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iV - Ghost

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Everything posted by iV - Ghost

  1. @WastedMike_ I'm using this in the init-line of a civ-person: this addAction ["Behandeln lassen", "scripts\interactions\heal.sqf", nil,1.5,true,true,"","true",2,false]; And this is my script for healing: _medic = _this select 0; _caller = _this select 1; task = false; hint ""; sleep 2; hint ""; [30, [], // Zeit des Ladebalkens { hint "Medizinische Versorgung abgeschlossen"; task = true; publicVariable "task"; }, { hint localize "Abgebrochen"; }, "Versorge Wunden..."] call ace_common_fnc_progressBar; sleep 31; // Muss > Zeit des Ladebalken if (task) then { [_medic, _caller] call ace_medical_fnc_treatmentAdvanced_fullHealLocal; };
  2. iV - Ghost

    XBOX Controller Sensitivity Issue

    Since a update for a while the ps4 controller works fine. But it would be better if the speed of the mouse and the speed of the gamepad would seperately adjustable. And a "hold more than x seconds"-function to bring another function on the same button. E.G. tab the button for reload and hold the same button more than 1.4s for check the ammo in the mag (ACE3 function). This would be great...
  3. Yes, I think so. All data's for that existing.
  4. Only open the map in 3den-Editor and place the ALiVE-modules. Nothing more...
  5. This is one of the biggest problems for me and my ALiVE values. 14 choppers and 14 tanks (all with units on board) are to much for the performance (and the few players). Every part of the reinforcement troops (helis, armoured, mechanised, infantery, maybe ships too ;-), ...) should be reduceable. The reinforcement troops are not the only ai on map.
  6. Me too. That's one reason why I deactivate the logistic. Sometimes the choppers don't move or do something (broken waypoints?). The other is that often comes 20+ choppers at the same time. Great chaos in the sky with a massiv fps drop.
  7. OK, done. https://github.com/acemod/ACE3/issues/5186
  8. BUG / PlasticCase Inventory: Could the missing addAction (Inventory) on the Ace-Cases (e.G. Land_PlasticCase_01_large_F) be located?
  9. The new #login feature without password won't work. The "" will be deleted after starting the server.
  10. iV - Ghost

    Remove "" in admins[] = {"<UID>"};

    Hmmm... I think it should work. Something is wrong... admins[] = { "123456", // Name 1 "654321" // Name 2 };
  11. BUG / Teleport Module: Yes, the name is listed in the module. I'm trying to teleport him alone or as squad. BUG / PlasticCase Inventory: Since yesterday I have no "Inventory"-Button on the Ace-Cases (e.G. Land_PlasticCase_01_large_F).
  12. Yesterday, I couldn't teleport my friend with the Zeus teleport module. Teleporting myself works.
  13. @Nichols I know the gc, but I don't wanna delete every dead object. Only weapons and mags. I find something about "Extended_Init_EventHandlers" and will try to script the flashlight- and lootstop-function. Hope it works... Description.ext // LOADOUT MANAGEMENT class Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'scripts\interactions\Loadout.sqf')"; }; }; Loadout.sqf private "_this"; _this = _this select 0; // REMOVE NVG & ADD FLASHLIGHT if ((side _this == east) and (!isPlayer _this)) then { removeGoggles _this; _this addPrimaryWeaponItem "acc_flashlight"; _this assignItem "acc_flashlight"; _this enableGunLights "ForceOn"; }; // DELETE ALL WEAPONS & AMMO if (!alive _this) then { removeallweapons _this; };
  14. 2. Loot-Control: Now you can take the ammo, weapons, ... from killed units. There's a lot of stuff in the field and we'll never need support from HQ. It would be splendid if you (every user who can't programming or scripting) could manage this in a module. Maybe something like "clearWeaponCargo" or "clearMagazineCargo". But I'm no scripter or programmer and I don't know the possibilitys. Greetz
  15. 1. Flashlight-Patrol: Are there plans to implement a "use flashlight and no NVG"-option for patrolling units? Would be great for night-operations without NVG's. 2. Loot-Control: Are there plans to implement a "loot-stop"- or "loot-controlling"-function for dead bodies? That would be important for the logistic supply. Now everyone can take a lot of stuff from the killed units and I don't wanna delete the bodies before 30min.
  16. Then I met the coolest guys ever in my last oprations.^^
  17. Are there plans to implement fleeing-action to the civilians?
  18. iV - Ghost

    Disable looting gear from corpses

    I'm looking for something like this too. I wanna stop or reduced looting the ALiVE-spawned Ai's and Players on my server. Would be glad about some help. Greetz
  19. iV - Ghost

    "3FPS Issue" - Call for Help

    I have the bug oftenly if I look through a scope or a binocular. Sometimes when I look down on the ground the FPS comes back but mostly I have to stop arma with the task manager. I have this problem every day (~1 per hour).
  20. iV - Ghost

    "You were kicked off the game"

    Have you copy the ace_compat-files for the rhs-mods from the @ace/optionals- in the @ace/addons-folder?
  21. iV - Ghost

    XBOX Controller Sensitivity Issue

    I'm using a PlayStaion 4 Controller and the lookaround-action (right stick, like the mouse function) is much, much to slow. I feel like a old man. I'm choosen the fastest option for that.
  22. iV - Ghost

    IA apex see behind wall

    Yes they do.
  23. iV - Ghost

    Revive Feedback

    Drag & Carry would be nice! I like the medic-system from the Ace3-Mod. :rolleyes:
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