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Everything posted by iV - Ghost
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ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@WastedMike_ I'm using this in the init-line of a civ-person: this addAction ["Behandeln lassen", "scripts\interactions\heal.sqf", nil,1.5,true,true,"","true",2,false]; And this is my script for healing: _medic = _this select 0; _caller = _this select 1; task = false; hint ""; sleep 2; hint ""; [30, [], // Zeit des Ladebalkens { hint "Medizinische Versorgung abgeschlossen"; task = true; publicVariable "task"; }, { hint localize "Abgebrochen"; }, "Versorge Wunden..."] call ace_common_fnc_progressBar; sleep 31; // Muss > Zeit des Ladebalken if (task) then { [_medic, _caller] call ace_medical_fnc_treatmentAdvanced_fullHealLocal; }; -
XBOX Controller Sensitivity Issue
iV - Ghost replied to lawman_actual's topic in ARMA 3 - TROUBLESHOOTING
Since a update for a while the ps4 controller works fine. But it would be better if the speed of the mouse and the speed of the gamepad would seperately adjustable. And a "hold more than x seconds"-function to bring another function on the same button. E.G. tab the button for reload and hold the same button more than 1.4s for check the ammo in the mag (ACE3 function). This would be great... -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With ACE3 you can do this. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, I think so. All data's for that existing. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Only open the map in 3den-Editor and place the ALiVE-modules. Nothing more... -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is one of the biggest problems for me and my ALiVE values. 14 choppers and 14 tanks (all with units on board) are to much for the performance (and the few players). Every part of the reinforcement troops (helis, armoured, mechanised, infantery, maybe ships too ;-), ...) should be reduceable. The reinforcement troops are not the only ai on map. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Me too. That's one reason why I deactivate the logistic. Sometimes the choppers don't move or do something (broken waypoints?). The other is that often comes 20+ choppers at the same time. Great chaos in the sky with a massiv fps drop. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK, done. https://github.com/acemod/ACE3/issues/5186 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BUG / PlasticCase Inventory: Could the missing addAction (Inventory) on the Ace-Cases (e.G. Land_PlasticCase_01_large_F) be located? -
Remove "" in admins[] = {"<UID>"};
iV - Ghost replied to iV - Ghost's topic in ARMA 3 - TROUBLESHOOTING
Yes the ID's are ok. -
The new #login feature without password won't work. The "" will be deleted after starting the server.
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Remove "" in admins[] = {"<UID>"};
iV - Ghost replied to iV - Ghost's topic in ARMA 3 - TROUBLESHOOTING
Hmmm... I think it should work. Something is wrong... admins[] = { "123456", // Name 1 "654321" // Name 2 }; -
ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BUG / Teleport Module: Yes, the name is listed in the module. I'm trying to teleport him alone or as squad. BUG / PlasticCase Inventory: Since yesterday I have no "Inventory"-Button on the Ace-Cases (e.G. Land_PlasticCase_01_large_F). -
ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yesterday, I couldn't teleport my friend with the Zeus teleport module. Teleporting myself works. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Nichols I know the gc, but I don't wanna delete every dead object. Only weapons and mags. I find something about "Extended_Init_EventHandlers" and will try to script the flashlight- and lootstop-function. Hope it works... Description.ext // LOADOUT MANAGEMENT class Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'scripts\interactions\Loadout.sqf')"; }; }; Loadout.sqf private "_this"; _this = _this select 0; // REMOVE NVG & ADD FLASHLIGHT if ((side _this == east) and (!isPlayer _this)) then { removeGoggles _this; _this addPrimaryWeaponItem "acc_flashlight"; _this assignItem "acc_flashlight"; _this enableGunLights "ForceOn"; }; // DELETE ALL WEAPONS & AMMO if (!alive _this) then { removeallweapons _this; }; -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
2. Loot-Control: Now you can take the ammo, weapons, ... from killed units. There's a lot of stuff in the field and we'll never need support from HQ. It would be splendid if you (every user who can't programming or scripting) could manage this in a module. Maybe something like "clearWeaponCargo" or "clearMagazineCargo". But I'm no scripter or programmer and I don't know the possibilitys. Greetz -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. Flashlight-Patrol: Are there plans to implement a "use flashlight and no NVG"-option for patrolling units? Would be great for night-operations without NVG's. 2. Loot-Control: Are there plans to implement a "loot-stop"- or "loot-controlling"-function for dead bodies? That would be important for the logistic supply. Now everyone can take a lot of stuff from the killed units and I don't wanna delete the bodies before 30min. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Then I met the coolest guys ever in my last oprations.^^ -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
iV - Ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there plans to implement fleeing-action to the civilians? -
Disable looting gear from corpses
iV - Ghost replied to soundblaster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm looking for something like this too. I wanna stop or reduced looting the ALiVE-spawned Ai's and Players on my server. Would be glad about some help. Greetz -
I have the bug oftenly if I look through a scope or a binocular. Sometimes when I look down on the ground the FPS comes back but mostly I have to stop arma with the task manager. I have this problem every day (~1 per hour).
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Have you copy the ace_compat-files for the rhs-mods from the @ace/optionals- in the @ace/addons-folder?
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XBOX Controller Sensitivity Issue
iV - Ghost replied to lawman_actual's topic in ARMA 3 - TROUBLESHOOTING
I'm using a PlayStaion 4 Controller and the lookaround-action (right stick, like the mouse function) is much, much to slow. I feel like a old man. I'm choosen the fastest option for that. -
Yes they do.
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Drag & Carry would be nice! I like the medic-system from the Ace3-Mod. :rolleyes: