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Grahame

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Everything posted by Grahame

  1. Grahame

    Changes Related to the Licensed Data Packages

    Then again, to do that they would probably have to reciprocate and allow all ARMA 3 assets in DZSA... and that might not be a good thing tbh
  2. Grahame

    Changes Related to the Licensed Data Packages

    Was hoping that we could take DZSA assets... that would be ARMA 3 news... huge ARMA 3 news
  3. Grahame

    Changes Related to the Licensed Data Packages

    That's exactly how I read it too - really just giving them vics and weapons to play with... since all the DZSA buildings are better versions than A2 ones (although... the Mid East buildings are in the ALDPs aren't they? So Takistan...???)
  4. Windows on the main doors to the L-shaped barracks are indestructible. All other windows work as expected when treated with extreme prejudice...
  5. Grahame

    Contact Expansion Feedback

    Polish engineering has come a long way... the antenna either uses alien anti-gravity or is held in the air by that one stairway 😎👽
  6. Grahame

    Contact Expansion Feedback

    Could you give more info on this please? Not familiar...
  7. Grahame

    Contact Expansion Feedback

    Understood, and I understand the reasons behind the decision too. Probably half the mission makers want it and half don't so you can't win either way 😉 TPW Furniture is pretty neat and mostly functional for that and allows a number of different templates per building model. I'll take a look at the latest version, maybe do some templates for the new Contact buildings and pass them back. Any chance of a change to the ATC model though? The 0.61 DayZ one was opened more than the Contact one
  8. Grahame

    Contact Expansion Feedback

    Yeah, there were three different newspaper stories like that in original ARMA3. Laughed when I first noticed them, especially the "'Where's my furniture gone,' says local resident" one (something like that.
  9. Grahame

    Contact Expansion Feedback

    But, as I say, DS Houses gives us all the HouseV* models with furniture, so these assets become less useful... House Blocks on the other hand... even empty, but opened, that would be very appreciated. Again, don't want to get too caught up in this... happy with the military assets (especially the SecretHQ ones from Tisy - have plans for them) and the opened industrial buildings... though, again would be nice to have the others. And ofc, the opened sheds (finally - even though a mod did that already too...). Overall, happy with the map assets, but just providing feedback based on years of experience running servers on Eastern European maps with AiA and CUP Terrains...
  10. Grahame

    Contact Expansion Feedback

    And you can map edit DZSA yes
  11. Grahame

    Contact Expansion Feedback

    Not sure how that matters... the assets are for map devs as well as mission devs... Easy enough to provide two models... If object placement was completely reliable then I would just be happy with TPW Furniture... but it is not
  12. Grahame

    Contact Expansion Feedback

    So DZSA should have empty buildings? Cause these buildings are ports from there where they had furniture... If you want to dev a map with a realistic environment you just have to add all those objects anyway, so where is the saving. Not only that but DS_Houses gives us all the small buildings *with* furniture so it's sort of a step backward. Personally on a map, I'd use DS Houses for all the small ones - love some of the opened military buildings (L-shaped barracks... yum) but would really have liked the opened house blocks from DZSA because no community dev has already done them
  13. Grahame

    Contact Expansion Feedback

    Okay, got Contact DLC today... just a couple of very brief thoughts after a very short look: (1) Not sure why all the furniture was removed from the buildings... most of that in DZSA was just from ARMA2 anyway (and pre-0.62 were ARMA compatible models), so it just means that we have to add furniture ourselves now (2) The ATC is basically the unopened ARMA2 one, not the slightly opened DZSA one. Seems an odd choice. Right now CUP has a better Command Centre ("Large Barracks") and ATC (so if I were to do anything on the map I would use the Hide Module to get rid of the contact ones and replace with CUP ones...) (3) Very glad to see the opened L-shaped barracks!!! 😃 (4) Map really needs a bigger town on it that uses opened up house blocks 😎 (5) I am liking most of the assets with those initial caveats.
  14. Just want to second (or third) the proposal to be able to use the map assets in TB at least on launch day...
  15. Grahame

    BIS, enforce your own license

    I wouldn't say that retexture mods are "mods" and not mods...? There are several excellent retexture mods of CUP and RHS assets that break no rules (though I do know that rights are reserved to prohibit retextures) and add a variety of LEO and military forces that otherwise would not be in the game. UPDATE: Ah, disregard... on a reread I suddenly realized what you meant... 🤦‍♂️
  16. Grahame

    Contact Expansion Feedback

    The log lady's mad guys... get a grip!
  17. Grahame

    Contact Expansion Feedback

    Absolutely excellent @DedmenThanks again! Would I be correct in assuming that these are the enterable variants of buildings, especially the industrial buildings that were opened up in 0.61/2 DZSA?
  18. Grahame

    Contact Expansion Feedback

    LOL... I'll have to add the "Where did my furniture go?" newspaper garbage models on the map too then
  19. Grahame

    Contact Expansion Feedback

    That is does. Very useful, thanks. I'll have to wait until next week to see what the new houses look like but I see a lot of assets I recognize from DayZ SA that I will be happy to use on the new map. Thanks again! (Hopefully they kept the furniture in those models...?)
  20. Grahame

    Contact Expansion Feedback

    Yes please. Will be getting the DLC (which may surprise some people, but shouldn't - I have purchased every official DLC to support BI whether I like them or even use them - given I do not do SP) but I am working on my first terrain and I wanted to get a head's up while I am in the planning stage of what to put on the islands - which are ready to be populated
  21. Grahame

    Contact Expansion Feedback

    Would anyone have a list of the new buildings that they could share? I would get the DLC to check that but this week is tough financially...
  22. Going to be careful about how I say this... but I do get very irritated with all the recent public criticism of RV Engine, with people online who say that Bohemia dumped RV Engine for enfusion in DayZ SA which is what makes it so much better than it was... (note: DayZ SA is so much better, but it is still RV Engine and enfusion so...). Some of this is the confusion created by Bohemia itself tbh with the 1.0 update which many people interpreted as being a pure enfusion release. I have seen major streamers go on and on after DayZ SA's 1.0 release saying that the the reason that the game was so much better was because RV Engine was removed... Which it sort of wasn't... 🙄 RV Engine does have its issues, many of them... but we ARMA folks work with and around them mostly... Would love to see that engine get some love before ARMA4... but if the RV folks are working on enfusion now (don't know whether they are, but they would have to be in order for it to be fit for purpose for ARMA) then I would be happy to continue playing and enjoying ARMA3 while I wait. Also hope that the shader guy or gal is working on enfusion now...?
  23. Never, ever had Steam redownload ARMA3 tbh. Only had core ARMA updates when BI update. Workshop updates yes... not the game itself... Just lucky I guess? Must be cos I am a kool kid now 😉
  24. They were absolutely right about that... VBS3 from BISIM (a separate company now) has fairly recently added those features you mention and a lot more too
  25. Grahame

    up to date server.cfg?

    I noted this in the example server.cfg: // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected On my persistent public MP servers I have a kick set for onDifferentData but am now just wondering whether that is necessary or recommended? Any feedback would be appreciated because we do experience the kicked for different data during play sessions as always. Presumably unsetting it would just mean that someone could join with a newer or older mod which also could help with those situations when mods get updated but the server cannot be due to the dev being at work for example? UPDATE: BTW, meant to post this in the thread where @Dedmenposted the info on the new example server.cfg not here 😑
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