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Everything posted by Saunatyyny

  1. So I'm having this weird problem with my textures. I would greatly appreciate if some1 with similar problem know how to fix this and if not, could you have a guess what went wrong? Thank you!
  2. I'm having my launcher mislining on back (the model is really thin) so I'm moving the model inside OB to align with the back. After that I am going to move the model back to original position with isSelected animation source. Here's the initial bug report that I received: https://github.com/FinModA3/development/issues/31 There's picture included about the problem.
  3. What was the problem after all? I'm currently encountering the same effect(isSelected works in OB but not ingame) but everything seems fine in my model.cfg and my model is really simple. I do not use modelSpecial in magazine configs. Here's my entire model.cfg file: class CfgSkeletons { class apilas_skeleton { pivotsModel=""; isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = { "front_cover", "", "face_cover", "", "optic","", "camo","" }; }; }; class CfgModels { class Default {}; class Weapon : Default {}; class Launcher : Weapon {}; class apilas: Launcher { skeletonName = "apilas_skeleton"; sectionsInherit = ""; sections[] = {"front_cover","face_cover","optic","camo"}; class Animations { class back { type = "translation"; source = "isSelected"; sourceAddress = "mirror"; selection = "camo"; axis = "back_axis"; memory = 1; minValue = -1; maxValue = 0; minPhase = 0; maxPhase = 1; offset0 = 0; offset1 = 1; }; }; }; };
  4. Saunatyyny

    Project Infinite v1.0

    Awesome, high quality stuff! Can't wait for more!
  5. This mod looks amazing! I hope we could work together on this one, PM me for more details if you are interested in! -Saunatyyny (Finmod project leader)
  6. Saunatyyny

    Arma 3 Units - Feedback thread

    This is nice add to arma 3. Keep up the good work BIS!