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Incontinentia

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Everything posted by Incontinentia

  1. Incontinentia

    All The Weapons

    Thank you for your help Twisted! And great to see you're keeping this up to date. Just played the ALiVE mission with the information you posted and it worked perfectly. Cheers again.
  2. Incontinentia

    All The Weapons

    Quick question, is there a way I can exclude all members of my team or side from the weapon swapping? Reason being I am playing a mission where I want my side to have customised loadouts set in the editor, which persist each time I load the mission (using ALiVE persistence, not that it should make any difference). Again, great mod and thank you for making it!
  3. Incontinentia

    All The Weapons

    I've been searching for something like this for ages. Even tried (failed somehow!) at making my own configs. Thanks for the useful addon.
  4. Incontinentia

    Spyder Addons

    You'll probably have to select the option "Profile all non profiled units" in the admin actions for that to work. They won't profile automatically. For FOBs, the Player Logistics module should have you covered as you can call in reinforcements and use the Operations tab in Commander Actions to send them where you want them to go.
  5. Incontinentia

    Pooter's enhanced ASR AI

    It seems to work for me pretty well on single player, tested it with debug mode on and it was fine. Handles morale pretty well which seems to work well alongside ASR.
  6. Incontinentia

    Vcom AI V2.0 - AI Overhaul

    Can't wait to see the new version genesis. Really impressive seeing your videos and how you put it all together.
  7. Incontinentia

    SAMO Squad Action Menu Orders

    Actually I've noticed this issue too, that delay stops ALiVE player location persistence from initialising.
  8. Incontinentia

    Helicopter fastrope script

    This seems to work really well, will you release this separately? The AI cutting ropes after a certain speed would be cool if you can figure out how.
  9. Hi all, I'm trying to add an action to a tent that allows the player to skip ahead a few hours. It works flawlessly on local and hosted servers, but doesn't work on a dedicated. Here's the addaction in the initialisation: this addAction ["Sleep for 2 hours","scripts\sleep2.sqf",[],1,false,true] call BIS_fnc_MP; And in sleep2.sqf, I have the following: if (!isDedicated) then { titleText ["You rested for 2 hours", "BLACK IN",7]; skipTime 2; }; With what I have above, the script runs fine, but the server resets the time after the script is run so it goes back to the original time. I presume it's something to do this the server trying to maintain synchronised time across clients but I have no idea how to override this or to execute it globally. I figured call BIS_fnc_MP would do that but doesn't seem to work. Incidentally, the script works flawlessly on dedi if it's executed by a trigger. Just can't get addaction to work. I'm massively new to this so any help would be appreciated. Cheers!
  10. Incontinentia

    Skipping time on dedicated server

    Bloody hell, that's incredible, thanks! I'll give it a whirl once I've got my head around it all. Thanks for chiming in.
  11. Incontinentia

    SAMO Squad Action Menu Orders

    It works flawlessly for me every time, using the quick action commands. Haven't actually tried any other way as that works so well!
  12. Incontinentia

    Skipping time on dedicated server

    Do you know if there's a way to put a random array in there? Say, skip a minimum of 2 hours and a maximum of 4?
  13. Incontinentia

    Skipping time on dedicated server

    Thank you for the answers everyone. So just to check, these codes go in the script and do not require changes to the item initialisation? Or is this all within the initialisation? Apologies if this is a dim question, this is effectively day 1 of scripting for me! Edit: It bloody worked! Thank you all so much. In the end I used this in the sleep2.sqf: titleText ["You rested for 2 hours", "BLACK IN",7]; 2 remoteExec ["skipTime", 2, false]; Davidoss, R3vo and belbo, really appreciate your input.
  14. Incontinentia

    Skipping time on dedicated server

    Thanks for the help. I did actually initially run this without the !isDedicated but the issue was the same. Any idea how I'd execute this on the server? I really am a total newbie in this stuff so may need a bit of handholding!
  15. Incontinentia

    SAMO Squad Action Menu Orders

    It works really well! Is there a way to reset the AI looking direction once suppression has finished? Edit: I'm actually having a lot of fun with this Cosmic, thank you. It makes it possible to have a poorly trained group actually win a firefight with good application of suppression and manoeuvre, which is something Arma sorely needed to make commanding AI less cumbersome!
  16. From my experience, it's not too far out at the moment volume-wise. The sonic crack should be really loud, almost as loud as the gunshot itself. This means that a distance of 100m+, the thump of the gunshot should be a bit lower in volume than the crack of the round going close by your ear. Yeah, the impact sounds don't feel nearly loud enough, especially for rounds hitting cars and buildings. Lax, any hope of some punchier impact sounds?
  17. Incontinentia

    Pooter's enhanced ASR AI

    Understood, thanks for the response!
  18. Incontinentia

    Pooter's enhanced ASR AI

    lordprimate, what's the advantage of using TPWCAS over, say, bCombat if you don't mind me asking? I'm using bCombat at the moment alongside Pooter's but always on the lookout for other things to make AI more realistic! Also, Raptoer, is there any way to get AI to take a knee when they aren't moving in aware mode? It's an SOP for most militaries that I know of to take a knee and observe arcs when halted during a patrol, would be cool to have this in game without having to order it all the time!
  19. Incontinentia

    can anyone help me with this horrible blue haze?

    Try playing in non-foggy weather.
  20. Incontinentia

    Pooter's enhanced ASR AI

    Yeah I'd try maybe having 0 in the userconfig but honestly I'm not sure! I use bcombat alongside Pooter's but that has similar behaviour on the search. You could also change it to 0.5 or something, as I understood the hearing setting to be a multiplier of the base vanilla value. Could well be wrong though!
  21. Incontinentia

    Spyder Addons

    Hi Spyder, will your civilian interaction menu be able to cope with two factions as insurgent factions at the same time listed in the module settings? I've got a three-way war going on and two sides are insurgents so would be great to get hints on them.
  22. Incontinentia

    Oculus Rift & Arma 3?

    As long as the crashing issue is solved, I'm sure it will!
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