scottdog62
Member-
Content Count
155 -
Joined
-
Last visited
-
Medals
Everything posted by scottdog62
-
Hey guys In the latest up date it mentioned improved AI vehicle path following. I'm wondering what have you improved? and will there be more options when it comes down to AI driving? I'm hoping for an easy way to make the AI drivers follow a direct straight path.
-
Will there be an easy to make tanks follow a straight path? and move over obstacles in their path?
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
IS there a way or script to make it so that when suppressed the AI go from standing up to going crouch for a short period of time? I'm working on a mission where units are in fortified positions and I want them to take cover when shot at.
-
Why is there so little information on apex? says its released this month, but yet nothing new about it from almost a year ago. Is there going to be a huge surprise or what?
-
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Starting a campaign as the Viet Cong. Need ideas for missions -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Released another mission http://steamcommunity.com/sharedfiles/filedetails/?id=693204676 had to ditch the campaign until heli's are working better with the ai. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Released a mission http://steamcommunity.com/sharedfiles/filedetails/?id=692332752&searchtext=welcome+to+nam Hopefully the helicopter ai can be improved. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mad dogs -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice, can't wait for all the new stuff -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
hey guys, making a campaign, got 4 out of 6 missions pretty much done just waiting for bravo to release so I can convert them. waiting on the bravo release, for the last 2 missions. need the m113 apc, new helicopters, and new units -
I'm looking for a way for a marker to only show up once trigger is activated or objective is created. Not for it to show up at the start of the mission
-
Exactly what i wanted thanks sarogahtyp and everyone
-
Hey guy. I need a countdown timer for my mission, i'v had a search but it confuses me. What a simple way for once this trigger is activated you have 7 minutes to get to this trigger?
-
-
Got it working, now all i need is the command for the unit to skip waypoint, and should be done
-
Thanks snakeplissken, got the timer working, one thing i'm not sure is how to get another trigger to activate once the count down is finished.
-
Hey is it possible to make units run faster? I want the player to move 1.5 times faster and ai run faster, is this possible?
-
Hey guy, I'v searched for this but couldn't find it. I want a way for which the helicopter will stay stationary on the ground with its blades spinning, not fly up into the air. I'v tried turning the engine on but it will just fly up into the air. I want it for a mission where once the player gets in it'll take off straight away.
-
Sorry, i know i'm still learning with this stuff. I'm just unsure where i put the time i want, tried putting it at every "_this" didn't work.
-
Countdown Timer on screen
scottdog62 replied to hellstorm77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey cobra been trying to get the timer to work, not sure where I put the time I want it to countdown from. -
Ok Simpler way? Or could you explain more?
-
Works :) Thanks heeps
-
not working, neither of them work. for the ; It gives me an error
-
Hey did this So now the helicopter pritty much puts it landing gear up and just hovers about halfa meter above the ground(which is okay for me) And one last thing what do i put in the trigger to make the heli fly off?(the opposite to doStop) )
-
Not working, all i want is for the choppers blades to be spinning, but not take off into the air.