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scottdog62

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Everything posted by scottdog62

  1. Hey guys In the latest up date it mentioned improved AI vehicle path following. I'm wondering what have you improved? and will there be more options when it comes down to AI driving? I'm hoping for an easy way to make the AI drivers follow a direct straight path.
  2. scottdog62

    AI Discussion (dev branch)

    Will there be an easy to make tanks follow a straight path? and move over obstacles in their path?
  3. IS there a way or script to make it so that when suppressed the AI go from standing up to going crouch for a short period of time? I'm working on a mission where units are in fortified positions and I want them to take cover when shot at.
  4. scottdog62

    Arma 3 - APEX - NEWS and SPECULATIONS

    Why is there so little information on apex? says its released this month, but yet nothing new about it from almost a year ago. Is there going to be a huge surprise or what?
  5. Starting a campaign as the Viet Cong. Need ideas for missions
  6. Released another mission http://steamcommunity.com/sharedfiles/filedetails/?id=693204676 had to ditch the campaign until heli's are working better with the ai.
  7. Released a mission http://steamcommunity.com/sharedfiles/filedetails/?id=692332752&searchtext=welcome+to+nam Hopefully the helicopter ai can be improved.
  8. Nice, can't wait for all the new stuff
  9. hey guys, making a campaign, got 4 out of 6 missions pretty much done just waiting for bravo to release so I can convert them. waiting on the bravo release, for the last 2 missions. need the m113 apc, new helicopters, and new units
  10. scottdog62

    marker

    I'm looking for a way for a marker to only show up once trigger is activated or objective is created. Not for it to show up at the start of the mission
  11. scottdog62

    Countdown timer

    Exactly what i wanted thanks sarogahtyp and everyone
  12. Hey guy. I need a countdown timer for my mission, i'v had a search but it confuses me. What a simple way for once this trigger is activated you have 7 minutes to get to this trigger?
  13. scottdog62

    Countdown timer

    Got it working, now all i need is the command for the unit to skip waypoint, and should be done
  14. scottdog62

    Countdown timer

    Thanks snakeplissken, got the timer working, one thing i'm not sure is how to get another trigger to activate once the count down is finished.
  15. Hey is it possible to make units run faster? I want the player to move 1.5 times faster and ai run faster, is this possible?
  16. Hey guy, I'v searched for this but couldn't find it. I want a way for which the helicopter will stay stationary on the ground with its blades spinning, not fly up into the air. I'v tried turning the engine on but it will just fly up into the air. I want it for a mission where once the player gets in it'll take off straight away.
  17. scottdog62

    Countdown timer

    Sorry, i know i'm still learning with this stuff. I'm just unsure where i put the time i want, tried putting it at every "_this" didn't work.
  18. scottdog62

    Countdown Timer on screen

    Hey cobra been trying to get the timer to work, not sure where I put the time I want it to countdown from.
  19. scottdog62

    Countdown timer

    Ok Simpler way? Or could you explain more?
  20. scottdog62

    Helicopter trouble

    Works :) Thanks heeps
  21. scottdog62

    Helicopter trouble

    not working, neither of them work. for the ; It gives me an error
  22. scottdog62

    Helicopter trouble

    Hey did this So now the helicopter pritty much puts it landing gear up and just hovers about halfa meter above the ground(which is okay for me) And one last thing what do i put in the trigger to make the heli fly off?(the opposite to doStop) )
  23. scottdog62

    Helicopter trouble

    Not working, all i want is for the choppers blades to be spinning, but not take off into the air.
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