Jump to content

Blackheart_Six

Member
  • Content Count

    489
  • Joined

  • Last visited

  • Medals

Everything posted by Blackheart_Six

  1. Good Day Roy, Will you be releasing the framework as a stand alone project, separate from the Patrol Ops 4 mission, in line with other frameworks, like Zenophon's Arma 3 Co-op Mission Framework. Looking forward to being able to dig in the nuts and bolts of it. Thanks, Blackheart_Six
  2. Hi Terox, I ran M09 ok. I didn't have any issues. It's actually has pretty good counter attacks in it. The only problem is getting the engineer vehicle up to the airport. Takes a long time to drive. I think I made the weight of the vehicle the same as a container, then air lifted it. It worked every time. M04, the intel was really hard to find in a urban areas. Sometimes I think it was under rubble, or below the floor of the building. I'm running M03 right now, and it doesn't spawn the container all the time. It's basically the same as attack armor convoy. 2 Armor vehicle spawned instead of a truck convoy I've never tried the others ones.
  3. Edit the params.hpp file. Turn off Air Patrols and Ground Patrols. Set param_PO3_ambientair and param_PO3_ambientgnd to zero. default = 0; class param_PO3_ambientgnd { title = "Ambient Ground Patrols"; values[]={0,400,600,800,1200}; texts[]={$STR_PO3_TEXT_OFF,$STR_PO3_TEXT_LOW,$STR_PO3_TEXT_MED,$STR_PO3_TEXT_HIGH,$STR_PO3_TEXT_ULTRA}; default=800; code = "PO3_param_ambientpatrolgnd = if(%1 > 0)then{ PO3_count_ambientpatrolgnd = %1; true}else{false};"; };
  4. Craig, My apologies to "Really!?". What I perceived from this post, is you didn't even open the link I sent. It looked to me, you didn't even download the editor. To help in the future, use the hell out of google. Also, just try and play around with whatever files you need. As long as you have the original zip file, you can't do any harm. Explore, and hack. I admire programmers who can write code. I am a hardware guy, and I can read it, understand it, and break it. Thanks Blackheart SIx
  5. Really!? Never mind, figure it out.
  6. Roy is trying for closed beta sometime in early October, for select communities.
  7. The mission parameters are in the params.hpp file in the data subdirectory. To delete the spawn points so they don't show up in the redeploy GUI takes an editor like ATOM, and searching for the marker name. It's not just deleting the marker from the map.
  8. Change the parameter for number of missions to run to greater than 3. You can edit the params.hpp file.
×