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Blackheart_Six

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Everything posted by Blackheart_Six

  1. Roy, I have an observation, I would like to run by you. I was setting up an ORBAT in PO3 to upload to my dedicated server. Everything worked great in the multiplayer editor. When I uploaded to the D.S. I couldn't see the ORBAT. I troubleshot it. I found if I delete the files out of Documents -> Arma 3 -> Saved -> MPMissions, then I can see the ORBAT when I join the D.S.. What I deduced was, when I delete the saved game from the local, it forces the system to download the latest version from the server, with the updated ORBAT. I also noticed this with squad.xml images. Does the game load a cached version of the mission, and was not seeing the changes I made to the description.ext? I did do some other testing. I put the ORBAT into the dialog.hpp file, and it loaded from there without having to delete the saved missions. My only issue there was I couldn't get the background insignia's to display correctly. Just something I saw. No need to reply.
  2. I've been looking forward for about 6 months...... LOL!
  3. Holy crap! HALO looks great! Love the GUI. Still no better definitions for "CfgLocationTypes"? I was hoping they would expand that to maybe "NameMilitaryBase", "NameFactory", etc.etc.... Get better defined random marker generation. It ALL looks fabulous though. Very exciting.....Although I am a true believer in "Form follows Function." I noticed a problem on your Download page at http://arma.roy86.com.au/. PatrolOps 4 and Arma 3 Mission Framework STILL say "Not Available". Perhaps it will be fixed within the next 30 days? 45? 60? 90? :) :) :)
  4. Now THAT'S what I am talking about! :-) LOL! Looks good. "H" for help... nice, very very nice....
  5. I am sorry Roy, you are NOT suppose to end a sentence in a preposition, so just go ahead and let us know when your going to release PO4. Ok? :rolleyes:
  6. Roy, If you need someone who is still up for it, let me know. I have 2 dedicated servers, waiting for release of Patrol Ops 4. I can lock one and test. Best regards,
  7. Hmmmm Interesting. I heard a story that started... "Once upon a time ......"
  8. Glad you had allowdamage turned off...... You shoot terribly. :lol: :lol: :lol: . It looks great, can't wait. We really have ran patrol ops 3 to its end. 36 Common tasks plus stages! That's awesome.
  9. To remove the "Settings" from the action menu - 1. Find the file "fn_interaction_self.fsm" 2. Go around line 160. or Search in files for the word Settings. 3. Put /* before the text "_action = _vehicle addAction [""<t color='#ffc600'>......" 4. Put */ after .....[count _self_actions, _action];" \n To remove the 2D/3D Settings from the PDA - 1. Find the file "dialogs.hpp" 2. Go to line 1342 or search in files for class PO3_player_HUDsettings 3. Review the settings of each class and find the one that corresponds to 2D/3D. 4. Remove or REM out the "onButtonClick" text that is between the quotes. I.E. onButtonClick = "closeDialog 0"; 5. This will disable that button.
  10. How to remove the old marker and task name so it doesn't appear on the map when the task is generated with new task enhancement marker 1. Open and edit "PO3_taskmaster.sqf". REM out all the missions except m01, and any 2 of others you want to fix. 2. Open the "po3_task_mXX" file for the missions selected in task master file. 3. Find the section "Create Tasks". 4. Delete the text between the quotes for the marker. IE "mil_ojective". This removes the marker. Leave the quotes. 5. In the same line as the marker, find the title of the task. IE "STR_PO3_M11_TITLE". Remove the text between the quotes. Leave the quotes. "". 6. This will leave you with just the new style task icons for 1.58. 7. For missions with return points, be careful about editing. You don't want to delete the return point marker.
  11. Hi Roy, Just wondering if you have an ETA yet for release? Also, would it be possible to beta test just the A3 Framework? Thanks, BH_6
  12. Hi Guys, Your website has been hacked. It now shows ABE3 on it. http://ace3mod.com/index.html
  13. One more thing.... Did you try to rem out this statement in Patrol_Ops_3.sqf? // player enableFatigue PO3_param_player_fatigue;
  14. What about using onPlayerRespawn.sqf, with respawnOnStart = 0 or 1 in the description.ext. or initPlayerServer.sqf?
  15. Don't limit your abilities by thinking your too ignorant...TRY IT! BREAK IT! That is how you learn. I don't mean to preach, but I am a 10th grade drop out who has succeeded quite well. Don't EVER sell yourself short. Here are some tips.... 1. Always use a copy of the original. 2. Always open the editor in multiplayer for Patrol Ops 3. Use Google and search for what you want to do. Chances are, someone, somewhere has already done it. Read the wiki's. 4. Start small, make small changes, take lot's of notes, and test. To add RHS for NATO, edit the individual units and change them to RHS objects. For example, change the Hunter to a Hummer. To do a complete conversion to RHS, is a little more daunting, and something I have not attempted.
  16. From Post #1: You are free to: Share — to copy, distribute and transmit the work Modify — to adapt the work Under the following conditions: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Non-commercial — You may not use this work for commercial purposes. Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same license to this one. With the understanding that: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder. Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license. Other Rights — In no way are any of the following rights affected by the license: Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations; The author's moral rights; Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights. Notice — For any reuse or distribution, you must make clear to others the license terms of this work I believe where stated in the files "Do not Modify", you'll break the mission if you don't do it correctly.
  17. I stopped using the AIS Injury system a long time ago. I switched to BIS "end game" revive. It doesn't have drag/drop in it, but it works every time. Any time there is a major update, things can get broken in the code. You need to download the latest AIS system, or switch to the different revive system. Is that all you changed? Did you edit the "PO3 Side Configuration" at the top of the file? What's the faction/side of the units? Also, what about vehicles/items/equipment? I've never undertook changing out sides.
  18. Are you using the multiplayer editor, then exporting to multiplayer? Preview after saving to multiplayer.
  19. Go to data\params.sqf file. All the mission parameters are in there.
  20. Update to the Virtual Arsenal. Put this in just about any object... this addaction ["<t color='#ffc600'>Equipment</t>", { ["Open",true] call BIS_fnc_arsenal; }]; I've removed VAS, and updated the HALO drop to the latest version by Cobra. Plus a bunch of other stuff. We will have Patrol Ops 4.0 soon with all the latest features of Arma 3. I am gearing up towards that
  21. Hey Partz, Send me a friends invite on steam. Same name. First, to edit missions, I copy the unpacked folder to documents ----->Arma 3---->mpmissions. Then go to multiplayer---->New, and select the mission that is highlighted in blue, in the LAN multiplayer. mission list. White letters are the packed PBO file, and un-editable. Save the mission as multiplayer to affect the changes you made, then play it. I have a dedicated server(in my signature) that I play on. I am on every Friday night (EST), and sometimes during the week when I am testing stuff. Right now I am working on setting up the LHD as a launch point.
  22. I play P03 by myself all the time. Just copy the pbo to your multiplayer folder, and launch a LAN game. I do a lot of editing on it, so I have to play on LAN to test.
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