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Everything posted by Blackheart_Six
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large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
I've got to quit reading.....I don't want to bother but.... I have to ask, then off to work. So event triggers and intel gathering will be able to launch or show new tasks? For example, I find a piece of intel or download intel, and this is a breadcrumb to another piece of intel, or can lead to a task? -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
June sounds wonderful this time of year..... Is this the new Task Framework? One of my problems has always been creating the units for the task or objective. It's easy creating tasks, but creating the random location, with random forces was something else. If I am reading the "Task Framework", this will be handle once I create the different compositions. I like the parent/child relationship -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
I have a working, modified PO3 on Tanoa up on my server. 167.114.172.184:2312. I am using it as a test bed for setting up units(TO&E) and arsenal stuff. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Well Hell.... That was easy. Let me try another. World Peace? -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
If you can make the carrier start at random positions, that would be awesome. IMHO randomness is the key to a long lived coop missions. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
I look at the carrier as a tool adding to the realism. It's makes more sense to launch your operations, especially when you have an island as your terrain, from a carrier or ship. It makes a great launch point. IMHO.... I am sure most people will reposition, or unscramble any base setup, and make it their own. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
LOL! Thanks, but no worries.....Form follows function. :-) -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
It would be wonderful to get PO4 and Jets DLC.... Can't wait to run ops off a ship(w/o mods) -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Hi Dirt, Couple of things may be happening. To troubleshoot this issue I would do the following. 1. Take a unmodded version of PO3, and run it MP editor, see if it works or not. Compare it to your modded version. REM out all the tasks except Defend Base, Defend Town. 2. If it works, then it may be related to the RHS mod. If objects don't spawn in, then the mission won't run correctly. 3. If it doesn't work correctly without mods, then it is a change in code when the update happened. Then you have to get the report and find out where it is failing. In both missions, it starts at line 51, "Create Hostiles". The progress bar is at 136/137. If I remember correctly, units are based on what is in the PO3 Configuration file. So check that as well. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Me too. I did ALOT of hours of tweaking and testing. I am looking forward to the framework. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Here is a step by step method. 1. Download cox_patrol-ops-3-01_v20140307.altis.7z from Armaholic. Google Patrol ops 3 armaholic. 2. Unzip the file. 3. Goto "thisPC/Downloads/cox_patrol-ops-3-01_v20140307.altis/Unpacked" directory. 4. Copy the folder for the side you want to edit. I.E. nato. 5. Paste the folder in "thisPC/documents/arma3/mpmissions". If you don't have a folder called mpmissions, create one. 6. Start Arma 3. From the main screen go Multiplayer ----> Server Browser -----> Host Server. 7. Leave all the information as default, and press "HOST SERVER" button. 8. Under MAPS, select "Altis". 9. You should see Patrol Ops 3.1 - NATO is the list of mission. It will be colored blue. This means you have to import it before you can edit it. 10. Select <<New - 3D Editor>> at the top of list of Missions. 11. After the editor opens, go "Scenario --->Open". 12. In the open dialog, you should see a grayed out name "cox_patrol-ops-3-0...". Click on it, and select import button. 13. Say ok to the dialog, and then the editor will open with PO3 loaded. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
No need for a depbo. There is a set of unpacked files in the armaholic zip file. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
We'll take it offline....I'll message you -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
REMark out. 2 ways to REM out.... // for individual lines To REM out sections... put a /* at the beginning of section. Then a */ that the end. The best way to learn.... 1. Make a copy of the file or mission. 2. Download a code editor or use notepad. 3. Open a file and check it out. 4. Break it, fix it. Wash rinse repeat. /* Everything between /* */ will not be read or acted upon. class handleSupplybox; class isDraggable; class isDragged; class isDriver; */ //Each line with double slash will not be read or acted upon. class isLiftable; class isLifted; //class isLoadable; class isLoaded; class isTowed; -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
First one is easy...... 1. Place a ammo box. 2. Insert in the init area. 0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal; Giving access to all vehicles takes a little more editing. You have to find the function controlling that, and REM it out. Try this....It's been awhile since I messed with PO3. 1. Open data\cfgFunctions.hpp 2. Find the line "class isDriver" and REM it out by putting //. //class isDriver I don't have PO3 loaded, so I don't know if that will work. It's a good time to learn how to edit! -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
I think Eagles is talking about when the player boards a helo, and fly's to the AO, ground units spawn as he fly's over the terrain. I don't think it would be easy to change that function. I would just lower the number of units in the parameters so less spawn in. The density of units at the objective would not change. I think the number of AI spawning in, is based on how many players are on the server. I am sure a professional programmer could whip up something. The only person I know is busy working on a new project. -
you have to return to base....RTB
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large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
I think that since PO3 was such a success and came out so quickly to A3, there is great anticipation for PO4. P03 is certainly long in the tooth, but agree PO4 and the framework I think will be worth the wait. Good things come to those who wait....which in todays world is certainly a virtue. GIVE ME, GIVE ME GIVE ME NOW! -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Leo, he gave you 2 screen shots! Do you see the 6 man squad? They're right behind the red dot. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Not yet, but Patrol Ops 4 is being worked on, and will be released in the future, -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
I have not had any issues with music or sound with PO3. I ran a dedicated server on vilayer.com. Worked great. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Rolen, I would put back the original code in the script. Let me preface the below comments, I am NOT a programmer, I am a professional hack, so IMHO.... The first line says "IF this is NOT a dedicated server AND NOT PO3_debug then play the music", I believe. If that is wrong, someone please correct. So what I would do is remove the "!" in front of isDedicated, and see what happens. As always, make a copy of the file! if(isDedicated && PO3_debug) then { playMusic "LeadTrack01a_F"; 0 fadeMusic 1; [5,""] spawn PO3_fnc_camera_fadein; if (PO3_debug) then { [270,900,150] call PO3_fnc_introsequence }; [] spawn { sleep 20; 8 fadeMusic 0; }; Arma is very funny about what is a server vs what is a dedicated server. Here is a great site for Arma reference. http://killzonekid.com/arma-3-local-dedicated-server/ -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Roy, Just question regarding the validity of the information on this page, A3 Mission Framework. Is the structure the same, with the description.ext being the main file? How up to date is this information? Can I use it to start studying the format and syntax? Hope you have a Happy New Year...Thanks -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Ahhhhh updated website.....Great Kind of OT......DJI Mavic? -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
How to make enemies appear in buildings, please ? I believe you need a 3rd party script. Not within current PO3 Framework. Maybe in the PO4 Framework. how to use Simulation Manager module with Patrol Ops 3 ? Here is some good info. Outside of that, I haven't messed with it. Looks interesting. https://forums.bistudio.com/topic/157836-simulation-manager/page-2 I want to disable the Ambient Ground Patrol around me when I am in helicopter, who to do this please ? I don't think that is possible within PO3 Framework. But as before, you need to dig into the low level files and code, and find what controls that. Look at all the functions controlling AGP. I wouldn't put too much effort into PO3. PO4 and a new framework is coming. Soon hopefully......;-).