Jump to content

TOTEM

Member
  • Content Count

    25
  • Joined

  • Last visited

  • Medals

Everything posted by TOTEM

  1. Please give an example of the blinking parameters - the light source should have a decay rate of 3 seconds.
  2. our team needs a script expert. There are many tasks and they are interesting. for example, write a quest generation system or a dynamic equipment market, and many more interesting systems Join the work on the global mod!
  3. it is the copy of the real secret territory https://www.google.ru/maps/@51.3049842,30.0658373,950m/data=!3m1!1e3
  4. if you about weapon have told, then several models are presented there and it is not the final version
  5. I haven't understood that you wanted to tell
  6. It will be very difficult to hide from NPC (there will be it humanoid or brutish - it isn't important), we pursue hardcore
  7. There is more information on development on the Russian social network, you should take information and to translate for the work
  8. don't apply to replace RHS, but we will try to make weapon the and it isn't worse from the best more we
  9. will look so all 921 models of buildings on map
  10. Work on creation of static models - buildings of the cities of Chernobyl and Pripyat, the CNPP and the confidential city of Chernobyl 2, Doug's ZGRLS and Volkhov, the Jupiter plant and the railway Yanov station, and also other settlements is complete, including also villages, wrecks, bridges, towers,high towers, the power line - everything that has to be in the Exclusion zone - only 921 models! all these models completely technically working, have all lods. about 650 models still need to be put textures. development details in community in albums
  11. perhaps someone knows what parameter is responsible for a water environment sound. noise of a wave doesn't suit us, it would be desirable to replace it with other sound?
  12. our team very much needs animation of mutants, we will be glad to any help in this direction. without mutants our world will be the next empty piece of the map, as well as a lot of things in Arma.............skilled masters, respond (all skulputra of mutants are ready, they should be recovered and entered into a game)
  13. by the way, on the map of 5,86 million trees and bushes + 60 thousand wrecks vehicles will also be still added the building - it is about 2 thousand models..........and all this doesn't lower fps, average 45-50
  14. It is the VICTORY! The BIGGEST AND MOST OPTIMIZED MAP IN ARMA 3 is submitted to your attention! 51,2*51,2 km are 2621 sq.km. Feature of the map is the unique landscape the copy of the original area, also optimization has allowed to expose grass range on 400 m!!!......... this event means that our project has the ideal territory for creation of the unique world of the Exclusion zone https://youtu.be/lzEwpi55E0c
  15. Few mutants https://vk.com/album-105504881_243984044
  16. https://vk.com/album-105504881_248030395
  17. TOTEM

    Terrain Processor

    I heard about restrictions specifically of the .wrp size, I about quantity of objects didn't mean :wacko:
  18. TOTEM

    Terrain Processor

    :wacko: somebody, please
  19. TOTEM

    Terrain Processor

    I apologize for off top answer please I repeatedly heard that there is a restriction on the size for the .wrp file when you create terrain someone can answer in detail this question? if restriction exists that in what specifically? (I waited for the answer from support, in a month the answer, has come with the reference to this forum) :lol:
×