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TwoBad

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About TwoBad

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  1. TwoBad

    Trigger issue

    I replied in another post about marker color dropdown
  2. Another workaround is to move the popup
  3. TwoBad

    Trigger issue

    Moving the popup slightly seems to work, still a bit of a pain having to do it every time but prefer that to changing the UI
  4. Ok, no worries. Looking forward to v0.3
  5. Hi mind, really impressed with what you have created, great work!! I have only just scratched the surface but thanks to your tutorials (all of which i've watched twice now) i'm making a start. However, I'm having a small issue with making interiors. I've made a composition using a table and various items but they fall through the table when in game. If made with Eden i can edit the object attributes and uncheck Enable Simulation. What do i do in Composition Tool, what have i missed?
  6. Hi guys, i have made a few of my own missions in the past using various scripts but have only just come across your Framework. I so wish i had found this earlier, outstanding work, thank you very much for your efforts. I'm having a slight issue with the AI Skill Selector. I have followed the instructions and beleive it is working correctly when using the selectable parameters on the mission load screen. However, i was interested to see "Enforcing a skill level for individual units" using [this,1] call f_fnc_setAISkill; in the unit init. I've given this a try but get the built in error message "F3 SetAISkill DBG: f_setAISkill.sqf needs to run before calling f_fnc_setAISkill!" I did see the below post by Wolfenswan but don't think it's that (maybe i'm wrong?). Have i missed something?
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