

TwoBad
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I replied in another post about marker color dropdown
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Drop-down menu for changing marker color in editor is broken.
TwoBad replied to lazerdx's topic in ARMA 3 - TROUBLESHOOTING
Another workaround is to move the popup -
Moving the popup slightly seems to work, still a bit of a pain having to do it every time but prefer that to changing the UI
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Ok, no worries. Looking forward to v0.3
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Hi mind, really impressed with what you have created, great work!! I have only just scratched the surface but thanks to your tutorials (all of which i've watched twice now) i'm making a start. However, I'm having a small issue with making interiors. I've made a composition using a table and various items but they fall through the table when in game. If made with Eden i can edit the object attributes and uncheck Enable Simulation. What do i do in Composition Tool, what have i missed?
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F3 Mission Development Framework (F2 for ArmA 3)
TwoBad replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, i have made a few of my own missions in the past using various scripts but have only just come across your Framework. I so wish i had found this earlier, outstanding work, thank you very much for your efforts. I'm having a slight issue with the AI Skill Selector. I have followed the instructions and beleive it is working correctly when using the selectable parameters on the mission load screen. However, i was interested to see "Enforcing a skill level for individual units" using [this,1] call f_fnc_setAISkill; in the unit init. I've given this a try but get the built in error message "F3 SetAISkill DBG: f_setAISkill.sqf needs to run before calling f_fnc_setAISkill!" I did see the below post by Wolfenswan but don't think it's that (maybe i'm wrong?). Have i missed something?