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Starker started following "Raise Weapon" Command Malfunction, Joystick Curves with ARMA 3, Help With Vehicle Teleport Zone and and 3 others
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I am trying to run vJoy and Joystick Curves with ARMA 3 to help me null out the default curves (I want a flat curve for driving land vehicles). If Joystick Curves is running before I start the game, it freezes while loading. If I start Joystick Curves after ARMA 3 is running, the game will freeze after a minute or two. Has anyone been able to get Joystick Curves to run with ARMA 3? I am open to using another application if need be. I am in the process of searching for one.
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Help With Vehicle Teleport Zone
Starker replied to Starker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Help With Vehicle Teleport Zone
Starker replied to Starker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That worked perfectly, thanks. I stopped working on that trigger for a while and began on another that is also giving me trouble. I might as well post about it here. The purpose of this other trigger is to replace a vehicle when it is driven out of a fortification, through the trigger. This must only activate when a player in a vehicle drives through the trigger. The player vehicle that activates the trigger must not have a unique variable name. This script will be duplicated with modifications in other triggers that respawn different vehicles in different areas. It does not matter if the vehicle that activates the trigger is the same type as the one that is being spawned (it is unlikely that a player will drive the wrong vehicle type through this trigger). The entire script works except that it will also trigger when a player on foot activates it. What should the condition contain so that it can only be activated by players in a vehicle and nothing else? On Activation: _respawnedVehicle = createVehicle ["vehicle classname", [x, y, z], [], 0, "CAN_COLLIDE"]; _respawnedVehicle setDir direction; (generalized version of this script) -
I need a teleport zone that will send players and vehicles with players in them to a marker. Players on foot work perfectly with this, but players in vehicles are not telelported when enteirng the trigger zone. There is no error message. Am I missing something in the "Condition" of the trigger? Condition: this && (player in thisList) On Activation: player setPos (getPos teleportMarker); (vehicle player) setPos (getPos teleportMarker);
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I am running a Zeus multiplayer scenario on a public server. To force some semblance of organization and to prevent any mobs from forming, I would like to set the maximum size of a group (as made via the in-game group menu) to 5. Is this possible?
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I am trying to run vJoy and Joystick Curves with ARMA 3 to help me null out the default curves (I want a flat curve for driving land vehicles). If Joystick Curves is running before I start the game, it freezes while loading. If I start Joystick Curves after ARMA 3 is running, the game will freeze after a minute or two. Has anyone been able to get Joystick Curves to run with ARMA 3? I am open to using another application if need be. I am in the process of searching for one.
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ALiVE does not appear to spawn enemies when the player's are in an aircraft. I have tested this with almost all the aircraft, including rotary and fixed wing and with maxed out spawn settings. Must I do something special to get enemies to spawn when players are airborne?
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The "Raise Weapon" command performs the exact opposite action of what it is intended to do. Your weapon is up by default and holding "Raise Weapon" lowers it while releasing it returns your weapon to the up position. If your weapon is down, holding "Raise Weapon" will raise your weapon and it will stay up after releasing "Raise Weapon". The description for this command is "Temporarily raises weapon". It should function such that holding it will raise your weapon and releasing it will lower your weapon. Using this keybinding should set weapon down as the default position.
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I have been modding ARMA 3 since launch day and I can tell you that BI's launcher is the best by a huge margin. At this point, it may be the only one too. I think PlayWithSix is now unsupported. The steam workshop gives you just as much control as any other mod manager. It also automatically installs, uninstalls, and updates mods. It is arguably the best mod manager ever made. You can control the location of downloads from the Worskhop by changing your Steam primary install location. Workshop content is stored there.
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Body dragging should be added to ARMA 3/ARMA 4. ACE Drag Issues: It malfunctions when you are in combat pace. You cannot cancel the action of lifting a wounded man onto your shoulders, which often leads to avoidable casualties. The position in which you drag is nonsensical. You can only move backward and cannot see where you are going. A one-handed drag can be easily executed while looking in the direction you are going.
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ACE adds this feature.
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Reworking Weapon Handling With Scripts
Starker replied to Starker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm sorry, but I don't know what "mission display" is. I searched and found nothing related. -
Reworking Weapon Handling With Scripts
Starker replied to Starker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I placed this block into init.sqf of my test mission and it appears not to function. No errors are returned. -
Reworking Weapon Handling With Scripts
Starker replied to Starker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, I will try to implement this. If you tell me specifically what doesn't make sense in my explanation, I may be able to fix it. I currently cannot think of a way to make it more clear. -
Reworking Weapon Handling With Scripts
Starker replied to Starker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You're not coming off as rude. I asked because I didn't remotely know how intensive this would be. I am not a coder and I don't want to mess with anything beyond scripting. I have done scripting related to spawning enemies, giving them waypoints, triggers, changing factions, but nothing that adds key bindings.