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Everything posted by commy2
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ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
>In this case the loaded mods are: That's useless then. You said the error happens with CBA+ACE, so I need a RPT file of CBA+ACE and nothing else. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Upload the RPT file. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's using the DIK codes. #include "\a3\ui_f\hpp\defineDIKCodes.inc" _key = DIK_E; -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some weapons explicitly disable the night vision. Would try the weapon without ACE. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Intentional. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Make a pull request that fixes it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Action menu, "Get in gunner" -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't manage PlayWithSix. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know either. You can get all releases here: https://github.com/CBATeam/CBA_A3/releases I don't manage PlayWithSix. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Synch what? If you're using Steam, ask Valve why it's so shit. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That is a problem with how TFAR implemented the settings and should be fixed in TFAR 1.0. @dedmen should know more. Please don't use internal functions like CBA_settings_fnc_set, since those are not meant to be used outside of the CBA code and could break in any update. There is nothing really I can do about this. It's a question for the TFAR team. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What's the problem? -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@tsmhicks If you really want help with this, then you should try to reproduce this issue without so many addons and in a newly created mission. No one is going to download 20 GB of mods just to debug this. Also check the RPT file for errors and if you don't know what to look for, upload it. -
The short function I posted can handle non-array numbers, strings and booleans as well. Why would it have to be limited to arrays?
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parseSimpleArray can be used to deserialize strings, numbers and booleans as well as multidimensional arrays containing any of these using this function: private _fnc_parseAny = { parseSimpleArray format ["[%1]", _this] select 0 }; str -1 call _fnc_parseAny // -1 str "teststring" call _fnc_parseAny // "teststring" str [-1,"testarray"] call _fnc_parseAny // [-1,"testarray"] str false call _fnc_parseAny // false This is very handy, but raises the question why parseSimpleArray was made to handle stringified arrays only in the first place. Seems counter-intuitive to me.
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CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't use Steam. It's not our fault the Workshop has zero version control. You can get all releases on Github. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@pierremgi See https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/?page=38#comment-3157212 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I mean, maybe it's a bug, but I've never heard of that and don't have any idea why that would happen. Also, We have bugtracker: https://github.com/acemod/ACE3/issues?utf8=✓&q=sort%3Aupdated-desc because there is no way to not have your problem buried and ignored in a forum thread. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@johnny-o-ramaACE does neither of those things. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Remove the .bisign of that PBO. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://github.com/CBATeam/CBA_A3/wiki/Building-CBA-from-source -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could build the source yourself. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@vipermaul is on vacation, so not for at least another week. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Should both be fixed with: https://github.com/CBATeam/CBA_A3/pull/602 -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
commy2 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Should be fixed with: https://github.com/CBATeam/CBA_A3/pull/602