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Everything posted by commy2

  1. >In this case the loaded mods are: That's useless then. You said the error happens with CBA+ACE, so I need a RPT file of CBA+ACE and nothing else.
  2. It's using the DIK codes. #include "\a3\ui_f\hpp\defineDIKCodes.inc" _key = DIK_E;
  3. Some weapons explicitly disable the night vision. Would try the weapon without ACE.
  4. I don't manage PlayWithSix.
  5. I don't know either. You can get all releases here: https://github.com/CBATeam/CBA_A3/releases I don't manage PlayWithSix.
  6. Synch what? If you're using Steam, ask Valve why it's so shit.
  7. That is a problem with how TFAR implemented the settings and should be fixed in TFAR 1.0. @dedmen should know more. Please don't use internal functions like CBA_settings_fnc_set, since those are not meant to be used outside of the CBA code and could break in any update. There is nothing really I can do about this. It's a question for the TFAR team.
  8. @tsmhicks If you really want help with this, then you should try to reproduce this issue without so many addons and in a newly created mission. No one is going to download 20 GB of mods just to debug this. Also check the RPT file for errors and if you don't know what to look for, upload it.
  9. The short function I posted can handle non-array numbers, strings and booleans as well. Why would it have to be limited to arrays?
  10. parseSimpleArray can be used to deserialize strings, numbers and booleans as well as multidimensional arrays containing any of these using this function: private _fnc_parseAny = { parseSimpleArray format ["[%1]", _this] select 0 }; str -1 call _fnc_parseAny // -1 str "teststring" call _fnc_parseAny // "teststring" str [-1,"testarray"] call _fnc_parseAny // [-1,"testarray"] str false call _fnc_parseAny // false This is very handy, but raises the question why parseSimpleArray was made to handle stringified arrays only in the first place. Seems counter-intuitive to me.
  11. Don't use Steam. It's not our fault the Workshop has zero version control. You can get all releases on Github.
  12. @pierremgi See https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/?page=38#comment-3157212
  13. I mean, maybe it's a bug, but I've never heard of that and don't have any idea why that would happen. Also, We have bugtracker: https://github.com/acemod/ACE3/issues?utf8=✓&q=sort%3Aupdated-desc because there is no way to not have your problem buried and ignored in a forum thread.
  14. @johnny-o-ramaACE does neither of those things.
  15. Remove the .bisign of that PBO.
  16. https://github.com/CBATeam/CBA_A3/wiki/Building-CBA-from-source
  17. You could build the source yourself.
  18. @vipermaul is on vacation, so not for at least another week.
  19. Should both be fixed with: https://github.com/CBATeam/CBA_A3/pull/602
  20. Should be fixed with: https://github.com/CBATeam/CBA_A3/pull/602