Jump to content

HunterFalkner

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About HunterFalkner

  • Rank
    Rookie
  1. Hello. I don't know how many of you realize (and I don't know even if even the devs realize the problem) the reload animations of most guns are, lets say, incomplete. Let me give you examples (I decided not to record all of this because you can try for yourself in the editor or virtual arsenal). SPAR-16/17, MX series, CAR-95, etc. - If all cartridges were expanded from the magazine the bolt locks backwards, it's released and slammed forward after inserting a fresh magazine. (OK) - If there are still cartridges in the magazine bolt is closed. After reload is initiated the bolt magically opens and is slammed forward after inserting a fresh magazine. (BUG) AKM, AK-12, ASP-1, MAR-10, Mk14, Cyrus 9.3mm, Mk-I EMR, GM6, etc. -If all cartridges were expanded from the magazine the bolt locks backwards. After reload is initiated it magically slams shut just to be charged backwards by the operator. (BUG) -If there are still cartridges in the magazine the bolt is closed, it's charged by the operator after inserting a fresh magazine. (OK) These two examples are most common "bugs" of the reload animations. There are also few odd ones: Mk18 ABR - The bolt moves backwards a bit after releasing the magazine, no matter if all cartridges were expanded or not, it's then charged by the operator. (Just see for yourself, it's weird) Rahim 7.62mm - The bolt locks backwards if cartridges were expended or keeps forward if they weren't. No matter its state it's released forwards by the operator yet nothing happens. (Opened bolt magically slams shut after the animation is over). Handguns - After inserting a fresh magazine the bolt is released forwards, no matter if it's locked backwards or still shut. I hope devs fix this issue as it's quite annoying (at least to me) and doesn't seem to be complicated to fix. Cheers.
  2. Yeah, i was considering that he might have made a deal with CSAT command or something, but yeah, it's rather crazy guess, I think that researching what the computer log was all about would help (hey they didn't leave it without reason, right?)
  3. I've got just an idea, you see, the laptop in the research lab was saying that some file was missing since Febuary 27th 14:00 (anyone remember operation that happened that day?), what is more there were more Air Conditioners of Doom (the earthquake devices, ill call them ACoDs later) in the dome (that could explain the last earthquake, the only problem was that researchers were already dead when we took the ACoD on the truck), everything in the lab was taken out, conditioner was ready to move on the truck when we enter the first time, the containers were empty, there were some top secret files, which we can't unfortuanately study due to Kerry's hands beeing unable to handle anything apart of guns and launchers. When we call miller and he refuses to come and pick Kerry up, Falcon's last transmission includes some CSAT language (or i'm wrong) so my guess is that Miller was cooperating with CSAT to get the device, so that may explain why he knew that CSAT counterattack would happen (stealing the device is also a good excuse to start that attack, so honestly those are just lucky guesses). We need some programmers, especially Linux programmers to tell what the log on the laptop actually tells us and I guess it could help a bit.
×