Max12345
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[eods] explosive ordnance disposal suite
Max12345 replied to monovdd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
With the latest version of CBA and arma 3 1.52 the addon controls seem not to show up. Any chance of getting this fixed? -
Just wondering if on UH-60 Pack the CO-Pilots camera works because for me and my group it isn't able to move and makes it impossible to use properly. If you have any idea when a fix would be coming out that would be amazing, if not np its a great mod and ill wait as long as it takes.
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Islamic State & Guerrilla Units Pack
Max12345 replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, hows the progress going with removing CAF AG depences? Just was wondering as our unit would love to use your pack -
Tracers Mod: tracers every round
Max12345 replied to VolvoJocke1337's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh just one more thing will this work with the AI or will you need to equip them via script? -
Tracers Mod: tracers every round
Max12345 replied to VolvoJocke1337's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any Chance of RHS compatibility? Amazing mod btw cant wait to use it. -
Vcom AI V2.0 - AI Overhaul
Max12345 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It Seems the AI are not firing RPGs at tanks and vehicles. -
When I launch arma 3 after using addon builder I get this error: --------------------------- Arma 3 --------------------------- File Pointman_Industires\rhib\config.cpp, line 241: '/CfgVehicles/RHIB.define': 'D' encountered instead of '=' --------------------------- OK --------------------------- class DefaultEventhandlers; class CfgPatches { class CAWater { units[] = { "RHIB" }; weapons[] = {}; requiredVersion = 0.10; requiredAddons[] = {"A3_Data_F"}; }; }; #define mag_xx(a, class _xx_##a {magazine = a; count = b;} #define weap_xx(a, class _xx_##a {weapon = a; count = b;} #define DefaultWestMagazines(x) \ class TransportMagazines \ { \ };\ #define DefaultEastMagazines(x) \ class TransportMagazines \ { \ }; #define DefaultGuerMagazines(x) \ class TransportMagazines \ { \ }; #include "basicDefines.hpp" #include "CrewAnimations.hpp" class CfgVehicles { class All; class AllVehicles:All { class ViewPilot; }; class Ship: AllVehicles { unitInfoType=UnitInfoCar; //By default no hud information class HitPoints { class HitEngine {armor=1.2;material=60;name="motor";visual="motor";passThrough=1;} }; class NewTurret; class Turrets; enableGPS = false; getInAction = GetInLow; getOutAction = GetOutLow; cargoGetInAction[] = {"GetInLow"}; cargoGetOutAction[] = {"GetOutLow"}; class MarkerLights { class RedStill { name = "cerveny pozicni"; color[] = {1.0, 0.1, 0.1, 1}; ambient[] = {0.1, 0.01, 0.01, 1}; brightness = 0.01; blinking = false; }; class GreenStill { name = "zeleny pozicni"; color[] = {0.1, 1.0, 0.1, 1}; ambient[] = {0.01, 0.1, 0.01, 1}; brightness = 0.01; blinking = false; }; class WhiteStill { name = "bily pozicni"; color[] = {1.0, 1.0, 1.0, 1}; ambient[] = {0.1, 0.1, 0.1, 1}; brightness = 0.01; blinking = false; }; }; class ViewPilot: ViewPilot { initFov=0.7; minFov=0.25; maxFov=1.4; initAngleX=0; minAngleX=-65; maxAngleX=+85; //Rg initAngleY=0; minAngleY=-150; maxAngleY=+150; //Rg }; precision=10; class Eventhandlers : DefaultEventhandlers {}; class DestructionEffects{}; }; class Boat: Ship { // boats are quite able to maneuver precisely and brake fast precision=6; brakeDistance=20; }; class RHIB: Boat { scope=2; displayName="PMI_RHIB"; vehicleClass = "Ship"; accuracy=0.50; crew = "B_Soldier_F"; faction="NATO"; side="West"; model="Pointman_Industires\RHIB\rhib"; picture="Pointman_Industires\RHIB\data\ico\rhib_CA.paa"; Icon="Pointman_Industires\RHIB\Data\map_ico\icomap_RHIB_CA.paa"; mapSize = 8; unitInfoType=UnitInfoShip; //soundEngine[] = {"", db18, 1}; //RHIB_1 soundEnviron[] = {"", db-25, 0.9}; class SoundEvents { /* class AccelerationOut { sound[] = {"\ca\SOUNDS\Vehicles\Water\RHIB\ext-boat-engine-acceler-01", db0, 1.0}; limit = "0.3"; expression = "(engineOn*camPos)*gmeterZ"; }; class AccelerationIn { sound[] = {"\ca\SOUNDS\Vehicles\Water\RHIB\ext-boat-engine-acceler-01", db0, 1.0}; limit = "0.3"; expression = "(engineOn*(1-camPos))*gmeterZ"; }; */ }; insideSoundCoef = 1; soundEngineOnInt[] = {"Pointman_Industires\RHIB\sounds\ext-boat-start-01", db-20, 1.0}; soundEngineOnExt[] = {"Pointman_Industires\RHIB\sounds\ext-boat-start-01", db0, 1.0, 150}; soundEngineOffInt[] = {"Pointman_Industires\RHIB\sounds\ext-boat-stop-01", db-20, 1.0}; soundEngineOffExt[] = {"Pointman_Industires\RHIB\sounds\ext-boat-stop-01", db0, 1.0, 150}; class Sounds { /*----------------------------*/ /* EXTERNAL SOUNDS RHIB */ /*----------------------------*/ class Engine { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-low-01", db0, 0.9, 300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(rpm factor[0.5, 0.1])"; }; class EngineHighOut { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-high-01", db0, 0.8, 300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(rpm factor[0.4, 1.3])"; }; class IdleOut { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-idle-03", db-5, 1.0, 150}; frequency = "1"; volume = "engineOn*(rpm factor[0.3, 0])"; }; class WaternoiseOutW0 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-water-noise-nospeed", db-8, 1.0, 100}; frequency = "1"; volume = "(speed factor[7, 0])"; }; class WaternoiseOutW1 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-lospd-noise-02", db-8, 1.0, 100}; frequency = "1"; volume = "((speed factor[2, 12]) min (speed factor[12, 2]))"; }; class WaternoiseOutW2 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-hispd-noise-02", db-8, 1.0, 100}; frequency = "1"; volume = "(speed factor[9, 18.7])"; }; /*----------------------------*/ /* INTERNAL SOUNDS RHIB */ /*----------------------------*/ /* class EngineLowIn { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-low-01", db15, 0.9,300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(1-camPos)*(rpm factor[0.5, 0.1])"; }; class EngineHighIn { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-high-01", db15, 0.8,300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(1-camPos)*(rpm factor[0.4, 1.3])"; }; class IdleIn { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-idle-03", db-20, 1.0,150}; frequency = "1"; volume = "engineOn*(1-camPos)*(rpm factor[0.3, 0])"; }; class WaternoiseInW0 { sound[] = {Pointman_Industires\RHIB\sounds\ext-water-noise-nospeed", db-8, 1.0}; frequency = "1"; volume = "(1-camPos)*(speed factor[7, 0])"; }; class WaternoiseInW1 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-lospd-noise-02", db-8, 1.0}; frequency = "1"; volume = "(1-camPos)*((speed factor[2, 12]) min (speed factor[12, 2]))"; }; class WaternoiseInW2 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-hispd-noise-02", db-8, 1.0}; frequency = "1"; volume = "(1-camPos)*(speed factor[9, 18.7])"; }; */ }; driverAction = RHIB_Driver; cargoAction[] = {RHIB_Cargo}; getInAction = GetInMedium; getOutAction = GetOutMedium; cargoGetInAction[] = {"GetInMedium"}; cargoGetOutAction[] = {"GetOutMedium"}; castDriverShadow=true; castCargoShadow=true; gunnerHasFlares = false; maxSpeed=60; enableGPS = true; transportSoldier = 1; typicalCargo[]={B_Soldier_F}; supplyRadius = 3; class Exhausts { class Exhaust1 { position = "vyfuk start"; direction = "vyfuk konec"; effect = ""; }; }; DefaultWestMagazines(1) cost=10000; armor=30; class AnimationSources { class ReloadAnim{source="reload";weapon="HMG_M2";}; class ReloadMagazine{source="reloadmagazine";weapon="HMG_M2";}; class Revolving{source="revolving";weapon="HMG_M2";}; }; class Turrets: Turrets { class MainTurret: NewTurret { class HitPoints { class HitTurret {armor=0.8;material=60;name="vez";visual="vez";passThrough=1;}; class HitGun {armor=0.6;material=60;name="zbran";visual="zbran";passThrough=1;}; }; stabilizedInAxes = 0; body = "MainTurret"; gun = "MainGun"; animationSourceBody = "mainTurret"; animationSourceGun = "mainGun"; gunnerAction = RHIB_Gunner; gunnerGetInAction = GetInMedium; gunnerGetOutAction = GetOutMedium; ejectDeadGunner = true; outGunnerMayFire = 1; inGunnerMayFire = 0; minElev=-25; maxElev=+60; initElev=5; minTurn=-135; maxTurn=135; initTurn=0; soundServo[]={"A3\sounds_f\dummysound", db-45, 1.0}; //soundServo[]={,db-40,1.0}; gunBeg = "usti hlavne"; //gunBeg = endpoint of the gun gunEnd = "konec hlavne"; //gunEnd = chamber of the gun weapons[]={"HMG_M2"}; magazines[]={"100Rnd_127x99_mag_Tracer_Red","100Rnd_127x99_mag_Tracer_Red","100Rnd_127x99_mag_Tracer_Red","100Rnd_127x99_mag_Tracer_Red"}; gunnerName = $STR_POSITION_FRONTGUNNER; gunnerOpticsModel = "Pointman_Industires\RHIB\optika_empty"; gunnerForceOptics = 0; startEngine = 0; commanding = 2; primaryGunner = 0; primaryObserver = 1; class ViewOptics { initAngleX=0; minAngleX=-30; maxAngleX=+30; initAngleY=0; minAngleY=-100; maxAngleY=+100; initFov=0.7; minFov=0.25; maxFov=1.1; }; class ViewGunner { initAngleX=5; minAngleX=-65; maxAngleX=+85; //Rg 30; initAngleY=0; minAngleY=-150; maxAngleY=+150; //Rg 0; initFov=0.7; minFov=0.25; maxFov=1.1; }; }; }; class Library { libTextDesc = "One Boat to rule them all"; }; extCameraPosition[]={0,4.0,-14.0}; class Damage { tex[]={}; mat[]={ "Pointman_Industires\RHIB\data\rhib.rvmat", "Pointman_Industires\RHIB\data\rhib.rvmat", "Pointman_Industires\RHIB\data\rhib_destruct.rvmat", "Pointman_Industires\RHIB\data\rhib_dash.rvmat", "Pointman_Industires\RHIB\data\rhib_dash.rvmat", "Pointman_Industires\RHIB\data\rhib_dash_destruct.rvmat" }; }; }; }; /////////////////////////////////////////Found error////////////////////////////////////////