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Max12345

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Everything posted by Max12345

  1. With the latest version of CBA and arma 3 1.52 the addon controls seem not to show up. Any chance of getting this fixed?
  2. Max12345

    EricJ Release thread

    Just wondering if on UH-60 Pack the CO-Pilots camera works because for me and my group it isn't able to move and makes it impossible to use properly. If you have any idea when a fix would be coming out that would be amazing, if not np its a great mod and ill wait as long as it takes.
  3. Hey, hows the progress going with removing CAF AG depences? Just was wondering as our unit would love to use your pack
  4. Max12345

    Tracers Mod: tracers every round

    Oh just one more thing will this work with the AI or will you need to equip them via script?
  5. Max12345

    Tracers Mod: tracers every round

    Any Chance of RHS compatibility? Amazing mod btw cant wait to use it.
  6. Max12345

    Vcom AI V2.0 - AI Overhaul

    It Seems the AI are not firing RPGs at tanks and vehicles.
  7. When I launch arma 3 after using addon builder I get this error: --------------------------- Arma 3 --------------------------- File Pointman_Industires\rhib\config.cpp, line 241: '/CfgVehicles/RHIB.define': 'D' encountered instead of '=' --------------------------- OK --------------------------- class DefaultEventhandlers; class CfgPatches { class CAWater { units[] = { "RHIB" }; weapons[] = {}; requiredVersion = 0.10; requiredAddons[] = {"A3_Data_F"}; }; }; #define mag_xx(a, class _xx_##a {magazine = a; count = b;} #define weap_xx(a, class _xx_##a {weapon = a; count = b;} #define DefaultWestMagazines(x) \ class TransportMagazines \ { \ };\ #define DefaultEastMagazines(x) \ class TransportMagazines \ { \ }; #define DefaultGuerMagazines(x) \ class TransportMagazines \ { \ }; #include "basicDefines.hpp" #include "CrewAnimations.hpp" class CfgVehicles { class All; class AllVehicles:All { class ViewPilot; }; class Ship: AllVehicles { unitInfoType=UnitInfoCar; //By default no hud information class HitPoints { class HitEngine {armor=1.2;material=60;name="motor";visual="motor";passThrough=1;} }; class NewTurret; class Turrets; enableGPS = false; getInAction = GetInLow; getOutAction = GetOutLow; cargoGetInAction[] = {"GetInLow"}; cargoGetOutAction[] = {"GetOutLow"}; class MarkerLights { class RedStill { name = "cerveny pozicni"; color[] = {1.0, 0.1, 0.1, 1}; ambient[] = {0.1, 0.01, 0.01, 1}; brightness = 0.01; blinking = false; }; class GreenStill { name = "zeleny pozicni"; color[] = {0.1, 1.0, 0.1, 1}; ambient[] = {0.01, 0.1, 0.01, 1}; brightness = 0.01; blinking = false; }; class WhiteStill { name = "bily pozicni"; color[] = {1.0, 1.0, 1.0, 1}; ambient[] = {0.1, 0.1, 0.1, 1}; brightness = 0.01; blinking = false; }; }; class ViewPilot: ViewPilot { initFov=0.7; minFov=0.25; maxFov=1.4; initAngleX=0; minAngleX=-65; maxAngleX=+85; //Rg initAngleY=0; minAngleY=-150; maxAngleY=+150; //Rg }; precision=10; class Eventhandlers : DefaultEventhandlers {}; class DestructionEffects{}; }; class Boat: Ship { // boats are quite able to maneuver precisely and brake fast precision=6; brakeDistance=20; }; class RHIB: Boat { scope=2; displayName="PMI_RHIB"; vehicleClass = "Ship"; accuracy=0.50; crew = "B_Soldier_F"; faction="NATO"; side="West"; model="Pointman_Industires\RHIB\rhib"; picture="Pointman_Industires\RHIB\data\ico\rhib_CA.paa"; Icon="Pointman_Industires\RHIB\Data\map_ico\icomap_RHIB_CA.paa"; mapSize = 8; unitInfoType=UnitInfoShip; //soundEngine[] = {"", db18, 1}; //RHIB_1 soundEnviron[] = {"", db-25, 0.9}; class SoundEvents { /* class AccelerationOut { sound[] = {"\ca\SOUNDS\Vehicles\Water\RHIB\ext-boat-engine-acceler-01", db0, 1.0}; limit = "0.3"; expression = "(engineOn*camPos)*gmeterZ"; }; class AccelerationIn { sound[] = {"\ca\SOUNDS\Vehicles\Water\RHIB\ext-boat-engine-acceler-01", db0, 1.0}; limit = "0.3"; expression = "(engineOn*(1-camPos))*gmeterZ"; }; */ }; insideSoundCoef = 1; soundEngineOnInt[] = {"Pointman_Industires\RHIB\sounds\ext-boat-start-01", db-20, 1.0}; soundEngineOnExt[] = {"Pointman_Industires\RHIB\sounds\ext-boat-start-01", db0, 1.0, 150}; soundEngineOffInt[] = {"Pointman_Industires\RHIB\sounds\ext-boat-stop-01", db-20, 1.0}; soundEngineOffExt[] = {"Pointman_Industires\RHIB\sounds\ext-boat-stop-01", db0, 1.0, 150}; class Sounds { /*----------------------------*/ /* EXTERNAL SOUNDS RHIB */ /*----------------------------*/ class Engine { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-low-01", db0, 0.9, 300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(rpm factor[0.5, 0.1])"; }; class EngineHighOut { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-high-01", db0, 0.8, 300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(rpm factor[0.4, 1.3])"; }; class IdleOut { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-idle-03", db-5, 1.0, 150}; frequency = "1"; volume = "engineOn*(rpm factor[0.3, 0])"; }; class WaternoiseOutW0 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-water-noise-nospeed", db-8, 1.0, 100}; frequency = "1"; volume = "(speed factor[7, 0])"; }; class WaternoiseOutW1 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-lospd-noise-02", db-8, 1.0, 100}; frequency = "1"; volume = "((speed factor[2, 12]) min (speed factor[12, 2]))"; }; class WaternoiseOutW2 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-hispd-noise-02", db-8, 1.0, 100}; frequency = "1"; volume = "(speed factor[9, 18.7])"; }; /*----------------------------*/ /* INTERNAL SOUNDS RHIB */ /*----------------------------*/ /* class EngineLowIn { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-low-01", db15, 0.9,300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(1-camPos)*(rpm factor[0.5, 0.1])"; }; class EngineHighIn { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-high-01", db15, 0.8,300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(1-camPos)*(rpm factor[0.4, 1.3])"; }; class IdleIn { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-engine-idle-03", db-20, 1.0,150}; frequency = "1"; volume = "engineOn*(1-camPos)*(rpm factor[0.3, 0])"; }; class WaternoiseInW0 { sound[] = {Pointman_Industires\RHIB\sounds\ext-water-noise-nospeed", db-8, 1.0}; frequency = "1"; volume = "(1-camPos)*(speed factor[7, 0])"; }; class WaternoiseInW1 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-lospd-noise-02", db-8, 1.0}; frequency = "1"; volume = "(1-camPos)*((speed factor[2, 12]) min (speed factor[12, 2]))"; }; class WaternoiseInW2 { sound[] = {"Pointman_Industires\RHIB\sounds\ext-boat-hispd-noise-02", db-8, 1.0}; frequency = "1"; volume = "(1-camPos)*(speed factor[9, 18.7])"; }; */ }; driverAction = RHIB_Driver; cargoAction[] = {RHIB_Cargo}; getInAction = GetInMedium; getOutAction = GetOutMedium; cargoGetInAction[] = {"GetInMedium"}; cargoGetOutAction[] = {"GetOutMedium"}; castDriverShadow=true; castCargoShadow=true; gunnerHasFlares = false; maxSpeed=60; enableGPS = true; transportSoldier = 1; typicalCargo[]={B_Soldier_F}; supplyRadius = 3; class Exhausts { class Exhaust1 { position = "vyfuk start"; direction = "vyfuk konec"; effect = ""; }; }; DefaultWestMagazines(1) cost=10000; armor=30; class AnimationSources { class ReloadAnim{source="reload";weapon="HMG_M2";}; class ReloadMagazine{source="reloadmagazine";weapon="HMG_M2";}; class Revolving{source="revolving";weapon="HMG_M2";}; }; class Turrets: Turrets { class MainTurret: NewTurret { class HitPoints { class HitTurret {armor=0.8;material=60;name="vez";visual="vez";passThrough=1;}; class HitGun {armor=0.6;material=60;name="zbran";visual="zbran";passThrough=1;}; }; stabilizedInAxes = 0; body = "MainTurret"; gun = "MainGun"; animationSourceBody = "mainTurret"; animationSourceGun = "mainGun"; gunnerAction = RHIB_Gunner; gunnerGetInAction = GetInMedium; gunnerGetOutAction = GetOutMedium; ejectDeadGunner = true; outGunnerMayFire = 1; inGunnerMayFire = 0; minElev=-25; maxElev=+60; initElev=5; minTurn=-135; maxTurn=135; initTurn=0; soundServo[]={"A3\sounds_f\dummysound", db-45, 1.0}; //soundServo[]={,db-40,1.0}; gunBeg = "usti hlavne"; //gunBeg = endpoint of the gun gunEnd = "konec hlavne"; //gunEnd = chamber of the gun weapons[]={"HMG_M2"}; magazines[]={"100Rnd_127x99_mag_Tracer_Red","100Rnd_127x99_mag_Tracer_Red","100Rnd_127x99_mag_Tracer_Red","100Rnd_127x99_mag_Tracer_Red"}; gunnerName = $STR_POSITION_FRONTGUNNER; gunnerOpticsModel = "Pointman_Industires\RHIB\optika_empty"; gunnerForceOptics = 0; startEngine = 0; commanding = 2; primaryGunner = 0; primaryObserver = 1; class ViewOptics { initAngleX=0; minAngleX=-30; maxAngleX=+30; initAngleY=0; minAngleY=-100; maxAngleY=+100; initFov=0.7; minFov=0.25; maxFov=1.1; }; class ViewGunner { initAngleX=5; minAngleX=-65; maxAngleX=+85; //Rg 30; initAngleY=0; minAngleY=-150; maxAngleY=+150; //Rg 0; initFov=0.7; minFov=0.25; maxFov=1.1; }; }; }; class Library { libTextDesc = "One Boat to rule them all"; }; extCameraPosition[]={0,4.0,-14.0}; class Damage { tex[]={}; mat[]={ "Pointman_Industires\RHIB\data\rhib.rvmat", "Pointman_Industires\RHIB\data\rhib.rvmat", "Pointman_Industires\RHIB\data\rhib_destruct.rvmat", "Pointman_Industires\RHIB\data\rhib_dash.rvmat", "Pointman_Industires\RHIB\data\rhib_dash.rvmat", "Pointman_Industires\RHIB\data\rhib_dash_destruct.rvmat" }; }; }; }; /////////////////////////////////////////Found error////////////////////////////////////////
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