EllaElectro
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Everything posted by EllaElectro
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[WIP] APP-6 "Military symbols for land based systems" in ArmA 3
EllaElectro replied to EllaElectro's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah i thought about this. But im not sure how to realize this. Theoretically there are Battalions with three digits. May be possible by converting text to picture but right know im not sure how to do it. -
In this case it should be possible to create a steady IR light source in grenade form. In combination with the ACE3 you could attach them to your vest.
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[WIP] TPz Fuchs 1A6 [Arma2 Port]
EllaElectro replied to Xorpane's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Heyho. I'd like to offer my help with regards to vehicle configs and / or creation of german winter camo. Simply contact me if interested. -
Hey. Sorry for the noobish question. I created a hidden backpack as a placable item. But i can't get it to work. How do i exactly use this functions? Greetings
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[WIP] TPz Fuchs 1A6 [Arma2 Port]
EllaElectro replied to Xorpane's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is looking cool. We are in need of a working german TPz. -
Could you state how you solved the problem?
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Night Vision Google - LUCIE
EllaElectro replied to [DSK]Red's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very cool. Thanks for releasing it! -
Community Upgrade Project - CUP Terrains
EllaElectro replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Even on short distances you most probably see the weapon's dust and not the ground dust. -
I guess he is using CUP Terrains. Some "grassy" Surfaces do lack this dust effects. I already reported this issue in the CUP Terrains thread.
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Community Upgrade Project - CUP Terrains
EllaElectro replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bug: I'm missing some "bullet hit ground" particle effects for certain surfaces. Reproductible on huge parts of the Chernarussian terrains (normal and summer version). Place an unit at grid 045/048 (grass strip at the airfield) and shoot the ground. You'll get the "black" hit circle but no "dust" particle effects. This issue is problematic for ranged combat in general, sniper and spotter missions and supression. If you cannnot locate the spot where a bullet hits the ground you cannot adjust accuratly. -
Community Upgrade Project - CUP Terrains
EllaElectro replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Heyho I'm missing some "bullet hit ground" particle effects for certain surfaces. Reproductible on huge parts of the Chernarussian terrains (normal and summer version). Place an unit at grid 045/048 (grass strip at the airfield) and shoot the ground. You'll get the "black" hit circle but no "dust" particle effects. This issue is problematic for ranged combat in general, sniper and spotter missions and supression. If you cannnot locate the spot where a bullet hits the ground you cannot adjust accuratly. Best wishes and a Happy New Year! -
@nkey I'm sorry if this question was already answered – was not able to find anything via search function. 1. Is there currently a way to prevent one player to transmit on a certain frequency while another player is already transmitting on it? 2. If not are you planning something like that in a future release? Would be great to have such a feature in terms of realism. In real life, radio channels are "blocked" when someone is transmitting. 3. Furthermore i'd like to see a possibility to comepensate for radio signal losses through terrain interception (or similar). Maybe adding funcionality to radio towers. Best wishes and a Happy New Year!
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ACE3 - A collaborative merger between AGM, CSE, and ACE
EllaElectro replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will the hit pattern change, if i adjust the bullet mass? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
EllaElectro replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, is there a way to readjust the barrelheating of a certain gun? Our machineguns can simply fire like 1000 rounds without a single jam. We are using the MG3 (ksp94) from SFP, which requires a barrelswitch for every magazine shot in full-auto in real life. Same thing for the BWMod MG5. Hope you can help me.