eric963
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Everything posted by eric963
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In some of your YouTube videos it look like you were using some type of revive system? Could you tell me which one it was. Sent from my iPhone using Tapatalk
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That would work. Sent from my iPhone using Tapatalk
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Will there be a save feature later on? Sent from my iPhone using Tapatalk
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Good news!! Was just about to report no friendly units spawning. Also, should we leave the ai skill levels at where you have them set at in vcomm? (Don't want to break anything by changing them) Thanks Eric Sent from my iPhone using Tapatalk
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Destroyed vehicle markers, should they persist between missions like the cache and hideout markers do? My guys have their vehicles destroyed a lot and we never can recover them all during the current session. When we load the mission the next time we play the destroyed vehicles markers do not appear where the wrecks are. Thanks Eric
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Destroyed vehicle map markers missing when loading saved mission. When the mission starts the vehicles explode where they were destroyed at during the previous mission but the map makers never appear. Eric
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M1025A2 (M2) destroyed vehicles appear unable to be towed. We tried towing it with the M2A2, M1078A1P2-A, M1017A1P2-B and another M1025A2 and none were able to tow it. The undamaged ones were able to be towed by all vehicles. Could you please take a look. UPDATE: Might just be a problem on my end. Restarted mission blew up the M1025A2 and was able to tow the destroyed wreck. Thanks Eric
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Forgot to post last night that the ammo cache spawned on the logistic point. We moved it and blew it up and everything seems cleared up now. Thanks for the help. Sent from my iPhone using Tapatalk
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Here is the rpt entry when the mission is loaded "btc_fnc_mil_create_hideout: _this = [[5175.67,21990,0.221649],0,0,9412.42,46,[]] ; POS [5175.67,21990,0.221649] ID 0" "btc_fnc_mil_create_hideout: _this = [[14601.1,22009.6,0.0314331],1,0,9412.42,59,[]] ; POS [14601.1,22009.6,0.0314331] ID 1" "btc_fnc_mil_create_hideout: _this = [[5241.58,14952.6,0.164188],2,0,9412.42,75,[]] ; POS [5241.58,14952.6,0.164188] ID 2" "btc_fnc_mil_create_hideout: _this = [[21248.9,10402.2,0.196405],3,0,9412.42,126,[[[21036.1,10102.1,0],""4000m""],[[22322.6,10580.8,0],""4000m""],[[20412.6,9812.32,0],""4000m""],[[21060.8,10459.1,0],""4000m""]]] ; POS [21248.9,10402.2,0.196405] ID 3" "btc_fnc_mil_create_hideout: _this = [[22432.5,6808.38,0.0381393],4,0,9412.42,122,[]] ; POS [22432.5,6808.38,0.0381393] ID 4" "CACHE SPAWNED: ID 1 POS [17949.6,15265,-70198.6]" No cache at the mark. And here is the rpt entry after I execute the command.. "CACHE SPAWNED: ID 1 POS [17949.6,15265,-70198.6]" Still no Cache at the mark Is that underground? We are using the RHS Insurgents. Anyway to delete that cache completely and generate the next one? Let me know if you need any more info. Thanks Eric Additional info Restarted server and got the same rpt entry when the mission loaded.. "CACHE SPAWNED: ID 1 POS [17949.6,15265,-70198.6]" but got a different entry after I ran the commands you gave me.. "CACHE SPAWNED: ID 1 POS [8323.16,10113.1,0]"
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Ammo cache not there. Playing on Altis have been running into this issue on several occasions. Last night had the issue after we destroyed first cache. Got intel until we had about 6 ?100m markers. We searched every building and no cache was located. We saved mission and restarted in debug mode, went to the cache marker and nothing was there? Is there a console command we can use to eliminate that cache along with its intel ?'s marks. Thanks Eric Sent from my iPhone using Tapatalk
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Ok I'll test it again just to see if I have something strange happening on my server. Sent from my iPhone using Tapatalk
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Non-Destroyed Vehicles left outside of the base area Got out of my vehicle to defuse a suspected IED and a suicide bomber ran up on me and killed me and set off the IED. My vehicle was quite a ways away from the IED so I know it was not destroyed. It was late so I decided to do a save and log off for the night. When I logged back in tonight and had a squad mate drive me over to where I left the vehivle it was not there. Should non destroyed vehicle locations be saved? Thanks Eric
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Ammo caches... "They have also ammo caches in various locations, destroy them to weaken its power" Can you elaborate some on how it weakens them? Thanks Eric
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Helicopter crashes in deep water. Is there anyway to get it out?
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Gameplay question. While testing the mission out we set it to 1 hideout. We destroyed it and got the new task of clearing the rest of the island with circular markers on a bunch of cities/towns/places to clear. Prior to destroying the final hideout if we clear a town/city of insurgents will the continue to respawn there when we leave the area and the pass thru it again later or will it remain cleared? Sent from my iPhone using Tapatalk
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Advanced Sling Loading (MP & SP)
eric963 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When trying to attach the ropes to the destroyed vehicle the ropes just drop to the ground. -
Advanced Sling Loading (MP & SP)
eric963 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to attach the ropes to a totally destroyed vehicle? Thanks Eric -
Will do the modification. Thx again!!!! My group is addicted to your mission. Sent from my iPhone using Tapatalk
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Are all destroyed vehicles able to be sling loaded/towed? Have not been able to tow or sling That single heavy apc (think it's a M2A2) in destroyed or working status. Sent from my iPhone using Tapatalk
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Skill settings question. You skill settings go from 0 to 10. I'm used to the BI settings that go from 0 to 1.0, can you explain like what your numbers are related to? Like is your setting of 10 the same as the BI setting of 1? Thanks Eric
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Pretty sure that's what my problem was, was looking at the wreck and didn't see the charge. Great mission!!! My small group have been having a blast playing it.
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Changelog item from 1.16.1 - Add: ACE3 mine detector support Should I be able to detect IED's or are mines different. Keep getting blown up when I have the either the vmm3 or vmh3 mine detector enabled ( I approach the suspected IED and never get the audio warning and then it explodes) but if I place a mine down it picks it up. Thanks Eric
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Ok, thanks for the info. Sent from my iPhone using Tapatalk
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Great mission!! Quick question. Does the enemy quantity scale based on the number of human players? Thanks Eric
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OCAP - Op Capture And Playback (AAR/Replay)
eric963 replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx, will give it a try tonight. Sent from my iPhone using Tapatalk