thetacticalcat
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thetacticalcat started following Tac-Ops Mission Pack Military Operations
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Tac-Ops Mission Pack Military Operations
thetacticalcat replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
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Tac-Ops Mission Pack Military Operations
thetacticalcat replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
thetacticalcat replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
This is cleared up by the hint about the memories, you should press U to end the memory. -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
thetacticalcat replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
bug report -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
thetacticalcat replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Can someone help me with the CSAT airstrike? It fails the mission everywhere I aim. It's quite frustrating. Edit: Managed it after another go. spoilers ahead for where to aim, and what to do. -
ZEC - Zeus and Eden Templates / Building Compositions
thetacticalcat replied to lsd's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey ISD, they work you've done so far is amazing. If you're going to add to it, I'd siggest adding medical facilities (for vanilla, if someone wants to do ACE, they can add the items to the containers). Something like a small temporary medical station, a medium Field Hospital, and then an infirmary for a main base as a large. Thanks - William Edit: Just been into the editor, you've done the medical stuff, it just needs to be ported over to Pacific stuff. I'll do that manually.- 73 replies
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Claymore - Set it off with an If present trigger.
thetacticalcat replied to thetacticalcat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where would I put this? I assume not in the init. -
Claymore - Set it off with an If present trigger.
thetacticalcat posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there any way to do what the title says? I'm making a Co-Op mission, and I'd like to set off a claymore if an enemy gets too, like a APERS Mine would. Is there any way?