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firefall70

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Everything posted by firefall70

  1. Hi, I attached a child entity via the hierarchy to my parent entity. How can I access the child via script. IEntity:GetChildren() only returns the first one, but I need a specific one. IEntity:GetSibling() returns just null...
  2. firefall70

    AI Kills in Scoring System

    The scoring component only works on players not on AI. If you want AI kills to count you have to listen to the death Event of the AI and inject your callback function that updates the score.
  3. Hi, as you can see in this screenshot, I kill an enemy US as USSR player, but the OnPlayerDeathWithParams Event returns both killer and victim as US. This happens randomly in 1/5 cases, while it works correctly in the other.
  4. Hi, I would like to take the shipping containers from Arma reformer and remove the doors. I cloned the prefab and tried to edit it but even tho the containers have textures from inside they kinda look like they are not composed of doors, main body e.c.t. but they consist of only one model? How can I edit this? Is it possible to export them to something like blender and reimport?
  5. Hi, in the first weeks I could move or remove assets from the eden map directly, and over a week I created my own custom towns and villages. Since the last updated, all my work from last week is lost and the changes are undone. I guess you are not allowed to edit the default layer of Eden any more. But how can I now make changes to already existing maps? For example, remove buildings and replace them with other assets?
  6. firefall70

    How can I edit the Eden map?

    Thank you will take a look.
  7. firefall70

    How can I edit the Eden map?

    Oh it was possible you just clicked on a building press delete, and it's gone, and it was "permanent" in terms that you could save and load that mod till the most recent update. Probably the devs did not want this functionality and removed it in the last update? But I can't imagine it since why would they give us access to all this tools and then draw the line at some buildings.
  8. I use the Saitek x52Pro and I want to fly jets. when I put my throttle from 0% to 1-50% the engine starts but the plane dont move. when I go over 50% the speed of the jet rise extreme fast so its very dificult to taxi. So I only can use the upper 50% of my trottle. I bound both axis (z- and z+) to analog throttle. Problem still exists... any solution? I found this Workaround to fix the Problem and it work perfectly but there is a Problem: https://forums.bistudio.com/topic/104325-a-fix-for-full-axis-throttle-mapping/ ppjoy hasnt windows signt drivers so with the new battleye update the script cant be used in multiplayer, because you need windows testing mode to use unsigned drivers. another virtual joystick driver calld vjoy (link: http://sourceforge.n...e=typ_redirect)has a signt driver and work with the manipulater "freepie"(link: http://andersmalmgre...FreePIE/) which is the same as glovepie but open source. This will work without using the testing mode but there is a new script needed. I tryed but Im not a programmer. Can someone write a script in freepie using vjoy? Or is there another option to use the full 100% of the throttle? the actual script for glovepie and PPJoy is: PPJoy#.analog2 = (MapRange(-Joystick.slider, -1, 1, 0, 1))
  9. firefall70

    A fix for Full Axis throttle mapping

    Can someone translate the script?
  10. firefall70

    Analogue throttle only using half its range

    Yes, the helicopter take of at 52% collective. A Real Helicopter (like in DCS World UH1) take of at 10-20% collective. Its the same with planes, the start rolling at around 50% but they should roll at about 5-15%. Jet: heli:
  11. firefall70

    Analogue throttle only using half its range

    I bound z+ and z- to throttle, so jea.
  12. firefall70

    A fix for Full Axis throttle mapping

    Hallo, ppjoy hasnt windows signt drivers so with the new battleye update the script cant be used in multiplayer, because you need windows testing mode to use unsigned drivers. another virtual joystick driver calld vjoy (link: http://sourceforge.net/projects/vjoystick/?source=typ_redirect)has a signt driver and work with the manipulater "freepie"(link: http://andersmalmgren.github.io/FreePIE/) which is the same as glovepie but open source. This will work without using the testing mode but there is a new script needed. I tryed but Im not a programmer. Can someone write a script in freepie using vjoy? Or is there another option to use the full 100% of the throttle?
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