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Everything posted by Komaros
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How to Restrict AA medium range missiles for jets?
Komaros posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to Restrict AAMR & R77 missiles for jets? Im running missions where players can spawn jets, and have pylon manager there also. Do you know how to make script which will restrict or remove specific missile type from jet? -
Block change side (team) by player during mission - script?
Komaros posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi All is there any script that can Block change side (team) by player during PVP mission, exatly to prevent them from jumping to opposite side in lobby check their posiotion and come back. Im looking for something to disable switch teams for exactly defined time? I think something like that was in Wasteland? maybe someone knows shuch solution? -
Block change side (team) by player during mission - script?
Komaros replied to Komaros's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe any pvp mission uses something like this ? -
[Release] Liberation RX - PvP
Komaros replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello pSiKO how long is player assigned to side? is it till end of campaign? how can i allow to choose side lets say after server restart? the same way as TK ban resets?- 22 replies
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than how? we still use FAR from your old framework. Than maybe if clients have better performance, than overall server got more fps?
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i will also try to adapt objectives from Apex_Framework to lIberation as side missions, just started learning that ๐ but it will decrease performance... BTW on my server i have deactivated FAR Revive script, and it has now approx 30% more fps with 25+ players online
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trigger/script moves player to other server
Komaros posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Is there any way to make a trigger or area in mission, which moves player to other server (disconnect from current, and connect to other one)? -
trigger/script moves player to other server
Komaros replied to Komaros's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks guys, we will look for that in next week. We just want to make CTI Liberation RX Network on vanilla maps, because we have to many players especially after Arma discount on Steam .... and explainig that there is other our servers is not enough, maybe if they see it on map it will help ๐ -
BattleEye kick local client from dedicated server
Komaros posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello, im running dedicated server with battleeye and rcon on, in the same local network. Problem is that when i connect battleeye is kicking me ... I have checked cfg instuction and there is no parameter to this, only for local headless etc. is there any solution to solve this? -
Hi, after 1 year im gonna move to your new framework ๐ There is a lot of new improvements and looks awesome. but in this edition i wanted move chimera to carrier on Altis, how to make spawn works on water. on Chimera marker players spawns on the water level under carrier ๐
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I see, well it doesnt work ๐ unfortunately maybe you know script which globally removes blacklisted items from missions? I was looking here but without success. I saw that you have made Liberation RX red, is it prologue to pvp version? ๐
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Hello pSiKO long time wasnt here, and see you are still doing great work ๐ i have issue with black list arsenal, i have added these items //apers and //cluster here, and its still available ... but old items like nighstalker are blocked, and automatically removed when player load loudout with it. Also, i wanted to remove cluster bombs from vehicles but it doesnt work ๐ can you help ? addons\LARs\liberationBlacklist.sqf blacklisted_weapon = [ "optic_Nightstalker", "optic_tws", "optic_tws_mg", "PylonMissile_1Rnd_BombCluster_02_F", // cluster "PylonMissile_1Rnd_BombCluster_02_cap_F", // cluster "BombCluster_02_Ammo_F", // cluster "BombCluster_02_cap_Ammo_F", // cluster "4Rnd_BombCluster_02_F", // cluster "APERSMineDispenser_Mag", // apers "APERSMineDispenser_Ammo", // apers "APERSMine_Range_Mag", // apers "APERSMine_Range_Ammo", // apers "APERSBoundingMine_Range_Mag", // apers "APERSBoundingMine_Range_Ammo", // apers "APERSTripMine_Wire_Mag", // apers "APERSTripMine_Wire_Ammo", // apers "HandGrenade_Stone", // apers "GrenadeHand_stone", // apers "O_V_Soldier_Viper_hex_F" ];
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static_vehicles = [ ["B_UGV_02_Demining_F",0,5,0,GRLIB_perm_inf], ["B_Static_Designator_01_F",0,5,0,GRLIB_perm_inf], ["B_HMG_01_F",0,10,0,GRLIB_perm_log], ["B_HMG_01_high_F",0,10,0,GRLIB_perm_tank], ["B_GMG_01_F",0,20,0,GRLIB_perm_log], ["B_GMG_01_high_F",0,20,0,GRLIB_perm_tank], ["B_static_AA_F",0,50,0,GRLIB_perm_air], ["B_static_AT_F",0,50,0,GRLIB_perm_air], ["B_Mortar_01_F",0,500,0,GRLIB_perm_max], ["B_AAA_System_01_F",10,500,0,GRLIB_perm_max], ["B_Ship_Gun_01_F",10,1500,0,GRLIB_perm_max] ]; Hi, everything in Static vehicles is unable from taking damage ? Also why UAVs must be declared? uavs = [ "B_UAV_01_F", "B_UAV_02_F", "B_T_UAV_03_F", "B_UAV_06_F", "B_UGV_01_F", "B_UGV_01_rcws_F", "B_UGV_02_Demining_F" ]; if ( isNil "uavs" ) then { uavs = [] };
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ok, have fun on vacation ๐
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Hello pSiKO i have problem with mod CUP Vehicles. I have added units from this to classnames.sqf to be built in game, and when i built it this unit is not possible to damage, I was shooting to it, and tried to crash, doesnt matter if local host or dedicated (on this its not possible to recycle that unit). I have added units from RHSUSAF and it works all good, can recycle, and its possible to damage it. All other required mods were loaded I have checked CUP Vehicles on my other mission, and vehicles spawned from zeus are possible to damage, and also CUP Vehicles works on KP Liberation without problems. Do you have any idea what can cause this? i use your old build: GRLIB_build_date = "24/04/2020"; GRLIB_build_time = "17:48:43";
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Thanks I will look at it, but im not programmer, im just random noob. I have made Liberation RX easier for newbs, with more economy, you may not like it ๐ you can check that serwer: https://www.gametracker.com/server_info/193.110.121.80:2320/ can you tell me where?, i just need to make another ammo box, which doesnt give exp, only ammo, like AAF. I wanted make NATO box this way
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i dont have last version because i have made to many changes, and making it again with every your update takes to much time ๐ but when i finish i will send you missions.sqm with changed sectors locations and names, so if you want you can add to your builds. so i can create new sector marker and will work? where is defined how much exp you get for recycling ?
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Hi, pSiKO i wanted to port Liberation RX from Altis on Australia map: https://steamcommunity.com/workshop/filedetails/?id=1182728989 i assume, that if i copy entire markers compostion and scripts, it will work. Also is there possbility to increase number of sectors ? also i wanted make Vehicle Ammo box [NATO] with less value, default is 300, and i wanted to make it 100 with no exp for recycling, [CSAT] and [AAF] i want to stay for 300 ammo, is that possible ?
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indeed, i know that. I tried to add opfor playable units, but it spawns in Bluefor marker anyway. Isnt possible to make another Liberation for RedForce, and merge it? Maybe there wont be so much scripts changes ? Green Force at mission start could control entire island? If you need any asisst with tests, ballance, suggestions please let me know, i will be glad to help.
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thanks ๐ btw, were you thinking about PvP version of Liberation ?
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Hi pSiKO can you tell me how can i disable service vans? I would like to remove them from spawning at fuel stations at all And, where is placed: GRLIB_difficulty_modifier I wanted decrease bots skill, and will make bigger opfor groups. messing a little in set_skill.sqf ๐ I try to understand: With these 2 above, if value is bigger than lower bot skill, right ?
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Hey pSiKO we are running last version of Liberation RX on our server, our FOB is disappearing, does anyone has the same problem ? are npc's able to destroy FOB? Or maybe new cleaning code ? Also can i disable "repackage FOB" option from players scroll menu (maybe someone is trolling us)? xD
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nice ๐ add points and unbann specific players - great! but i have request, can you add option to "Add Ammo" to specific player? (it will be very usefull as we make rewards after events)
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ok thanks also I have question ide about voice chat, there is alot of noise, when i disabled voice channels via this: 0 enableChannel [true, false]; 1 enableChannel [true, false]; 2 enableChannel [true, false]; than they cry that can speak only in group, and cant speak with people outside. So im trying to create custom channels, where if you are on this channel you dont hear people from other channels - radioChannelCreate i have no idea how to use that ๐ I have found this: https://forums.bohemia.net/forums/topic/149367-von-plus-gui-vpg-easy-adding-of-coustom-voice-channels/ and added to Liberation, but there is some errors, what do you think about adding something like that to Liberation RX? Maybe as optional script from parameters? I know thats there is Task Force Radio but we want resign premanently from TFAR, a lot "new players" have problem with instalation that...
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how about TKP script? it protects player to make damage to each other. Can you add to this possibility to protect bluefor vehicles with player on board against taking damage from "allies" ?
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