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10 GoodAbout Komaros
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Lance Corporal
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Komaros started following BattleEye kick local client from dedicated server, Vilas addons in A3 w.i.p., How to Restrict AA medium range missiles for jets? and and 3 others
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How to Restrict AA medium range missiles for jets?
Komaros posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to Restrict AAMR & R77 missiles for jets? Im running missions where players can spawn jets, and have pylon manager there also. Do you know how to make script which will restrict or remove specific missile type from jet? -
Block change side (team) by player during mission - script?
Komaros replied to Komaros's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe any pvp mission uses something like this ? -
Block change side (team) by player during mission - script?
Komaros posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi All is there any script that can Block change side (team) by player during PVP mission, exatly to prevent them from jumping to opposite side in lobby check their posiotion and come back. Im looking for something to disable switch teams for exactly defined time? I think something like that was in Wasteland? maybe someone knows shuch solution? -
[Release] Liberation RX - PvP
Komaros replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello pSiKO how long is player assigned to side? is it till end of campaign? how can i allow to choose side lets say after server restart? the same way as TK ban resets?- 22 replies
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than how? we still use FAR from your old framework. Than maybe if clients have better performance, than overall server got more fps?
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i will also try to adapt objectives from Apex_Framework to lIberation as side missions, just started learning that ๐ but it will decrease performance... BTW on my server i have deactivated FAR Revive script, and it has now approx 30% more fps with 25+ players online
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trigger/script moves player to other server
Komaros replied to Komaros's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks guys, we will look for that in next week. We just want to make CTI Liberation RX Network on vanilla maps, because we have to many players especially after Arma discount on Steam .... and explainig that there is other our servers is not enough, maybe if they see it on map it will help ๐ -
trigger/script moves player to other server
Komaros posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Is there any way to make a trigger or area in mission, which moves player to other server (disconnect from current, and connect to other one)? -
BattleEye kick local client from dedicated server
Komaros posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello, im running dedicated server with battleeye and rcon on, in the same local network. Problem is that when i connect battleeye is kicking me ... I have checked cfg instuction and there is no parameter to this, only for local headless etc. is there any solution to solve this? -
Hi, after 1 year im gonna move to your new framework ๐ There is a lot of new improvements and looks awesome. but in this edition i wanted move chimera to carrier on Altis, how to make spawn works on water. on Chimera marker players spawns on the water level under carrier ๐
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I see, well it doesnt work ๐ unfortunately maybe you know script which globally removes blacklisted items from missions? I was looking here but without success. I saw that you have made Liberation RX red, is it prologue to pvp version? ๐
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Hello pSiKO long time wasnt here, and see you are still doing great work ๐ i have issue with black list arsenal, i have added these items //apers and //cluster here, and its still available ... but old items like nighstalker are blocked, and automatically removed when player load loudout with it. Also, i wanted to remove cluster bombs from vehicles but it doesnt work ๐ can you help ? addons\LARs\liberationBlacklist.sqf blacklisted_weapon = [ "optic_Nightstalker", "optic_tws", "optic_tws_mg", "PylonMissile_1Rnd_BombCluster_02_F", // cluster "PylonMissile_1Rnd_BombCluster_02_cap_F", // cluster "BombCluster_02_Ammo_F", // cluster "BombCluster_02_cap_Ammo_F", // cluster "4Rnd_BombCluster_02_F", // cluster "APERSMineDispenser_Mag", // apers "APERSMineDispenser_Ammo", // apers "APERSMine_Range_Mag", // apers "APERSMine_Range_Ammo", // apers "APERSBoundingMine_Range_Mag", // apers "APERSBoundingMine_Range_Ammo", // apers "APERSTripMine_Wire_Mag", // apers "APERSTripMine_Wire_Ammo", // apers "HandGrenade_Stone", // apers "GrenadeHand_stone", // apers "O_V_Soldier_Viper_hex_F" ];
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static_vehicles = [ ["B_UGV_02_Demining_F",0,5,0,GRLIB_perm_inf], ["B_Static_Designator_01_F",0,5,0,GRLIB_perm_inf], ["B_HMG_01_F",0,10,0,GRLIB_perm_log], ["B_HMG_01_high_F",0,10,0,GRLIB_perm_tank], ["B_GMG_01_F",0,20,0,GRLIB_perm_log], ["B_GMG_01_high_F",0,20,0,GRLIB_perm_tank], ["B_static_AA_F",0,50,0,GRLIB_perm_air], ["B_static_AT_F",0,50,0,GRLIB_perm_air], ["B_Mortar_01_F",0,500,0,GRLIB_perm_max], ["B_AAA_System_01_F",10,500,0,GRLIB_perm_max], ["B_Ship_Gun_01_F",10,1500,0,GRLIB_perm_max] ]; Hi, everything in Static vehicles is unable from taking damage ? Also why UAVs must be declared? uavs = [ "B_UAV_01_F", "B_UAV_02_F", "B_T_UAV_03_F", "B_UAV_06_F", "B_UGV_01_F", "B_UGV_01_rcws_F", "B_UGV_02_Demining_F" ]; if ( isNil "uavs" ) then { uavs = [] };
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ok, have fun on vacation ๐
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Komaros changed their profile photo
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Hello pSiKO i have problem with mod CUP Vehicles. I have added units from this to classnames.sqf to be built in game, and when i built it this unit is not possible to damage, I was shooting to it, and tried to crash, doesnt matter if local host or dedicated (on this its not possible to recycle that unit). I have added units from RHSUSAF and it works all good, can recycle, and its possible to damage it. All other required mods were loaded I have checked CUP Vehicles on my other mission, and vehicles spawned from zeus are possible to damage, and also CUP Vehicles works on KP Liberation without problems. Do you have any idea what can cause this? i use your old build: GRLIB_build_date = "24/04/2020"; GRLIB_build_time = "17:48:43";
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