Schillemat
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Firewall233 started following Schillemat
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Also - would be nice if more leaflets stick around after the majority despawn.
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No problem!
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Found the issue! It is a bug. When i changed the weapon to fire "1Rnd_Leaflets_East_F" using the above code, the new leaflet that I made showed up. Is this intended behavior or a bug?
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The change of the image for the leaflet does not seem to work. Using the following description.ext: class CfgLeaflets { class West { text = "Test Leaflet"; texture = "Leaflet_CO.paa"; } };
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Thanks! Is the Description.ext changes implemented in dev branch yet? I tried as the wiki stated and no charges were noted, not even the "Read" text.
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What are the required dimensions of the leaflet images?
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[TF2031] Task Force 2031 - ArmA Realism Unit [MILSIM]
Schillemat posted a topic in ARMA 3 - SQUADS AND FANPAGES
Task Force 2031 is an amalgamation between two separate realism units within the ArmA Community: 20th Special Forces Group & 1-SFOD [JTG]. The two units decided after some cooperative play that we would both be better off for longevity purposes to join forces and grow together as one. As such TF 2031 was born. Within the task force we have three elements: Alpha Company, 20th Special Forces Group (Special Forces Operatives); Alpha Company, 5th Ranger Battalion (Primary Infantry Element, Training & Reserves); and Alpha Company, 160th Special Operations Aviation Regiment. Each element contains many persons with different skill sets as well as those who specialize in certain aspects of the game to create a greater sense of realism (eg: long range shooting, fire support, rotary wing operation, etc...) Since the merger, two of our command staff (with assistance from many others in the unit) have put together a modification that is gaining popularity on the Steam Workshop. This modification started out as a "unit mod" in attempts to not have to install dozens of mods in order to make for a realistic environment we wanted to play in. It has grown from that to something many people of the community seem to be enjoying. Head over to the Steam Workshop and subscribe to the TF2031 Unit Modification for a series of weapons and US Army Inspired uniforms, helmets & backpacks. We are recruiting! Minimum Recruitment Standards: 16+ Years Old Legit ArmA 3 Willing to install addons Teamspeak 3 & Microphone is a must Willingness to play in a realism environment! (Semi-serious, none of that yes sir no sir BS...) Ability to attend operations & training... Most exercises and OPs occur Saturday evenings starting around 1900 EST. How to join? Swing by our teamspeak and/or public game servers and chat with some of our members. We are usually on throughout the day & night most days of the week. Also, we do not run any mods other than CBA & TFAR on our public server so it is simple to join up. When you are on TS look out for some of our command staff: MAJ Larson, CPT Schillemat, CPT Jack Sparrow, CPT Nusbaum, CPT Kahn... They all should be able to give you the necessary information needed to join up! Website: www.tf2031.com Teamspeak: teamspeak.tf2031.com -
Static Line Parachute Mod
Schillemat replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How difficult is it to make this support either other custom vehicles (eg: RHS Helos) or stock ones (stock Chinook)? -
Probably going to say screw it until I can figure it out - I tried to do a trigger using the same logic scripting / var names as the game logic but no dice... Prob going to jsut put up a normal ammo box for qualifications haha.
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So I have to reinit the entire thing rather than just the camera script? Essentially redo the lane logic on a trigger?
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Im pretty sure in the current state the range only works as a "join in progress" range.
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I managed to make some headway... I looked at the BIS Bootcamp mission - it has camera monitors similar to this only for their obstacle course instead of the range. I tried placing a arsenal box, and it worked fine... So I unpbo'd the mission and started digging... The primary difference is that they have the monitors set to only turn on when you go into a trigger zone. I attempted to replicate this as a "trigger reset" for the lane you go on... It "sort of" worked... It turned the cameras from a black screen to just the untextured sign... I put the trigger at the lane, and used the cameraInit.sqf function (as described at the top of this file). Any idea as to how to proceed from here?
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Yea - is there a way to "fix" / adjust the camera script to make it work though? The camera is really nice feature to have, especially for targets out to 1000m... Even more so when I am making a quals range for my unit.
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Has anyone been able to get this to work with the arsenal? I've been trying but can't seem to find the conflict >.<