Jump to content

markooff

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Everything posted by markooff

  1. markooff

    Notepad++ SQF Syntax Highlighting (Dark Theme)

    To make it clear - @Janez - I don't want to make another shitstorm with nobody, BUT, I'm just a programmer who DON'T LIKE to burn his eyes with hundreds of hours working in SQF !! (so I;ve made and small port of the SQF version I used before , and THAT'S ALL ) But because You probably don't read my previous post with care - I repeat it here : the color version of that NEWEST version of original UDL for SQF ISN'T GOOD FOR ME (!) , so I've just created another one , and THAT'S ALL . You can, but you don't have to use it ... that's no problem for me at all 🙂 , BUT generall purpose of the "DISCUSSION FORUM" is to DISCUSS a range of interesting things, and that's what we do here So, please, STOP USING OVERSIZED FONTS - because it makes the discussion and your statement much less understandable Regards markooff Post Scriptum : For me, this makes the EoD for this thread ..
  2. markooff

    Notepad++ SQF Syntax Highlighting (Dark Theme)

    OK, after installing it (and few littletests) it looks like working properly 🙂 but , 1) coloristic scheme (on dark theme is a bit ... less readable then in my version - the C-like style I find more consequent and clear for editing, but, of course it depends on your preferences ) See the basic differences between Your style and mine : Your's: vs My: and here' You 've got the original C/C++ highlights style - for comparison : 2) in white theme - I find it highly illegible - due to the paleness of the colors on a white background I think - if fonts was a bit thicker (maybe 1 type) or colors with extended contrast - the results would be much more comfortable for long term use... But thank you, for Your work - of course 🙂
  3. markooff

    Notepad++ SQF Syntax Highlighting (Dark Theme)

    THX, but I will check if it really works first. (on basic as well as and dark theme) 🙂
  4. markooff

    Notepad++ SQF Syntax Highlighting (Dark Theme)

    Yep but neither download link seem to be working... Thank You anyway 🙂
  5. markooff

    Notepad++ SQF Syntax Highlighting (Dark Theme)

    Hi, a bit pissed about being forced to write SQF code on a white background in my notepad++ (in the basic theme everything worked, but for example in Dark/PlasticCodeWrap ... you know what it looked like 🙂 ) - I decided to clean it up - and write my own UDL with SQF version for dark themes. And here it is - the first (a bit test, but fully functional) version : SQFdark.xml The SQF code syntax highlighting looks like on the screen below (with my favourite PlasticCodeWrap theme) Have a fun 🙂 !
  6. markooff

    Advanced Urban Rappelling

    Hi guys ! I've partly solved the problem with random AI animations while using Advanced Urban Rappeling - by just removing all AI-related functionalities from this. So you and all Non-AI players could still use the rope but you shouldn't find the situation where random AI is "just hanging" on the rope sloped 'from the heaven' instead of normal staying or patroling etc . Link to this version of the mod on my workshop is here : https://steamcommunity.com/sharedfiles/filedetails/?id=1916062371 I decided to do this that way (which is a bit "quick and dirty" but works well ) - because of the fact that together with my team we've decided that we just need it to play our recon missions but we dont need to establish any "Bots rapelling school" (you know what I mean 🙂 ) Additionally, I have to say- that during my long time spended in Arma3 (as You can see on my steam profile - several thousands hours ) and using both EM and Rapelling mods parallely - I've never been able to reproduce such effects like you've writen above .... even in my photos - posted on my workshop mod gallery - which were taken in NORMAL, PRODUCTION environment (not a special one for taking screenshots) - there weren't effect like this . (LINK to our normal, most-common modpack you can find here : http://pgm.armaonline.pl/forum/viewtopic.php?f=155&t=1371 So if you can provide me with more information about your "problem with clipping" or "random rope cut" (like photos, films, precise situation describing, steps to reproduce,... and so on) I may have a chance to catch the problem and, possibly, also find a solution .... Regards
  7. Same situation. After yesterday update . OS: Centos 7 arma3 linux server on lgsm (all up to date) and even in debug mode I cannot run the server properly . After the mods loading list i got several errors (mostly connected with bones, slots and eventhandlers) and finally this message: 23:40:59 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton 23:40:59 MovesType CfgMovesMaleSdr load time 26043 ms Global namespace not passed during: false 23:40:59 Error in expression <false> 23:40:59 Error position: <false> 23:40:59 Error Local variable in global space Global namespace not passed during: false 23:40:59 Error in expression <false> 23:40:59 Error position: <false> 23:40:59 Error Local variable in global space /home/xxxxxx/lgsm/functions/command_debug.sh: line 108: 29711 Segmentation fault (core dumped) ${executable} ${parms//\\;/;} [ OK ] Debug arma3-server: Stopping debug Hope that this is the result of changing some PhysiX in last update and that some mods (together with my team we mostly use CBA, ACE, RHSs, OPFOR, CUPs ) are ready now for such a change. So we will see - in the next few days if there will be several mods quick updates&fixes .
  8. markooff

    Exit3DEN scripting ?

    Hello, I'm looking for some help (suggestions) in EDEN tunning. My problem is that when I press the ESC button (or exit from menu) the default input is focused on OK/Yes. By the "default input " I mean default action - the situation when You (even accidentally) press Enter or even the space button . This was, what used to happen to me and I want to change this behaviour, by setting the default action (after pressing enter/space) to NO/Cancel At the end thats the default behaviour of many good editors/IDEs I'm using in my work (for instance JAVA/Netbeans IDE, Php/JScript IDEs and so on) I know a bit about scripting (the sqf syntax/language), I use it in my missions, but never have done any 3DEN modifications . I've found (in documentation on 3DEN wiki) that there is an Action handler called Exit3DEN which is connected to the close eden dialog , but I have no idea how to script it (I haven't found any attribute descriptions, or solutions how to use them) . I've also read the whole 3DEN Eventhandler documentation page, but I coudn't find any Eventhandler which was connected explicite with the ExitEden Dialog Invocation (or maybe I missed something ?) So , I'm looking for a bit of help , maybe there is a person who know how to script this type of actions in 3DEN Thank You from advance 4 any kind of help markooff
×