ssg-jordan
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Everything posted by ssg-jordan
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Hello i am current building a firing range for a unit, there are 12 individual shooting positions i.e 10 lanes. I have 5 popup targets per 100 meters with the popup targets start at 300 meters out and continue to 700 meters so all together 25 popup targets per 1 lane, with all 12 lanes i have 300 popup targets in total. I am looking for a script or some way to have the popup targets stay down at the start then when a certain range is chosen on a laptop i.e " i choose 300 meters all the popup targets for 300 meters popup and the ppl will be able to shoot them, they will fall, and go back up again. Untill i choose an option to make them go back down again" After this i would like to choose a second range i.e 400 Meters and do the same thing. Can anyone help ive been trying to get this to work for a long time, Thanks
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- popup target
- script
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Hello I like the mines and IED's but one of the problems is that they basically cause an instant kill in reality they would severely injury the infantry i.e leg and foot amputation. Question ? Is there a way to edit their damage rate of the mines/ ied's to something more realistic ? Thanks
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RHS Escalation (AFRF and USAF)
ssg-jordan replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello I do apologize if this topic has already been covered, but im looking at using the Bradley in my unit, and i was wondering about the dismount procedure , the rear ramp always seems to close automatically too quickly for infantry to dismount, is their a way to keep the ramp open for a long period of time until using the scroll menu it is activated to close. Or do the infantry dismounts have to be faster? Thank you for any response or links to discussions. P.S. Lovely mod, must of been hard work. Thanks- 16577 replies
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- Weapons
- Accessories
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Toadie's SmallArms and Animations for Arma3
ssg-jordan replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello My unit is currently useing the HLC AR-15 pack, which is an excellent pack, However, we have found a problem with the M4 Carbine GL, in which attaching any scope blocks the gl aiming scope, meaning that you can only use the M4 Carbine GL without a scope attachment. Is there a fix for this or a upcoming patch. Thank You SSG. Jordan -
Static Line Parachute Mod
ssg-jordan replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello yes im still finding the same problem, it can be repeated when landing on the side of hills or mountains it creates a wound which needs to be bandaged. -
Static Line Parachute Mod
ssg-jordan replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello ill try again sir see if its an external mod problem, thank you for the reply ill update you shortly. -
RHS Escalation (AFRF and USAF)
ssg-jordan replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank You very much for the reply Sir- 16577 replies
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Static Line Parachute Mod
ssg-jordan replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello I really like this mod, however im having a problem with it whenever I land after parachuting I get injured or get killed. Im currently using the ACE 3 Mod. id love to use this mod for our Unit, im wondering if this problem anyone else is experiencing and if their are plans to improve this. Thank You lovely mod. -
RHS Escalation (AFRF and USAF)
ssg-jordan replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello I really love this mod and this question means no disrespect, I was wondering if their was a way I could personally change the mod sound files to get custom sounds for the weapons in. I would just like to have my own custom gunshots for the weapons. Is this possible, once gain no disrespect lovely mod. Oh is their a plan to add in Strykers? Thanks- 16577 replies
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Tutorial: Making roads in Terrain builder
ssg-jordan replied to granQ's topic in ARMA 3 - TERRAIN - (BUILDER)
Part 4: Config Last thing we need to make sure is to get the roads working ingame. In your island config make sure you have this (with your correct paths of course) newRoadsShape = "\sfp_roso_c\data\roads\roads.shp"; All done! :) Erm can I ask sir/madam where is the island config located. at the moment I am having the following problem "Surface not found - Shape layer "dirt roads" : surface "dirt" in mapframe "fortcarver" was not found. Shape layer surface was reset" Help, would be lovely.