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Sneakydudes

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About Sneakydudes

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  1. Sneakydudes

    Kunduz, Afghanistan [10km] v1.20

    You might need to create AI movement paths, random scripts might not like this. A to B to C etc... that will move them forward or should work. You might need to use the in game editor, or mcc (which I am not experienced with) Going from my pathing knowledge.
  2. Sneakydudes

    Kunduz, Afghanistan [10km] v1.20

    I want to thank everyone for putting this map out there. I might be the first using it in epoch mod with RHS vehicles loading in a sandbox environment. I just love the map. I feel the server is getting 50fps + constant (doesn't seem to record past 50 with the UI I have installed) Currently I am making this new server into a mission style server. More along the lines of wide open map war. It seems to be working well except a few errors with epoch and the rest. RHS is very demanding to use with epoch. Otherwise, keep up the great work, I look forward to installing more updates.
  3. Keep up the good work, cant wait to place this into my server.
  4. Sneakydudes

    RHS Escalation (AFRF and USAF)

    Bull, you need to run the earplugs scripts.
  5. Sneakydudes

    RHS Escalation (AFRF and USAF)

    Best mod I have seen!!!! I am doing exactly that in the 3d editor, and then MCC to make the missions with the ai. I've built a semi mission of a military complex taken over by terrorists. They have been plaguing Altis North West mountain areas for some time. The mission will be extremely difficult to do. It will be based off a sandbox style gameplay eventually. I can move it into epoch, as class names do appear for me to add those "allowed vehicles" (like Massi) and or weapons to the existing mod. I just had to play around with it to understand its complexity. Remember not all this is about missions, its about missions inside an open sandbox environment. Guys, I am losing myself in this mod..... save me! it rocks. Mine is very private, as I turn off BE filters for my closest friends to play. Clanmates. We only use content for ourselves. Thanks Devs. Sneaks
  6. Sneakydudes

    RHS Escalation (AFRF and USAF)

    Mod RHSUSAF up and rolling, on vanilla Arma 3 clean server. Blastcore, and EM loaded so far. -What am I suppose to see? I see a voting mission style window, and map picking window. When I checked it over it said, Co-op etc based. - I am assuming since I saw -RHS menu inside one of those missions it is working as intended and I need to explore it. Sorry I am rather new to the default arma 3 thing, I plunged right into scripting and sandbox type thing. I first was set onto Dayz, then Epoch. So my knowledge is rather limited. I want to explore all options of this mod :) Thank you! Oh and for those that don't know, I see everyone speaking as Epoch is a Zombie type mod, it is not. I wanted to comment prior, from the dev's in 2013 but I could not. Its a sandbox style moving towards looting etc. Posted 06 December 2013 - 11:02 AM Arma 3 Epoch Mod will be a total conversion mod coded from the ground up, and no longer based on DayZ. Many of the key ideas from DayZ Epoch will play a major role in Epoch Mod however everything else will change! More will be announced early this year.
  7. Sneakydudes

    RHS Escalation (AFRF and USAF)

    any suggestions of what mods not to use at this time. I would like to use blastcore, cba if needed, em, jsrs unless its better in yours, and any AI mission files. most of all RHSUSAF with a compilation of adding in terriorist type mods if at all possible.
  8. Sneakydudes

    RHS Escalation (AFRF and USAF)

    Thank you sir. I will try and setup the 3rd server with vanilla arma and install this. Suggestions?
  9. Sneakydudes

    RHS Escalation (AFRF and USAF)

    This is all I ever asked for. Never once did I say I was going to rip his code off, wtf did that ever come from? I asked for the class names, because addon {:"...... require them. for use inside epoch mod. I am looking to install it. Wiki = down, I was looking for more information on class names. https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY but since I would just simply look at the pbo's and get that info for myself, I thought someone would have lent me a hand since wiki was down. I would have liked to use the mod, but its vanilla arma mod only. Which would have been nicely told to me before all this? don't you think.
  10. Sneakydudes

    RHS Escalation (AFRF and USAF)

    wow seriously? for the author, no intention to rip apart anything I wanted to use the mod (wholly if I was able). We use epoch for the redis database only. I am sorry if I offended a subscriber, but a 5th degree of lecture on using the mod as intended with or without epoch doesn't matter. Arma is what we enjoy not zombies. But if its that much problem ill move over to other mods. sorry to offend the author. and if anyone wanted to, they could have ripped it apart long ago. So please be a little more polite to someone whom does like the use of the mod. since wiki is down, there is little to no info on installation, uses, or other info we wanted to know about prior to installing it. Just thought I would ask, thanks
  11. Sneakydudes

    RHS Escalation (AFRF and USAF)

    No I am looking to install your Mod into the new server, epoch requires classnames of your vehicles and weapons. I am trying to get to wiki from prior posts, but I believe its down still. Any chance you have all the class names so I can use this mod? Thanks
  12. Sneakydudes

    RHS Escalation (AFRF and USAF)

    Trying to install this to a new server setup(MP), and require the class names. (epoch) Somewhere to look?
  13. Sneakydudes

    Font issues

    Thanks, however the server was restored back to arma 3 with epoch default, and my arma screen on my 27inch at 1920 res with small interface size seemed to correct the issue. if I turn it to very small, it distorted that 1 look like L so it has to be the font, and interface size that's causing the issue. Same font used prior so nothing was changed.
  14. Sneakydudes

    Font issues

    I can not read the font in arma 3. (only human) I don't think its a mod that has changed this, but 6's look like 5's and so on 1's look like L's etc.. I am forcing myself to squint to read anything on the screen. Now don't get me started on trying to figure out my Coordinate's in editor. Suggestions? or a guide on how to change the normal game fonts. Been looking everywhere.
  15. That line with A3eai is AI script, good one, but it think you guys are right and testing a ton of things now. Ill post my findings. I just want it to be running the way it is suppose to be.
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