

aztec_ghost
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Everything posted by aztec_ghost
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@Zenophon Thanks for the mission and update. My group was looking missions like this for out COOP's nights and this sounds like a good one. We will run it and let you know if we have any feedback. Edit: Anyway to increase the player count to about 12? Thanks
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[Singleplayer/Multiplayer] CTI: Balance Of Power
aztec_ghost replied to caliban55's topic in ARMA 3 - USER MISSIONS
Also, does it auto support rhs or cup mods or would they have to be edited in editor? -
@diesel tech Diyala runs fine on BMR. The only issue is how you place some of the AI spawn points on the map. The map has a canal that runs on the west side and AI get stupid and get stuck and cant get over it. The map maker needs to create more bridges to get over river/canal but it still works well. The map currently needs the 1.60 lighting update as well. The skyline is currently black from the arma 3 1.60 update and the map author is currently updating it. We have a blast on it when we run BMR on Diyala.
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[Singleplayer/Multiplayer] CTI: Balance Of Power
aztec_ghost replied to caliban55's topic in ARMA 3 - USER MISSIONS
We played this for about 2 hours yesterday on your server. We will be hosting this as well since we had a lot of fun with it. Good job mate! Some feedback: Sectors that are already controlled can be voted as the next sector of conflict. Some players didn't understand the concept and would vote for the same sector previously capped. When people do this it causes a loop and you can never advance and clear the sector. it says 200 of 200 but never finishes. I would make it so you can not vote on a sector you already own until it taken by another side. Lower the sector control timer to 100. 200 is way to long. Seems like you have reinforcements set at 100 to contest the capture but it takes forever if one opposing unit is 300 ms away and you have to hunt that enemy and return to restart the timer. If possible limit the amount of support a player can order. When we got stuck on a previous sector described above, players were ordering tons of support tanks and infantry to the point it was causing a ton of lag. Question: Can we port this to another map? Once again good job on this and hope it does well. We will be putting up a server later today for anyone that is interested in trying out this CTI mission Mod. Check http://www.SonsOfWarGaming.com for details on server later today. -
@Diesel I have not experienced those errors at all. Gonna ask just to ask.... Are you sure you are running the latest version of BMR?
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
aztec_ghost replied to SaOk's topic in ARMA 3 - USER MISSIONS
Are these updates only on the single player version? Looking to run this for MP on a dedicated server. -
@Jigsor I didn't see this on list or I'm just blind but do you support MIDDLE EAST WARFARE units by Massi?
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Absolutely! I just need to update my files with Jigsor update from this week and I will share. I will do that this weekend.
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[ALiVE, COOP, SP] Fallujah Assault
aztec_ghost replied to autigergrad's topic in ARMA 3 - USER MISSIONS
I have loaded CUP Maps and Core but still get a UTES dependency and server will not load. Anyone else have this issue and find a way around it? -
[ALiVE, COOP 18] A Bright Morning
aztec_ghost replied to autigergrad's topic in ARMA 3 - USER MISSIONS
Anyway to allow 3rd person? Can't seem to find where to change it -
[ALiVE, COOP 18] A Bright Morning
aztec_ghost replied to autigergrad's topic in ARMA 3 - USER MISSIONS
We will definitely put this up on one of our servers tomorrow. Nice work AUTigerGrad -
I can host on a Dedicated server if there is enough interest. My group has always enjoyed Warlords and we just ran one using the new Diyala map.
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AUTigerGrad's Regional Ambient Sounds Pack
aztec_ghost replied to autigergrad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Man no wonder you are seeing crossed eyed! You spent sometime thinking about it but then again so was I. I added a few random civilians in the market and it works. I also put a few unarmed rebels in the square standing by a loud speak with the Isis propaganda clip. I'll play around with it some more and if I find a good balance I will share my triggers with you. I was thinking that it would be cool to put the radio sounds on random civi vehicles and hear it as they pass by if you are close enough. I know there is no way now but it would add to the effect. -
AUTigerGrad's Regional Ambient Sounds Pack
aztec_ghost replied to autigergrad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How wide did you make the mosques triggers? I wanted the trigger to go off about atleast a street away but cant seem to get it to do that. I also added at each corner of the mosque some of the people and market sounds so it blends in but cant get the prayer trigger to kick on from that distance when you enter the zone trigger. -
AUTigerGrad's Regional Ambient Sounds Pack
aztec_ghost replied to autigergrad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@HeroesandvillainsOS I started adding triggers yesterday to Diyala and so far it does add alot more realism to the map. Not verse in the language but its making our mission that much better. Just my two cents. -
@Jigsor I've added ambient middle eastern sounds in villages and call to prayer at the mosques on Diyala. It's making your mission very intense and brings realism to it. I want to change the roaming cilivian to use middle eastern or taki units and increase the count in larger villages. How would I do that? Thanks in advance.
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I run a on dedicated server but found the hpp file to change paramaters. Thank you I figured it out. One more question: How would I accelerate time? I would like faster day and night cycles. Appreciate your help and responses!
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@Jigsor I am running 1.45 on Diyala map. I have CUP Units, Weapons and Vehicles, CBA and ACE. Zones are activating but I'm seeing default Arma 3 OPFOR units and not Taki Army or Militia. All Mods are current. Any ideas?
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@Jigsor Thanks for the update v1.45alpha! We enjoy your mission alot, great work! I see you are supporting CUP's Takistan army and Militia. I have CUP mods launched but for whatever reason is doesn't change the enemy. I saw in the INIT that you have this case 6: // CUP - Takistan Army and Takistan Militia { if ((isClass(configFile >> "cfgPatches" >> "CUP_Creatures_Military_Taki")) && {(isClass(configFile >> "cfgPatches" >> "asdg_jointrails")) && (isClass(configFile >> "cfgPatches" >> "CUP_Creatures_People_Military_DummyInfantrySet")) && (isClass(configFile >> "cfgPatches" >> "CUP_WheeledVehicles_LR")) && (isClass(configFile >> "cfgPatches" >> "CUP_WheeledVehicles_UAZ")) && (isClass(configFile >> "cfgPatches" >> "CUP_WheeledVehicles_Ural")) && (isClass(configFile >> "cfgPatches" >> "CUP_WheeledVehicles_BRDM2")) && (isClass(configFile >> "cfgPatches" >> "CUP_WheeledVehicles_BTR60")) && (isClass(configFile >> "cfgPatches" >> "CUP_TrackedVehicles_M113")) && (isClass(configFile >> "cfgPatches" >> "CUP_TrackedVehicles_T55")) && (isClass(configFile >> "cfgPatches" >> "CUP_TrackedVehicles_T72")) && (isClass(configFile >> "cfgPatches" >> "CUP_TrackedVehicles_ZSU23")) && (isClass(configFile >> "cfgPatches" >> "cup_watervehicles_rhib")) && (isClass(configFile >> "cfgPatches" >> "CUP_AirVehicles_Su25")) && (isClass(configFile >> "cfgPatches" >> "CUP_AirVehicles_Mi8")) && (isClass(configFile >> "cfgPatches" >> "CUP_AirVehicles_Mi24"))}) then { activateAddons ["asdg_jointrails","asdg_jointmuzzles","CUP_Creatures_Military_Taki","CUP_Creatures_People_Military_DummyInfantrySet","CUP_WheeledVehicles_LR","CUP_WheeledVehicles_UAZ","CUP_WheeledVehicles_Ural","CUP_WheeledVehicles_BRDM2","CUP_WheeledVehicles_BTR60","CUP_TrackedVehicles_M113","CUP_TrackedVehicles_T55","CUP_TrackedVehicles_T72","CUP_TrackedVehicles_ZSU23","cup_watervehicles_rhib","CUP_AirVehicles_Su25","CUP_AirVehicles_Mi8","CUP_AirVehicles_Mi24"]; [EAST,7,8]execVM "eos\OpenMe.sqf"; }else{INS_mod_missing = true;}; I tried adding asdg_jointrails since it seems like its required but that doesnt work either. Am i missing something? Looking thru my rpt I did see this error: 12:01:46 Conflicting addon asdg_jointrails in 'asdg_jointrails\', previous definition in 'x\cba\addons\jr\' 12:01:46 Conflicting addon asdg_jointmuzzles in 'asdg_jointrails\', previous definition in 'x\cba\addons\jr\' Any help you can provide with be appreciated. Thanks Aztec
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Give our server a try. It has everything you are looking for and more. It is definitely a challenge and not easy at all. You need to download two mods. Exile Mod and Ryan Zombies. Server Name: SonsOfWarGaming.com Exile|Zombies|AI Missions|NonStop Action| Server IP=198.154.118.45 Port:11302 Good luck and hope you enjoy the gameplay. Aztec
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Hosted A3 Exile Server Help
aztec_ghost replied to pseudus's topic in ARMA 3 - SERVERS & ADMINISTRATION
PM me. i can offer some assistance -
Love the Mog map. We are currently running the Warlords Mod on it and its a blast.
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Going to update this up on dedicated server and give it a run.
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We are currently hosting this mission if anyone is interested in trying it out. Server details below Server name: SonsOfWarGaming =BTC= hearts and Mind Mission Server Server IP: 198.154.117.8 Server Port: 8802 Remember you need the following mods in order to connect: Ace Version 3.3.2 CBA_A3 (latest version) RHS Mod ( Both Russion and USA versions 0.3.9.1) Enjoy Aztec
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@Jezuro Thanks brother! I started porting the Warlords Mod to the new Mogadish Map. (Mog) The port of Warlords to this map is currently in beta but the fire fights on this map are intense. It's a remake of the city in BlackHawk Down movie. The Port to Warlords is a work in progress but its playable and has some issues I need to work out but not bad for my first attempt at porting. Server IP 192.81.12.20 Port 2302 Requirements: Warlords Mod Mogadishu Map (Mog) I recommend getting map from steam workshop. The guys from the =7th= Calvary and CPL.Variable.A have been updates daily almost to the map. I will continue to work on it but thought I'd share my progress so far. Enjoy Aztec