Jump to content

hashlych

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Everything posted by hashlych

  1. Glad to hear that you managed to solve your problem Rossoe! Normally the addon should have automatically convert the original 24-bit image to a 8-bit one before writing the output. I must miss something somewhere I guess :/
  2. @1para{god-father} Yes. For simplicity, only tiff format is accepted in input. Try converting your image and retry. @zafjr I need to discuss this with @zgmrvn , but yes I think we should be able to add that kind of feature. We'll keep you informed soon. @_SCAR Can you please developped what you mean by "persistency / project management" ? In-game or outside as a standalone software ?
  3. Hi @miguel93041 . I found the issue is in the 24-bit to 8-bit conversion process. Actually it's using the "Lossless Fast Pseudo-Quantization Algorithm" by Carsten Klein which is very fast. But it fails to convert your image (I don't know why). So my solution is to switch to another algorithm, which is more effective but slower (for very large images, it may take several minutes to do the conversion), but at least it works with that image. I need to do further tests before validating that solution, but it seems to be the best one.
  4. Hello @diabolical. Yes we'll add the writting of errors into the .rpt when a failure occurs. You'll be able to report the exact error to here.
  5. @-ben- Thank you for testing. The .dll can only handles 24-bit uncompressed Windows bitmap right now. But I'm working on adding more image formats. If you are using the right image format, can you please provide me some informations about your system ? (OS, CPU model/type) I could use informations about your input image as well. (format, compressed or not, size, weight etc.)
  6. @Rangooo Hello. Thank you for testing! I think it's a problem in relation with the DLL. First, check in your .rpt file (localized in: /AppData/Local/Arma 3/<date>.rpt). You should see a log message saying that Arma has successfully loaded it. CallExtension loaded: corp_tls (.\corp_tls.dll) [0.0.1] If not, there might be an error message (not a very useful one :/ ) indicating that something goes wrong. Then, check your installation: 1. Did you copy all DLLs (in accordance to the version of Arma 3 you're using: 32 or 64 bit) into Arma 3 root directory (like: steamapps/common/Arma 3) 2. Did you launch Arma 3 without BattleEye ? 3. You can also check if it's not your AV that blocks the DLLs. I wrote the DLL part for the addon, and I know it's not very stable at the moment. But I'm working on it to improve stability and easy way to install/use it. @Jan Phillip It's probably because the DLL can only handles bitmap images for now. The surface map you used might be in an other format (like png I guess). I will work to support others formats later sorry :s (edit: never-mind, I misread your post. Format is good. Maybe the image size is to big. Are you using 32 bit or 64 bit version ?)
×