Dragon_GER
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Everything posted by Dragon_GER
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[TOOL] ArmaScheduler - another RCON scheduler tool
Dragon_GER posted a topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello everyone, i'd like to share a tool im using for my community to restart and broadcast messages on our server. It is windows only but i think it could be possible to migrate to .net core. You can find the project here on github . It's is open-source and comes with an MIT license. Features included: ability to CRON tasks and messages ability to setup reccuring tasks with startup delay and a delay between executions auto restart server on crash easy configuration via json settings file Planned features are: - including support for custom batch file execution - ability to run multiple instances to run multiple server at the same time - ability to reload the settings on the fly... On first launch the Tool will generate a small settings.json example configuration onto your desktop. A finished configuration can look something like this: { "settings": { "ip": "127.0.0.1", "port": 2307, "password": "myfancyrcon", "repeat": 100, "timeout": 100, "hcCount": 3, "serverExecutable": "D:\\arma3\\arma3server_x64.exe", "hcParameter": "-client -connect=127.0.0.1 -port=2302", "serverParameter": "-port=2302 -config=D:\\Arma3\\TADST\\TF47\\TADST_config.cfg -cfg=D:\\Arma3\\TADST\\TF47\\TADST_basic.cfg -profiles=D:\\Arma3\\TADST\\TF47 -name=TF47-GM -filePatching -mod=gm;@ace;@ADV__ACE_CPR;@CBA_A3;@Task_Force_Arrowhead_Radio_BETA__;-autoInit -enableHT -servermod=@TCL;@InterceptDB" }, "scheduledTasks": [ { "time": "19:00:00", "rconCommand": "say -1 Server restart in 1 hour.", "executeTask": 0 }, { "time": "19:30:00", "rconCommand": "say -1 Server restart in 30 minutes.", "executeTask": 0 }, { "time": "19:50:00", "rconCommand": "say -1 Server restart in 10 minutes. Please bring all vehicles back to base. Bitte bringt alle Fahrzeuge zurück zur Basis.", "executeTask": 0 }, { "time": "20:00:00", "rconCommand": "say -1 RESTART!", "executeTask": 1 } ], "repeatingServices": [ { "startupDelay": 0, "repeating": -1, "delay": 10, "rconCommand": "say -1 Restart times: [02:00, 08:00, 14:00, 20:00]", "executeTask": 0 }, { "startupDelay": 2, "repeating": -1, "delay": 15, "rconCommand": "#say -1 Schaut auch auf unserer Website und im Forum vorbei, unter taskforce47.com / forum.taskforce47.com", "executeTask": 0 } ] } Notice the two differend ways of setting up tasks? Use scheduledTasks to setup CRON job like tasks. RepeatingServices on the other hand is used to configure reccuring tasks. A small hint on repeating Services: if you set repeating services to -1 it is gonna repeat forever. If you set it to a positive number, it is gonna repeat it the amount of times you have choosen. Oh just a small hint regarding "time". It is only gonna use min and hours in your configuration. Any entered seconds will be ignored. For more information you can read the readme file on github. Download here: Click me Thank you for reading, Dragon -
a.i. Group Link - X - ( Test / W.I.P. )
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@snkmanmany thanks for your response. Really appreciate your projects. I'd like to know if you could share your development on a git page like github. I would be interested in taking a deeper look into your project and do some support. -
a.i. Group Link - X - ( Test / W.I.P. )
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks snkman for your release. However it is not clear to me, what is the difference in regards to TCL? Is this a step down version with code optimisation or a completly new development? -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, you only nee to run it on the server, but then you will not gonna have the FX module of TCL. -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please don't stop developing this mod. The AI fighting capabilities in towns is unreached by any other AI mod. -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@snkman About the hc stuff, i tested it yesterday on my server and it seems to work. I will let you know if i encounter any errors. -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey snkman, loving your AI Mod. It's running really good in our liberation mission. I got a few suggestions: Could you add a waypoint system, so that mission makers can give ai orders and let the waypoints be scripted to use certain AI features (e.g. TCL_Hold). At the moment i have to disable all waypoints generated by the mission for the ai because it generates fuck up. Also i noticed sometimes ai will not do idle stuff (i set it to 100% chance) when using TCL_hold. The will just stand around and do nothing until engaged or the noticed the enemey. Kind regards, Dragon -
F-16 Fighting Falcon Series Standalone
Dragon_GER replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Problem with the F-16D, cannot change weapon loadout with the AMS system. It tries to load the ammunition but i won't change the default loadout. -
[TOOL] ArmaScheduler - another RCON scheduler tool
Dragon_GER replied to Dragon_GER's topic in ARMA 3 - COMMUNITY MADE UTILITIES
What do you mean by logging? -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not zeus in particular, but i use offloading ai to headless clients quit a lot in my missions and i noticed this behavior of the ai. -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you mean the headless client stuff? That's just a change of where the ai is local and gets calculated. Maybe that is causing issues? Same goes for zeus created ai. This ai is local to the player who created them. (funny to see stucked ai if zeus game crashed or times out :D) -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I noticed it's kinda not working if AI is split between multiple headless Clients. The AI does not reinforce each other and neither are they sharing Information nor alerting other Units nearby, however in Singleplayer everything is working perfectly fine. -
[TOOL] ArmaScheduler - another RCON scheduler tool
Dragon_GER replied to Dragon_GER's topic in ARMA 3 - COMMUNITY MADE UTILITIES
That's normal behavior. Your message is sent while your server is allready shutdown. It will get logged to the console as soon the message is passed to the rcon connection. But it takes some time after the server shutdown for the connection to notice it's not alive anymore. Therefore it looks like the message has been send to server normaly. That's also why i suggest to use a startupDelay of at least 1 min,. -
[TOOL] ArmaScheduler - another RCON scheduler tool
Dragon_GER replied to Dragon_GER's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Okay another quick Update. I finished a first linux build, it just needed some small changes. Hower i don't have any linux server to test at the moment. Hence not sure if everything related to server start will work as intended. Gonna push a first testbuild tomorrow! -
[TOOL] ArmaScheduler - another RCON scheduler tool
Dragon_GER replied to Dragon_GER's topic in ARMA 3 - COMMUNITY MADE UTILITIES
If there is a need for it im sure to look into it. At least for the depencedies there should be no problem switching to .netcore2. The only thing linux users would need is the latest version of .netcore2 that can be found here https://dotnet.microsoft.com/download/dotnet-core/2.2 -
[TOOL] ArmaScheduler - another RCON scheduler tool
Dragon_GER replied to Dragon_GER's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hey Whisker thank you very much. The startupDelay parameter is used for inital wait before first execution of repeatingServices tasks. It is an delay factor in minutes. So let's say you want your task to start executing 10min after tool start you just use 10. 0 if you want your task to get executed immediately. -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just run into some problems today... Sadly my ai stopped reacting to players. They almost do not fire back. They do not try anything to get in cover and act like they have no plan. This seems to start happening since i updated to v1.021. Any ideas where i can look after? I updated all of the UserConfig and reaconfigured them back like it had it before. I was using AI preset 1 while i was testing on a dedicated server. -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just to let you know. My unit is using this A.I. Mod pretty successfully in the Liberation CTI. It's an completly differend feeling with an ai reacting smart to player movements. Sometimes it's amazing to see how players get pinned down in buildings while other units advance and rush them :D -
ArmaWS - A JSON client extension
Dragon_GER replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh thinking about cool features: Could you extend this to an API interacting Framework featuring functions to enable us doing post and get requests with json returns? -
ArmaWS - A JSON client extension
Dragon_GER replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool stuff! I am gonna try it out for sure. Is your extension battleye approved? Otherwise it will be for limited use on server side only. -
Intercept Database (SQL Database Extension)
Dragon_GER replied to Dedmen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very cool stuff dedmen, i was waiting for this post as soon i saw your github repo 😄 Im going to try it out soon, doing some whitelisting and stats logging stuff! -
a.i. Tactical Combat Link - TypeX
Dragon_GER replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the release. Gonna check it out know! I will let you know how it turns out for me 🙂 -
Firewill Standalone Series Release Thread
Dragon_GER replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any realisem patch available for the planes? Landing a F-16 with 120 km/h doesn't feel too good :D Somehow it feels like km'h is interpreted as knots. -
ATMT - Trava (4x4km terrain)
Dragon_GER replied to christian2526's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A little Trailer for you guys -
It looks like he didn't payed the bill for the domain