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Posts posted by major-stiffy
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Add to a trigger?
{_x setPos (getMarkerPos "yourmarkerVarName")} forEach (units yourgroup);
Teleports your group to a marker. You can add fade effects if you want.
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Great map, certainly in my top 3. Good job and thanks.
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Did you try searching?
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Solved in latest Dev branch. Thanks KK
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I've put in a ticket for this but am curious if anyone else noticed this bug. Video link referenced in ticket.
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I've used this IIRC with success.
Quotenul = [objectsVarName] spawn {while {true} do {(_this select 0) say3D "SOUNDNAME"; sleep 17;};};
sleep 1000;17 is the total time of the sound play time.
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If the object doesn't have a "ruined" or damaged model/object as an asset, I don't think you can.
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I think in order for someone to help you'll have to show some code or give a place to download and test your mission.
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Heads up when doing this because it can find doubles.
Spoiler14:50:03 "Church position: [5161.27,5316.06,-9.53674e-007]"
14:50:03 "Church position: [5161.27,5316.06,-9.53674e-007]"
14:50:03 "Church position: [5587.03,3971.55,0.167383]"
14:50:03 "Church position: [3882.47,5713.8,0.0576324]"
14:50:03 "Church position: [4371.63,3916.3,0]"
14:50:03 "Church position: [3682.11,5272.22,0.157181]"
14:50:03 "Church position: [4280.92,3909.21,0.0857449]"
14:50:03 "Church position: [4637.05,3722.65,1.05611]"
14:50:03 "Church position: [4095.11,6335.44,0]"
14:50:03 "Church position: [4095.11,6335.44,0]"
14:50:03 "Church position: [3538.94,4785.86,0.00154877]"
14:50:03 "Church position: [5590.59,3414.24,-1.90735e-006]"
14:50:03 "Church position: [6042.16,3437.12,-9.53674e-007]"
14:50:03 "Church position: [6437.09,6532.52,0]"
14:50:03 "Church position: [7051.73,5182.96,0.0240116]"
14:50:03 "Church position: [3589.8,3840.89,3.8147e-006]"
14:50:03 "Church position: [3134.55,3790.26,0]"
14:50:03 "Church position: [5135.81,2697.95,1.16661]"
14:50:03 "Church position: [3908.72,2930.04,2.88553]"
14:50:03 "Church position: [2510.83,5987.35,-0.145386]"
14:50:03 "Church position: [6033.22,7789.04,-0.000367165]"
14:50:03 "Church position: [8092.55,5589.44,1.38339]"
14:50:03 "Church position: [5705.34,2097.56,1.90735e-006]"
14:50:03 "Church position: [7977.39,3629.16,-1.90735e-006]"
14:50:03 "Church position: [1863.31,6215.59,-0.356979]"
14:50:03 "Church position: [1863.31,6215.59,-0.356979]"
14:50:03 "Church position: [2540.19,7445.94,0]"
14:50:03 "Church position: [4089.53,1753.58,0.0196838]"
14:50:03 "Church position: [3399.53,8441.34,0]"
14:50:03 "Church position: [1333.69,5647.25,0]"
14:50:03 "Church position: [1334.06,5665.33,0]"
14:50:03 "Church position: [9250.48,4398.15,9.53674e-007]"
14:50:03 "Church position: [9260.56,4403.41,-9.53674e-007]"
14:50:03 "Church position: [3057.75,9088.77,-0.0230465]"
14:50:03 "Church position: [540.75,6570.96,0]"
14:50:03 "Church position: [540.469,6579.21,0]"
14:50:03 "Church position: [539.984,6589.35,0.000167847]"
14:50:03 "Church position: [539.609,6598.68,0.000617981]"
14:50:03 "Church position: [2471.52,9462.54,0.00684547]"This was taken from HERE.
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this addAction ["Say something",
{
{ null = execVM "yourscriptname.sqf" } remoteExec ["call", 0];
},
nil,
1.5,
true,
true,
"",
""
];Put in the init of the object.
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{deleteVehicle _x} foreach (crew Your_VarName); deleteVehicle Your_VarName;
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16 hours ago, Atlas_Liebt_Bier1 said:Just a question but do u still have the script for the Rugged Tvs?
I do not.
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4 hours ago, vafana said:script that identifies the coordinates of the "Holy Places" on the map.
I've never seen one that does that. I wish there was one. I've seen the script that find checkpoints for us but not holyplaces.
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It won't be me. I won't be buying any present or future DLC.
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23 hours ago, FlatDarkSpace said:Is your version different from the 1.95coop_wip10 listed on the original SP thread?
Yes. I use ADV_moveRespMarker mod and a few other changes.
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48 minutes ago, FlatDarkSpace said:After all, it's about the journey not the destination, right?
That’s how we roll.
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Try my Altis version noted in the OP it should work fine. If there is something you find not right let me know. I've since made changes to my ports but were never put up for public download. One thing IIRC, Alex can not load the body to take it back to the boat.
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Edit: Don't think either one of those examples will work. Someone will have to tell you how to get the players ID or name since your players will not have VarNames. Sorry.
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Yes it's possible.
You talking about you as the player, a particular player or any player?
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They were ported by different people and may have added some things not in original Altis map. You can play practically with any mod you want on any of the map or ports. Check the OP because it's noted on some maps what mods are required which weren't required in the original author's design.
For example I'm playing with CUP vehicles, CUP weapons and CUP units.
Adding an addAction to a specific door
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
place keys from asset browser in mission. Call them key1
place trigger and in condition put !alive key1; (no size needed)
when keys picked up the gate will be unlocked.
OnAct
to unlock a door
office setVariable ['bis_disabled_Door_7',0,true];
to lock a door in the init of object
office setVariable ['bis_disabled_Door_7',1,true];
7 is the office (or building door number), change to suit. Office in my example is the building VarName.