Jump to content

major-stiffy

Member
  • Content Count

    1031
  • Joined

  • Last visited

  • Medals

Posts posted by major-stiffy


  1. place keys from asset browser in mission. Call them key1
    place trigger and in condition put !alive key1;  (no size needed)
    when keys picked up the gate will be unlocked.

    OnAct

    to unlock a door
    office setVariable ['bis_disabled_Door_7',0,true];

     

    to lock a door in the init of object
    office setVariable ['bis_disabled_Door_7',1,true];

     

    7 is the office (or building door number), change to suit. Office in my example is the building VarName.

    • Like 1

  2. Heads up when doing this because it can find doubles.

     

    Spoiler

    14:50:03 "Church position: [5161.27,5316.06,-9.53674e-007]"
    14:50:03 "Church position: [5161.27,5316.06,-9.53674e-007]"
    14:50:03 "Church position: [5587.03,3971.55,0.167383]"
    14:50:03 "Church position: [3882.47,5713.8,0.0576324]"
    14:50:03 "Church position: [4371.63,3916.3,0]"
    14:50:03 "Church position: [3682.11,5272.22,0.157181]"
    14:50:03 "Church position: [4280.92,3909.21,0.0857449]"
    14:50:03 "Church position: [4637.05,3722.65,1.05611]"
    14:50:03 "Church position: [4095.11,6335.44,0]"
    14:50:03 "Church position: [4095.11,6335.44,0]"
    14:50:03 "Church position: [3538.94,4785.86,0.00154877]"
    14:50:03 "Church position: [5590.59,3414.24,-1.90735e-006]"
    14:50:03 "Church position: [6042.16,3437.12,-9.53674e-007]"
    14:50:03 "Church position: [6437.09,6532.52,0]"
    14:50:03 "Church position: [7051.73,5182.96,0.0240116]"
    14:50:03 "Church position: [3589.8,3840.89,3.8147e-006]"
    14:50:03 "Church position: [3134.55,3790.26,0]"
    14:50:03 "Church position: [5135.81,2697.95,1.16661]"
    14:50:03 "Church position: [3908.72,2930.04,2.88553]"
    14:50:03 "Church position: [2510.83,5987.35,-0.145386]"
    14:50:03 "Church position: [6033.22,7789.04,-0.000367165]"
    14:50:03 "Church position: [8092.55,5589.44,1.38339]"
    14:50:03 "Church position: [5705.34,2097.56,1.90735e-006]"
    14:50:03 "Church position: [7977.39,3629.16,-1.90735e-006]"
    14:50:03 "Church position: [1863.31,6215.59,-0.356979]"
    14:50:03 "Church position: [1863.31,6215.59,-0.356979]"
    14:50:03 "Church position: [2540.19,7445.94,0]"
    14:50:03 "Church position: [4089.53,1753.58,0.0196838]"
    14:50:03 "Church position: [3399.53,8441.34,0]"
    14:50:03 "Church position: [1333.69,5647.25,0]"
    14:50:03 "Church position: [1334.06,5665.33,0]"
    14:50:03 "Church position: [9250.48,4398.15,9.53674e-007]"
    14:50:03 "Church position: [9260.56,4403.41,-9.53674e-007]"
    14:50:03 "Church position: [3057.75,9088.77,-0.0230465]"
    14:50:03 "Church position: [540.75,6570.96,0]"
    14:50:03 "Church position: [540.469,6579.21,0]"
    14:50:03 "Church position: [539.984,6589.35,0.000167847]"
    14:50:03 "Church position: [539.609,6598.68,0.000617981]"
    14:50:03 "Church position: [2471.52,9462.54,0.00684547]"

    This was taken from HERE.


  3. Try my Altis version noted in the OP it should work fine.  If there is something you find not right let me know. I've since made changes to my ports but were never put up for public download. One thing IIRC, Alex can not load the body to take it back to the boat.


  4. They were ported by different people and may have added some things not in original Altis map. You can play practically with any mod you want on any of the map or ports. Check the OP because it's noted on some maps what mods are required which weren't required in the original author's design.

     

    For example I'm playing with CUP vehicles, CUP weapons and CUP units.

×