drpastah
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Everything posted by drpastah
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Gaming freezing/stuttering and reloading graphics
drpastah replied to drpastah's topic in ARMA 3 - TROUBLESHOOTING
I think I fixed the problem. It was either these 2 issues. I re-installed the game. I previously set my system memory to 4096 in the launcher, but it was actually set to 409. I set it to 2048 instead using the arrow buttons instead of typing. I'm sure the problem was only allowing it to use 409 MB of RAM.- 1 reply
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- freezing
- stuttering
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Gaming freezing/stuttering and reloading graphics
drpastah posted a topic in ARMA 3 - TROUBLESHOOTING
Hi all, I was playing around with my Arma 3 settings, and I managed to get around 40-60 fps average. But I'm getting problems where randomly I go from 60 FPS to like 3 FPS, and then the level of detail drops to the lowest and everything graphically reloads, like shadows, objects, and players. Then everything goes back to 40-60 FPS. This happens every minute. How can I stop this from happening? Also now my launcher is turning white, but eventually it goes back to normal.- 1 reply
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- stuttering
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How to make an object have an inventory?
drpastah posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How can I set an object to have an inventory? I'm trying to make a closed military box have an inventory. I need this to work in multiplayer. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
drpastah replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you do it in Zeus or in the 2D editor? Because it does not work when I place and name them in the 2D editor and then export the entire mission with MCC. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
drpastah replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Waiting on a response to this. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
drpastah replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm trying to make missions using MCC but there are some issues with object names. I use the module that lets me add objects, that were placed in the 2D editor, to zeus, then I try using Save All (SQM). However, all the objects in the SQM file lose their object name that I've written for them in the 2D editor, and I have to rename the objects everytime I export a new SQM file. Is this fixable where I don't have the rename the objects each time I use Save All (SQM)? I believe the same happens with an object's init fields that were made in the 2D editor. -
How to make an object have an inventory?
drpastah replied to drpastah's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And that's not doable by mission alone I read. -
How do I set my mission to an outro? I notice in the editor there's an outro win and lose. I have cinematic ready via the camera scripting commands but again I cannot set my mission to an outro. Is there a scripting command that sets your mission to an outro where you placed all the units? Also when I'm switching to an outro, how does it work in multiplayer? Do I have to have to copy paste the playable units? Another question I have is how can I set my camera cinematic sqs script to be executed on all the clients?
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How to set the mission to an outro?
drpastah replied to drpastah's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also is there a way I can use that for sqs scripts? ---------- Post added at 12:25 ---------- Previous post was at 12:24 ---------- As shown where I'm hovering with my cursor. http://i.imgur.com/FaD4Ymw.png (747 kB) -
How to set the mission to an outro?
drpastah replied to drpastah's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So you cannot go to the outro where you placed units in the editor? Because that just ends the mission and shows a debriefing GUI, it doesn't take you to an outro. -
How to set the mission to an outro?
drpastah replied to drpastah's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, do you know how I can set the mission to an outro? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
drpastah replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been getting this error when I've been using MCC to export a mission sqm. I pasted from my clipboard into the mission.sqm and when I try loading the file I get this error. The sqm code: version=12; class Mission { addOns[] = {}; addOnsAuto[] = {}; randomSeed = 20907.3; class Intel { resistanceWest=1; resistanceEast=0; startWeather=0.3; startFog=0; startWind=0.3; startWindDir=240.762; startRain=0; startLightnings=0.00321314; startWaves=0.1; startGust=0.21; forecastWeather=0.3; forecastWind=0.3; forecastWaves=0.1; rainForced=1; lightningsForced=1; wavesForced=1; windForced=1; year=2035; month=7; day=6; hour=12; minute=0; startFogDecay=0.0049333; forecastFogDecay=0.0049333; }; class Groups { items= 2; class Item0 { side= "WEST"; class Vehicles { items=2; class Item0 { position[]={2036.67,0.00143242,5579.83}; azimut=84.5289; id=0; side= "WEST"; vehicle="CORX_3CDesert_R"; leader=1; rank=PRIVATE; skill=1; health=1; fuel=1; offsetY=0.0014329; }; class Item1 { position[]={2041.06,0.00144529,5574.21}; azimut=60.3212; id=1; side= "WEST"; vehicle="ACC_Soldier_D"; rank=PRIVATE; skill=0.804478; health=1; fuel=1; offsetY=0.00144529; }; }; }; class Item1 { side= "CIV"; class Vehicles { items=1; class Item0 { position[]={2050.5,0.00122309,5585.5}; azimut=0; id=2; side= "CIV"; vehicle="C_man_1"; leader=1; rank=PRIVATE; skill=0.5; health=1; fuel=1; offsetY=0.00122309; }; }; }; }; class Vehicles { items= 5; class Item0 { position[]={2037.49,0.191715,5588.07}; azimut=226.928; id=3; side= "EMPTY"; vehicle="FxWindGrass2"; skill=0.6; offsetY=0.460296; }; class Item1 { position[]={2034.17,0.567202,5593.18}; azimut=110.177; id=4; side= "EMPTY"; vehicle="FxWindPollen1"; skill=0.6; offsetY=0.466904; }; class Item2 { position[]={2040.5,0.546004,5585.28}; azimut=183.525; id=5; side= "EMPTY"; vehicle="FxWindPollen1"; skill=0.6; offsetY=0.424196; }; class Item3 { position[]={2042.17,0.548075,5588.7}; azimut=86.9155; id=6; side= "EMPTY"; vehicle="FxWindPollen1"; skill=0.6; offsetY=0.47434; }; class Item4 { position[]={2050.64,1.09888,5581.98}; azimut=310.964; id=7; side= "EMPTY"; vehicle="FxWindPollen1"; skill=0.6; offsetY=0.967614; }; }; class Sensors { items= 5; class Item0 { position[]={0,0.28271,0}; a=50; b=50; angle=0; rectangular=0; activationBy="NONE"; timeoutMin=0; timeoutMid=0; timeoutMax=0; type="PRESENT"; age="UNKNOWN"; text=""; expCond="call cba_common_fnc_monitorFrameRender"; expActiv=""; expDesactiv=""; class Effects { }; }; class Item1 { position[]={0,0.25539,0}; a=50; b=50; angle=0; rectangular=0; activationBy="NONE"; timeoutMin=0; timeoutMid=0; timeoutMax=0; type="PRESENT"; age="UNKNOWN"; text=""; expCond="if ((cba_events_keypressed + 10) < time) then { call cba_events_fnc_attach_handler }"; expActiv=""; expDesactiv=""; class Effects { }; }; class Item2 { position[]={0,0.25539,0}; a=50; b=50; angle=0; rectangular=0; activationBy="ANY"; timeoutMin=0; timeoutMid=0; timeoutMax=0; type="PRESENT"; age="UNKNOWN"; text=""; expCond="call acre_sys_sync_fnc_perFrame_monitorFrameRender"; expActiv=""; expDesactiv=""; class Effects { }; }; class Item3 { position[]={0,0.324795,0}; a=50; b=50; angle=0; rectangular=0; activationBy="NONE"; timeoutMin=0; timeoutMid=0; timeoutMax=0; type="PRESENT"; age="UNKNOWN"; text=""; expCond=" { _activated = false; if !([_x] call cse_fnc_checkIEDActivated_IEDS) then { { if ([_x] call cse_fnc_checkIEDActivated_IEDS) exitwith { _activated = true;}; }foreach (_x getvariable ['cse_iedCollection', []]); } else { _activated = true; }; if (_activated) exitwith { CSE_MASTER_IED_COLLECTION deleteAt _foreachIndex; }; false; }count CSE_MASTER_IED_COLLECTION; false;"; expActiv=""; expDesactiv=""; class Effects { }; }; class Item4 { position[]={0,0.202222,0}; a=50; b=50; angle=0; rectangular=0; activationBy="NONE"; timeoutMin=0; timeoutMid=0; timeoutMax=0; type="PRESENT"; age="UNKNOWN"; text=""; expCond=" { _activated = false; if ([_X] call cse_fnc_checkPressurePlateActivated_IEDS) then { _activated = true; [_x] call cse_fnc_onIEDActivated_IEDS; }; if (_activated || isNull _x) exitwith { CSE_PLAYER_PLACED_PRESSURE_IEDS_IEDS deleteAt _foreachIndex; }; false; }count CSE_PLAYER_PLACED_PRESSURE_IEDS_IEDS; "; expActiv=""; expDesactiv=""; class Effects { }; }; }; }; class Intro { addOns[] = {}; addOnsAuto[] = {}; randomSeed = 20907.3; class Intel {}; }; class OutroWin { addOns[] = {}; addOnsAuto[] = {}; randomSeed = 20907.3; class Intel {}; }; class OutroLoose { addOns[] = {}; addOnsAuto[] = {}; randomSeed = 20907.3; class Intel {}; }; -
Oi! Any code wizard willing to help our cause?
drpastah replied to Lehy's topic in ARMA 3 - QUESTIONS & ANSWERS
I'm looking to make scripts that are just global for all missions. -
How can you set civilians to wander around? Also can you set them to patrol? BIS_fnc_taskPatrol doesn't seem to work and I was told that this addon breaks BIS_fnc_taskPatrol. _civs = ["C_man_1_1_F", "C_man_polo_1_F_euro", "C_man_polo_2_F_euro", "C_man_polo_5_F", "C_man_p_fugitive_F", "C_man_w_worker_F"]; for "_i" from 1 to 100 do { _randomIndex = _civs select floor random count _civs; _r = createAgent [_randomIndex, getMarkerPos "civcenter", [], 10, "NONE"]; [group _r, getPos _r, 1000] call bis_fnc_taskPatrol };
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Oi! Any code wizard willing to help our cause?
drpastah replied to Lehy's topic in ARMA 3 - QUESTIONS & ANSWERS
I can't make a thread so I'm wondering how do I make an addon? Does it have to be a .pbo?