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ArmanIII

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Everything posted by ArmanIII

  1. None of buildings have interiors yet.
  2. Thank you for your advices. About trees: I tried to make new pine trees like Himalayan Cedar but I gave up that because make tree in Arma is very time consuming thing. I know that these used trees are very! different from original trees which are in Himalayas, but... Small bushes - thanks, will be fixed. Sat map - imagery is downloaded from online maps, so it is same as in maps. For me it is very difficult to repair it bcs satmap is splited into four 20480x20480 satmaps and their editing totally lagging my pc (i must buy more ram), so for now it is impossible to repair... And last thing - criticisms is needed bcs without it, it cannot be better...
  3. Map is designed only for "civilian missions", like defensing villages, not any big army missions.
  4. Well, it is a lot, i know, but map doesnt need any other addons and all objects are custom.
  5. ArmanIII

    Observation Night Sky [BETA]

    It was created primary for singleplayer. There is no server key included. Well, I never tried it in MP, so I don't know if it works. In future - maybe...
  6. ArmanIII

    Observation Night Sky [BETA]

    Sources of mod released. Check first post. I hope you'll learn something from them.
  7. ArmanIII

    Observation Night Sky [BETA]

    Try go to place where are not any light lamps, e.g. forest and set night without full moon.
  8. ArmanIII

    Observation Night Sky [BETA]

    Maybe.. I thought about new way how to calculate its position. It was on plan, but I still didn't find right sound.
  9. ArmanIII

    Long time to binarize *.wrp

    Thanks for help. My batch script is working for my another project. There is also wrp and it is binarized in few minutes, so problem is not in batch script. I tried what did you write but it not helped me. Binarize.exe run for 2hrs and nothing. After 1.5hrs, RAM dropped from 140MB to 1MB, CPU 25%. So, never mind, I will wait for update. For now, I use binarize.exe from Arma 2 tools 2.5.1.
  10. ArmanIII

    Long time to binarize *.wrp

    If I use binarize from Arma 2 tools, process tooks about 40mins to complete. Loading map in the game is fine.
  11. ArmanIII

    Long time to binarize *.wrp

    Only 2 folders. Yes, I'm using. Scripts was only for try.
  12. ArmanIII

    Long time to binarize *.wrp

    I have i5 6300HQ, 8GB RAM I changed parameters to this. Binarization now running for 6hrs and still nothing
  13. ArmanIII

    Long time to binarize *.wrp

    What is your CPU (frequency)? How long time does binarization took?
  14. ArmanIII

    Long time to binarize *.wrp

    So, is it there any error? link
  15. ArmanIII

    Long time to binarize *.wrp

    Today I created project again and it didn't help. Help is only to lower satmap. About packing firstly I used Addon Builder but when I found that it dont finish binarization, I created my batch script to view output of binarize.exe And on my another map, there is everything working right, even with my batch packing scripts. Note: batch scripts don't have anything to do with binarization process!
  16. ArmanIII

    Long time to binarize *.wrp

    Very poor solution to this is to lower satmap resolution to 20480x20480. It looks like RV engine has big problems with high resolution satmaps.
  17. ArmanIII

    Long time to binarize *.wrp

    I tried rename folder layers and binarize.exe done the process, binarized wrp was created. But unfortunately there are a lot of errors due to missing satmap tiles. But it is strange that with layer rvmats it can't done binarization. Is it possible that satmap is too big (40960x40960) for RV engine? Nobody has/had this kind of problem? And when binarizing, the last line of log is: 19:11:31: [InitSoundMap] begin 19:11:35: [InitSoundMap] end And then nothing.
  18. ArmanIII

    Long time to binarize *.wrp

    Unfortunately it doesn't show any error. Reexport I tried, of course...
  19. ArmanIII

    Long time to binarize *.wrp

    Thanks, but it is the same as my bat script, binarize.exe never done binarization. No logs, no errors.
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