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Zabuza

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Everything posted by Zabuza

  1. Zabuza

    Mighty GAU-8/A Avenger

    Give me some weeks. I'll then investigate the current state of ArmA after the first Jet DLC Patches and the state of the mod in order to find out what exactly is do fix. I also heard some rumors that ArmA does the Mighty-Gau-8 stuff in vanilla now so it may also be possible that the mod became partly obsolete. However I have no time to test this stuff my self at the moment.
  2. Zabuza

    Mighty GAU-8/A Avenger

    Thanks for your detailed report! As the Jet DLC will be released soon, and I'm pretty sure it will break the mod anyways, I'll investigate the issue once it's there :)
  3. Zabuza

    Mighty GAU-8/A Avenger

    There was a problem with the pbo not being packed correctly. Due to that players did not pass the signature check of servers with this mod, though they had the correct signature file. This problem was now fixed, the mod just upgraded to version 3.2. The original post will be edited soon. Until then, here are some direct download links: Download via GitHub Download via SteamWorkshop
  4. Zabuza

    Splendid Smoke

    There was a problem with the pbo not being packed correctly. Due to that players did not pass the signature check of servers with this mod, though they had the correct signature file. This problem was now fixed, the mod just upgraded to version 1.1. The original post was edited.
  5. Zabuza

    Splendid Smoke

    Nice idea, I'll take a look at it.
  6. Zabuza

    Mighty GAU-8/A Avenger

    In case you did not read it, see the next quote :) Probably not. However there's already a version of our mod which fits into ACE itself (and also a pull request). I guess if the pull is accepted it will work with ACEs system but I'm not expert on ACE stuff: https://github.com/acemod/ACE3/pull/4497
  7. Zabuza

    Mighty GAU-8/A Avenger

    Very interesting. For converting from cpp to bin I also use cfgconvert from ArmA Tools. However for packing everything to a PBO I'm using PBO Manager. If I find some time, I'll try out the BI Addon Builder and call back :) Oh and you may use your repaired mod in your community, that's no problem. The community I play in also signs everything by itself :)
  8. Zabuza

    Mighty GAU-8/A Avenger

    And here it is, splendid! Mighty GAU-8/A Avenger at Steam Workshop
  9. Zabuza

    Mighty GAU-8/A Avenger

    You may go ahead and do so. Just don't distribute it, thanks for your help! :)
  10. Zabuza

    Mighty GAU-8/A Avenger

    Oh dear... I have used the signing-tools from ArmA Tools. I'll check that for the next versions. Until then, you may sign it by yourself (most communities do this) or play without the keys.
  11. Zabuza

    Mighty GAU-8/A Avenger

    Mh, dunno what's the problem here. Has anybody else a similar issue?
  12. Zabuza

    Mighty GAU-8/A Avenger

    What exactly is the problem? Can you check if you have the newest version (3.1)? We have fixed an issue with the keys from 3.0 to 3.1, maybe this will fix it :)
  13. Zabuza

    Mighty GAU-8/A Avenger

    Oh, didn't knew that. I'll take a look at, maybe I can figure out how they did. If I can, expect the mod to be on Steam Workshop soon.
  14. Zabuza

    Splendid Smoke

    Oh... well, honestly I'm not sure what I am supposed to make of your last post. You may trust me when I'm saying you should not take this license stuff lightly, I'm quite experienced in this field. So, please stick to the conditions and we'll all be fine :) However, let's wrap this up here. No need to discuss this here in public.
  15. Zabuza

    Splendid Smoke

    Good idea! At this point I need to inform you about the license coming with Splendid Smoke. It is released under the GNU General Public License v3.0. In short this has several consequences for you, if you 'edit this mod'. Here's a small overview: Let me point out the most important things: You release also under the same license; you need to make the whole source code available to public, when distributing your modification; you must state which stuff you have changed and what comes from the original author (give credits and so on, also in the source-code). So please upload your edited PBO and also the source-code (if you have binarized it). I'm looking forward to your PBO, maybe this change will also be included in the original mod. (If you are into GitHub, you can visit Splendid Smoke there, fork it, change it and then create a pull request.)
  16. Zabuza

    Splendid Smoke

    Oh, well I already uploaded it myself: Splendid Smoke at PlayWithSix
  17. Zabuza

    Mighty GAU-8/A Avenger

    Not at the moment. I thought about that but I think Steam Workshop does not give me the possibility to distribute the folder in the current structure, together with the additional optional PBOs. I think I can only distribute the main module at steam workshop. I'm unsure if that's a good idea. How do you think about this? Better than nothing?
  18. Zabuza

    Mighty GAU-8/A Avenger

    Can you please expand the description of your problem? I did not get it :D Maybe you'll find the section 'Problems' in the Readme helpful:
  19. Zabuza

    Splendid Smoke

    Yes it is! It can also be used as optional mod. However, the AI-computing machine (in general: the server) will decide if the AI-sight-blocking stuff gets computed with or without the mod.
  20. Zabuza

    Mighty GAU-8/A Avenger

    Oh, well, whuups. Somebody just told me this comes from vanilla, not ACE! However, ACE enhanced some flight physics of the A-10 and added some stuff and indications to the HUD. Here's an image showing the fancy CCIP stuff: Goddammit! Version 3.1 is here ^^ Fixed signature keys not working. Download here: Download via GitHub
  21. Zabuza

    Splendid Smoke

    Good idea! I'm new to this site, I think that's the correct link: http://withsix.com/p/Arma-3/mods/zNpBVHXDdESl8dE4KXmo6A/Splendid-Smoke
  22. Zabuza

    Mighty GAU-8/A Avenger

    Hey guys, it's been quite a long time. Today I'm here to announce a major update, version 3.0 is here! Three things: First; you guys mentioned that the sounds are broken. This happened because the EDEN update changed the complete system how sounds are deployed in mods. I adapted and version 3.0 works with the new sound system. Expect working sounds again, gush they sound so awesome! (Also I've fixed the remaining EDEN issues like 'bin\... not an array' and 'author is not a value'.) Next; some of you wanted support for RHS A-10A (AT) version. You asked for it - you get it. Version 3.0 supports the A-10A (AT) next to the default A-10A of RHS. You find the pbo inside the /additional addon support/ folder. Just copy it to the /addons/ folder and have fun. Last thing; oh my gush - ACE has built in CCIP systems, also for cannons! Of course GAU-8 needs to support this! So I've created a support-pbo for ACE which integrates our GAU-8 into the HUD-Ballistic system of ACE. Again, you find the pbo inside /additional addon support/. Glad I finally fixed the EDEN stuff. Sooo, as I think Alexus needs some days to react to this awesome news, you'll get the download link directly here in this post: Download Version 3.0 at GitHub Thanks for your great support! Cheers Zabuza
  23. Hey guys. Currently I'm working on a mod. This mod works without any dependencies, as a standalone. So the requiredAddons section of CfgPatches is pretty small, it only lists some vanilla stuff. However, if one also plays with some other mods, like ACE, the content will be overridden. Obviously a solution is to load the mod after ACE, then it will work again. Also an option is to simply include the ACE-pbo inside the requiredAddons section of the mod. But then ACE will be non-optional though the mod would work without it, not a good option. Another solution would be to create two versions of the mod, one with and one without ACE inside of requiredAddons. However, then I'd need to copy everything, not a good option either. I'm searching for an option that my mod will automatically be loaded after ACE, if it is also there, and if not, no popup that some required pbo is missing. So something like optionalRequiredAddons. Is there any such stuff or another option? Cheers Zabuza
  24. Zabuza

    Splendid Smoke

    Hey guys. So I checked if the mod currently supports smoke shells used by artillery and mortar. The result is: Yes, it does. Splendid Smoke hooks at the particle effect SmokeShellWhite in cfgCloudlets. The class name of smoke shells fired by artillery are Smoke_82mm_AMOS_White and Smoke_120mm_AMOS_White in cfgAmmo. And they both also use the same SmokeShellWhite particle effect that I hooked. The main difference between the mod and vanilla, for those kind of shells, is the density of the smoke. Here's an image where I fired 3 smoke rounds from an artillery:
  25. Zabuza

    Splendid Smoke

    My message referred to ACE without ACE-Particles. If you load Splendid Smoke after ACE, it will work fine. I have no clue how it looks with ACE-Particles and Splendid Smoke together. You'll probably see the new ACE smoke particle files together with the size and movement pattern of Splendid Smoke, it may also look nice. Yes, good idea. Here's it: Steam Workshop I thought it will also support the arty smoke shells. I'll take a look at it today (probably at night) and call back. If it does not support them I'll probably get back with a new version of Splendid Smoke :)
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