waffel
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Everything posted by waffel
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best way is use google and type arma 3 planes drop bomb ai (you have answer here!)
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Hello! For three months I've been working on a new Arma 3 terrain. This terrain is caled Kihnu, it's a real island located in the Baltic Sea. The goal is to create 1:1 terrain with a very high level of details, so it may take some time. Aslo, I'm not professional graphic artist, consequently making this island I need to learn new things and I must sort out some issues. At the end I'd like to show you what I've done so far (WiP) - http://imgur.com/gallery/zRQ12
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https://steamcommunity.com/sharedfiles/filedetails/?id=1565484625&searchtext=
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Some new images, they do not show anything new, but I think they are nice to look at :P More on imgur - http://imgur.com/a/ePdQp
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Hey! Don't worry, I'm still working on it;)
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Great! I have a question, can you do this one for polish community members?
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Yes I'm still working on it, but some unexpected circumstances related with my private life caused delays, so in this time I can't release alpha version:( In any case, these delays are not related to "technical problems", so sooner or later it will be done :) Ps. In this week I will try to put some new pictures.
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Hello! I have some new information about alpha release (and screenshots of course). So the area that will be available in the first alpha version will be have size 2,5km2 - in the photo below is marked in red. Before the release this area still I need to do two things. Firstly, I have to make the interior of the forest - it will not be difficult, although modeling of the land may take some time. Secondly, I have to make the coast, and here is the problem because I do not have ground texture and a set of objects with which I will gonna use, so it can take longer. In conclusion I think the first alpha version will be released until mid-september. And at the end of a few screenshots :) More on imgur - http://imgur.com/a/Emp1x
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Use Virtual Arsenal as a Vehicle Spawner
waffel replied to coverfire001's topic in ARMA 3 - QUESTIONS & ANSWERS
Hello :) https://community.bistudio.com/wiki/BIS_fnc_garage, works only in SP. -
More wip screenshots :D More on imgur - http://imgur.com/gallery/1xLN0/new
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You must change some lines in weapons config, strictly these lines - class SilencedSound: BaseSoundModeType { begin1[] = {"A3\sounds_f\weapons\silenced\silent-18",0.794328,1,100}; begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",0.794328,1,100}; begin3[] = {"A3\sounds_f\weapons\silenced\silent-11",0.794328,1,100}; soundBegin[] = {"begin1",0.333,"begin2",0.333,"begin3",0.333}; }; For more information, I recommend a look here - https://community.bistudio.com/wiki/CfgWeapons_Config_Reference Ps. I think it is a bad forum section;p
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To be honest, you missed one thing, it's Arma. Rather you not miss anything, just It depends on the circumstances like number of people on server, what actions they perform, etc.
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There is a similarity. But I'm going to do something original, also when it comes to details I chose other objects - I will not elaborate on that, I just try to post soon an alpha version, so everyone will see exactly how it looks :)
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US Military Mod (80s 90s)
waffel replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Best American units on Arma 2 in Arma 3. With each passing day this game is starting to look better. :rolleyes: -
As I said two days ago, I added a few videos, they are not as good, but better than nothing :) Video part 1 Video part 2
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As to the behavior of the AI you are absolutely right, but I think it also depends on the difficulty level settings. So, it can be somehow adjust. As regards to optimizing then I am supersensitive about that :P Currently, I have made about 1km2 (excluding the coast and interior forests) and on default settings in which I play every day it's run very well, although, I do not know how it will be in the future when the number of objects will increase ;/ Ps. My english is too weak to join in the Skype Map Maker channel :(
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Probably yes, I was not doing things that make problems with the standard versions of Arma 1 / 2 objects. Currently, this terrain is based on AiA in 90%, but if CUP_ Terrains will be released, first thing I'm do is download it, and make my map fully compatible.
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Thank You. In next week I will try to make video presentation:)
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Hi, I came across this problem - I want to sign mod files so they could work with "verifysignatures = 2" turned on. After creating signatures with tools from Bohemia or Steam and putting them on server with verifying turned on I get "session lost" in no more than 30 sec. Friend of mine has the same problem with these signatures. Mod files are ok - don`t cause any script or server errors so I don`t enclose rpt file. Any ideas on what could be wrong or what I`m doing wrong?
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Virtual Arsenal weapon removal problem (it needs feedback)
waffel replied to ANSWER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
bump. -
Veteran mod (VTN) - announcement and WIP
waffel replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would you tell me what files have been updated? Arma3Synch wants to download all file, but I see this is a small update and I don't want download all files. -
Veteran mod (VTN) - announcement and WIP
waffel replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe Armaholic moderators don't know how to use Arma3Sync?;p -
Veteran mod (VTN) - announcement and WIP
waffel replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a question. Can we expect release version 0.21 on Armaholic? Do not get me wrong, arma3sync is very good, but i have in my team older players who cannot handle this program. -
Veteran mod (VTN) - announcement and WIP
waffel replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to hear it, I can not wait to see the update:D. -
Authentic Gameplay Modification
waffel replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You must remove agm_vehicles.pbo.