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About waffel

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  1. waffel

    WW2 Bomb Run

    best way is use google and type arma 3 planes drop bomb ai (you have answer here!)
  2. waffel

    [WIP] Kihnu Island

  3. waffel

    [WIP] Kihnu Island

    Some new images, they do not show anything new, but I think they are nice to look at :P More on imgur - http://imgur.com/a/ePdQp
  4. waffel

    [WIP] Kihnu Island

    Hey! Don't worry, I'm still working on it;)
  5. waffel

    Arma 3 Medals

    Great! I have a question, can you do this one for polish community members?
  6. waffel

    [WIP] Kihnu Island

    Yes I'm still working on it, but some unexpected circumstances related with my private life caused delays, so in this time I can't release alpha version:( In any case, these delays are not related to "technical problems", so sooner or later it will be done :) Ps. In this week I will try to put some new pictures.
  7. waffel

    [WIP] Kihnu Island

    Hello! I have some new information about alpha release (and screenshots of course). So the area that will be available in the first alpha version will be have size 2,5km2 - in the photo below is marked in red. Before the release this area still I need to do two things. Firstly, I have to make the interior of the forest - it will not be difficult, although modeling of the land may take some time. Secondly, I have to make the coast, and here is the problem because I do not have ground texture and a set of objects with which I will gonna use, so it can take longer. In conclusion I think the first alpha version will be released until mid-september. And at the end of a few screenshots :) More on imgur - http://imgur.com/a/Emp1x
  8. Hello :) https://community.bistudio.com/wiki/BIS_fnc_garage, works only in SP.
  9. waffel

    [WIP] Kihnu Island

    More wip screenshots :D More on imgur - http://imgur.com/gallery/1xLN0/new
  10. waffel

    Suppressor Sound

    You must change some lines in weapons config, strictly these lines - class SilencedSound: BaseSoundModeType { begin1[] = {"A3\sounds_f\weapons\silenced\silent-18",0.794328,1,100}; begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",0.794328,1,100}; begin3[] = {"A3\sounds_f\weapons\silenced\silent-11",0.794328,1,100}; soundBegin[] = {"begin1",0.333,"begin2",0.333,"begin3",0.333}; }; For more information, I recommend a look here - https://community.bistudio.com/wiki/CfgWeapons_Config_Reference Ps. I think it is a bad forum section;p
  11. waffel

    FPS shouldnt be like this

    To be honest, you missed one thing, it's Arma. Rather you not miss anything, just It depends on the circumstances like number of people on server, what actions they perform, etc.
  12. waffel

    [WIP] Kihnu Island

    There is a similarity. But I'm going to do something original, also when it comes to details I chose other objects - I will not elaborate on that, I just try to post soon an alpha version, so everyone will see exactly how it looks :)
  13. waffel

    US Military Mod (80s 90s)

    Best American units on Arma 2 in Arma 3. With each passing day this game is starting to look better. :rolleyes:
  14. waffel

    [WIP] Kihnu Island

    As I said two days ago, I added a few videos, they are not as good, but better than nothing :) Video part 1 Video part 2
  15. waffel

    [WIP] Kihnu Island

    As to the behavior of the AI you are absolutely right, but I think it also depends on the difficulty level settings. So, it can be somehow adjust. As regards to optimizing then I am supersensitive about that :P Currently, I have made about 1km2 (excluding the coast and interior forests) and on default settings in which I play every day it's run very well, although, I do not know how it will be in the future when the number of objects will increase ;/ Ps. My english is too weak to join in the Skype Map Maker channel :(