waffel
Member-
Content Count
26 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
29 ExcellentAbout waffel
-
Rank
Private First Class
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
best way is use google and type arma 3 planes drop bomb ai (you have answer here!)
-
https://steamcommunity.com/sharedfiles/filedetails/?id=1565484625&searchtext=
-
Some new images, they do not show anything new, but I think they are nice to look at :P More on imgur - http://imgur.com/a/ePdQp
-
Hey! Don't worry, I'm still working on it;)
-
Great! I have a question, can you do this one for polish community members?
-
Yes I'm still working on it, but some unexpected circumstances related with my private life caused delays, so in this time I can't release alpha version:( In any case, these delays are not related to "technical problems", so sooner or later it will be done :) Ps. In this week I will try to put some new pictures.
-
Hello! I have some new information about alpha release (and screenshots of course). So the area that will be available in the first alpha version will be have size 2,5km2 - in the photo below is marked in red. Before the release this area still I need to do two things. Firstly, I have to make the interior of the forest - it will not be difficult, although modeling of the land may take some time. Secondly, I have to make the coast, and here is the problem because I do not have ground texture and a set of objects with which I will gonna use, so it can take longer. In conclusion I think the first alpha version will be released until mid-september. And at the end of a few screenshots :) More on imgur - http://imgur.com/a/Emp1x
-
Use Virtual Arsenal as a Vehicle Spawner
waffel replied to coverfire001's topic in ARMA 3 - QUESTIONS & ANSWERS
Hello :) https://community.bistudio.com/wiki/BIS_fnc_garage, works only in SP. -
More wip screenshots :D More on imgur - http://imgur.com/gallery/1xLN0/new
-
You must change some lines in weapons config, strictly these lines - class SilencedSound: BaseSoundModeType { begin1[] = {"A3\sounds_f\weapons\silenced\silent-18",0.794328,1,100}; begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",0.794328,1,100}; begin3[] = {"A3\sounds_f\weapons\silenced\silent-11",0.794328,1,100}; soundBegin[] = {"begin1",0.333,"begin2",0.333,"begin3",0.333}; }; For more information, I recommend a look here - https://community.bistudio.com/wiki/CfgWeapons_Config_Reference Ps. I think it is a bad forum section;p
-
To be honest, you missed one thing, it's Arma. Rather you not miss anything, just It depends on the circumstances like number of people on server, what actions they perform, etc.
-
There is a similarity. But I'm going to do something original, also when it comes to details I chose other objects - I will not elaborate on that, I just try to post soon an alpha version, so everyone will see exactly how it looks :)
-
US Military Mod (80s 90s)
waffel replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Best American units on Arma 2 in Arma 3. With each passing day this game is starting to look better. :rolleyes: -
As I said two days ago, I added a few videos, they are not as good, but better than nothing :) Video part 1 Video part 2
-
As to the behavior of the AI you are absolutely right, but I think it also depends on the difficulty level settings. So, it can be somehow adjust. As regards to optimizing then I am supersensitive about that :P Currently, I have made about 1km2 (excluding the coast and interior forests) and on default settings in which I play every day it's run very well, although, I do not know how it will be in the future when the number of objects will increase ;/ Ps. My english is too weak to join in the Skype Map Maker channel :(