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DrSova

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Everything posted by DrSova

  1. Arma 3 modmaker's family Mods: Em_buildings
  2. Hi. Is it planned to add the possibility of creating RscControlsGroup type?
  3. Hi dude. Thanks for sharing. Idea is interesting, but it most be usefull, if your tool will being like dll.
  4. Hi. I have problem with static animation. Why in O2 it looks: But in game: What the problem?
  5. Hey. I'm trying to make a custom animation of hands. That's how it looks in the O2 That's how it looks in the game What is the problem?
  6. DrSova

    handAnim again

    Hi. I have trouble with handAnim. I create animation with Blender Rig, Export in O2 and savertm. If I import .rtm in O2, it looks like this: But when I import in game, it looks What I am doing wrong?
  7. DrSova

    handAnim again

    I mean, that i have really deleted bone "weapon" in blender rig. When I did this, I understood that position of the hands of the model relative to the bone "weapon" in the blender rig. But why? I'm confused. Can you make a right basic example with the hands for weapon?
  8. Hello. I did the animation with tutorial: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Bones But RTM cant be exported. Сould you help me?
  9. DrSova

    handAnim again

    Any ideas?
  10. DrSova

    handAnim again

    Hm, okay, I deleted weapon's bone, created animation and now, in game I have this
  11. DrSova

    handAnim again

    Oh, I see, it simple to use. Thank you
  12. DrSova

    handAnim again

    do you have any tutorials with this toolbox?
  13. DrSova

    handAnim again

    okay, thanks for answer. But I have new question for you. I downloaded armA Rig Blender 1.6. I created new animation, pressed "Export", checked "Root Translation Only", saved. But when I import into O2, it gives me error "Integer is ot of range: line 5". As far as I understand, compares previous .blend files, I have a problem with ROOT __0, because in previous files, instead __0 was @Control_Master. You have never met this problem?
  14. DrSova

    handAnim again

    Hm, ok, i will try your version later,
  15. DrSova

    handAnim again

    problem not in position of axe, I say again. Problem in hands, that broken. I repeat my question: Why this hands Looks in game looks like
  16. DrSova

    handAnim again

    Okay.But now I tried to rotate axe in O2. In game it changed his position, but hands didn't change.
  17. DrSova

    handAnim again

    My main problem in hands. Would weapon can affect on it?
  18. DrSova

    handAnim again

    In a blender it looks just like oxygen. Instead of an axe I use standard weapon in a blender
  19. Hi. Is any way to rotate (change angle) control of dialog?
  20. DrSova

    Rotate control

    So, it is only for VBS? Wikipedia says that this feature appeared in the ArmA 3 1.62, but when I try to use the command, it doesnt work
  21. DrSova

    Rotate control

    it is for 3D control, I need 2D
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