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Everything posted by DrSova
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
DrSova replied to Placebo's topic in ARMA 3 - GENERAL
Addons: CUP -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
DrSova replied to Placebo's topic in ARMA 3 - GENERAL
Mods: CUP- 6814 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
DrSova replied to Placebo's topic in ARMA 3 - GENERAL
Arma 3 modmaker's family Mods: Em_buildings- 6814 replies
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Arma Dialog Creator - A WYSIWYG Approach to Dialog Creation
DrSova replied to K-Town's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi. Is it planned to add the possibility of creating RscControlsGroup type? -
Lucipher - Cipher / Uncipher SQF files
DrSova replied to code34's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi dude. Thanks for sharing. Idea is interesting, but it most be usefull, if your tool will being like dll. -
Hi. I have problem with static animation. Why in O2 it looks: But in game: What the problem?
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Hey. I'm trying to make a custom animation of hands. That's how it looks in the O2 That's how it looks in the game What is the problem?
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Hi. I have trouble with handAnim. I create animation with Blender Rig, Export in O2 and savertm. If I import .rtm in O2, it looks like this: But when I import in game, it looks What I am doing wrong?
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Arma Toolbox for Blender - Arma 2/3 exporter script
DrSova replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Sorry for bad English -
I mean, that i have really deleted bone "weapon" in blender rig. When I did this, I understood that position of the hands of the model relative to the bone "weapon" in the blender rig. But why? I'm confused. Can you make a right basic example with the hands for weapon?
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Arma Toolbox for Blender - Arma 2/3 exporter script
DrSova replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello. I did the animation with tutorial: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Bones But RTM cant be exported. Сould you help me? -
Hm, okay, I deleted weapon's bone, created animation and now, in game I have this
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Oh, I see, it simple to use. Thank you
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do you have any tutorials with this toolbox?
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okay, thanks for answer. But I have new question for you. I downloaded armA Rig Blender 1.6. I created new animation, pressed "Export", checked "Root Translation Only", saved. But when I import into O2, it gives me error "Integer is ot of range: line 5". As far as I understand, compares previous .blend files, I have a problem with ROOT __0, because in previous files, instead __0 was @Control_Master. You have never met this problem?
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Hm, ok, i will try your version later,
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problem not in position of axe, I say again. Problem in hands, that broken. I repeat my question: Why this hands Looks in game looks like
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Okay.But now I tried to rotate axe in O2. In game it changed his position, but hands didn't change.
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My main problem in hands. Would weapon can affect on it?
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In a blender it looks just like oxygen. Instead of an axe I use standard weapon in a blender
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Hi. Is any way to rotate (change angle) control of dialog?
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So, it is only for VBS? Wikipedia says that this feature appeared in the ArmA 3 1.62, but when I try to use the command, it doesnt work
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it is for 3D control, I need 2D