next version: v2.6.5
new PAR algo
- find nearest medic
- find nearest wounded
- allow revive interruption
add Dynamic sectors
- Military sector can be used for FOB creation!
Trigger is basic and is synced to a Warlords Sector. (I have also tried just having it as a stand alone trigger - not synced)
Any Player
Present
and null=execVM "SpawnEnemyUnitsLarge.sqf";
So the issue is:
The script runs.
No errors on screen or in the logs.
The units do not appears to be spawning properly in SP or server games now.
I only see the map markers where they should be spawning.
The units do not appear in the game in SP or server. Only on the map.
In a test VR room with a single player and the trigger point - script it works 100%. The units are spawned and are visible in the game and will begin shooting back.