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Big Dawg KS

[OA] BD Hellfire 1.0

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Thanks for the added support BD ... This is brilliant.

For guys that aren't into scripting (like me) I just simply dropped these two lines into the init field of my ACE2 AH6 DAGR/FLIR and it works like a treat.

0 = this execVM "\BD_Hellfire\scr\vehInit.sqf";
this setVariable ["BD_HF_HellfireWeapon","ACE_DAGR_Launcher"]

Edited by WallyJas

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I have an issue with this mod, in that the Fire Hellfire key is "Reload" but that also deploys countermeasures. I don't know if this is because I'm using the ICE HUD and AH64 mods as well. I note in the readme it says "By default, it is your "reload" key", which suggests this can be changed, but it doesn't give any information on how to do this, so if it's possible could someone be kind enough to explain how?

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Hi Big Dawg,

based on the post here:

http://forums.bistudio.com/showthread.php?121837-COWarMod-Release&p=2192916&viewfull=1#post2192916

On my COWarMod thread we have come up with a small adjustment fix, to make compatible with GLT Realairweapons, just wanted to let you know

that the fix will remain within COWarMod itself as its only good for GLT realairweapons anyways.

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