markhe 10 Posted July 19, 2010 I notice that in the game, after artillery strike, there is no crater. Is this normal? I suppose crater is actually a very important feature in real warfare. But now what we have is just a layer of different color with no curve. Share this post Link to post Share on other sites
SASrecon 0 Posted July 19, 2010 I don't think it's possible in this game engine at the moment, if it were it would cause a huge performance hit if people started playing with the ground; which is probably why not many/no games have this feature at the moment.. Share this post Link to post Share on other sites
Simon C 0 Posted July 19, 2010 It happens in ACE, a crater model is spawned at the impact point. It works quite well. Share this post Link to post Share on other sites
stk2008 14 Posted July 19, 2010 Yes ACE2 does it but not a true crater as such. ACE2 creates a static crater (model) on top of the map it does NOT actually remove earth from the map to create a concaved crater. But still its very very cool. Share this post Link to post Share on other sites
Pulverizer 1 Posted July 19, 2010 (edited) I don't think it's possible in this game engine at the moment, if it were it would cause a huge performance hit if people started playing with the ground; which is probably why not many/no games have this feature at the moment.. I think BIS said the problem is with buildings and objects, not so much performance. VBS2 (military version of ArmA1) already has land deformation. The land in Arma is based on a uniform grid, so deforming it should be very easy on CPU and net performance I suppose. Of course the terrain grid is also too low resolution to show a proper crater for anything smaller than a tactical nuke. Edited July 19, 2010 by Pulverizer Share this post Link to post Share on other sites
SPC.Spets 21 Posted July 19, 2010 because this engine is not the same as BC2 Why the leaves doesnt move when I touch them, like Crysis does? Share this post Link to post Share on other sites
-Total- 0 Posted July 19, 2010 The leaves are "decoration" of a skeletal model. To make each leaf and blade of grass and independent model to act with that behavior would be a CPU killer given that the CPU is processing over 200 sq/km at any given point. You would be lucky to run 2FPS. Crysis does not deal with areas this large and is why it can do it. At some time, hardware may catch up lol. Share this post Link to post Share on other sites
stk2008 14 Posted July 19, 2010 spetS15 was being sarcastic I believe hehehe. Share this post Link to post Share on other sites
Sky999 10 Posted July 19, 2010 Yes ACE2 does it but not a true crater as such.ACE2 creates a static crater (model) on top of the map it does NOT actually remove earth from the map to create a concaved crater. But still its very very cool. It can also be used as effective cover. :D Share this post Link to post Share on other sites
HyperU2 11 Posted July 19, 2010 ECP for OpF had some great craters. I miss that mod. Share this post Link to post Share on other sites
ck-claw 1 Posted July 19, 2010 ECP for OpF had some great craters. I miss that mod. Indeed! Some of my best times was using ECP! Share this post Link to post Share on other sites