mugaben 10 Posted July 17, 2010 (edited) Hi guys. Im working on a mission where there will be toxic gas exposure. The feeling of running around, shooting with the view from behind a gasmask, at night in the dusty streets of zargabad has to be breathtaking. :rolleyes: Now, facing an enemy thats doing fine without gasmasks, while you have to wear one is just.. :butbut: I would like a way to force specific AI's, and if possible also every player to wear a gasmask. Also, if one decides not to use his mask, he should get x damage over time while not wearing it. :cool: Anyone knows if this is possible? :) Edit: Im not skilled with the arts of scripting, so if theres any simple solution.. Please! :o Ace has done all the work making a nice gasmask with limited vision and soundeffects, its time to use it! Edited July 17, 2010 by MugAben Share this post Link to post Share on other sites
d3lta 10 Posted September 7, 2010 (edited) Help guys, how I put (face) ACE2 gasmask to AI and players by scripts? how detect if players using gasmask? UPDT: Xeno's solutions for ACE2: if ((sold getVariable "ACE_Identity") in ["ACE_GlassesGasMask_US","ACE_GlassesGasMask_RU"]) then { hint "mask"; } else { hint "no mask"; }; Thx Xeno. Edited September 7, 2010 by D3lta Share this post Link to post Share on other sites
d3lta 10 Posted October 8, 2010 Hi masters, how I put the ACE2 gasmask to AI and players using scripts? Share this post Link to post Share on other sites
d3lta 10 Posted October 12, 2010 Please, help-me.... =( Share this post Link to post Share on other sites
scajolly 14 Posted October 22, 2010 I am bumping this, because I too need help. :) The other threads on the matter do not help, and I do not see anything on ACE's devheaven-site that helps. Forced gasmask/balaclava for AI, in other words. Halp. Share this post Link to post Share on other sites
neokika 62 Posted October 22, 2010 Ace 2 Official Thread Share this post Link to post Share on other sites
Muzzleflash 111 Posted October 22, 2010 This would protect them (non player east side units) against the gas, they will however not appear to be wearing a gas. {if (side _x == east && !isPlayer _x && vehicle _x == _x) then {_x setVariable ["ACE_Identity", "ACE_GlassesGasMask_RU"];};} forEach allUnits; Share this post Link to post Share on other sites
VISION1776 10 Posted September 8, 2011 Does anyone know the answer to this? How to make a unit put his gas mask on Share this post Link to post Share on other sites
edfathead 10 Posted February 25, 2013 Obviously not :( Share this post Link to post Share on other sites
Kerc Kasha 102 Posted February 25, 2013 [_Unit, "ACE_GlassesSunglasses"] execFSM "x\ace\addons\sys_goggles\use_glasses.fsm"; replace the sunglasses with the class name of the gasmask. Share this post Link to post Share on other sites
cuel 25 Posted February 25, 2013 this setIdentity "ACE_GlassesGasMask_RU"; Share this post Link to post Share on other sites
Guest Posted February 25, 2013 @edfathead nice job digging up a thread this old while you should have used the ACE thread anyway. Infraction +1, topic locked. Share this post Link to post Share on other sites