kylania 568 Posted July 17, 2010 I got tired of wondering what each bag looked like and how much they could hold so here they are. Bag variant Class Names are formed like this: US_Assault_Pack_EP1 vs US_Assault_Pack_Ammo_EP1 for example. The whole list can be found on the wiki. Images of all the various bags in game can be found on ArMaTeC's wonderful library of objects site. BLUFOR CARGO BAGS Share this post Link to post Share on other sites
kylania 568 Posted July 17, 2010 SUPPORT BAGS: These bags can't hold cargo, but can be used for things like making into a UAV controller or creating crew served weapons. Share this post Link to post Share on other sites
pele93 10 Posted July 17, 2010 Cheers, will come in handy:) Share this post Link to post Share on other sites
breeze 0 Posted July 17, 2010 Yea was beating my head against the wall on this Share this post Link to post Share on other sites
IndeedPete 1038 Posted July 17, 2010 Thanks a lot. Added directly to my Arma 2 Bookmarks! Share this post Link to post Share on other sites
cyop 10 Posted August 10, 2010 I was pointed here from another thread, but I just wanted to say thanks for the info (and time and effort). :) BTW, I had already checked slots and what-not, by putting dif packs on troops in the editor, but I did not take the time you did to document. Share this post Link to post Share on other sites
Oglesbee 10 Posted January 21, 2011 how do you add cargo to the back pack? for example _dude addMagazineCargo "classname";? I am configuring a custom loadout script for a singleplayer campaign that outfits the player and AI with mission specific equipment. Share this post Link to post Share on other sites