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norsu

CTDs with vehicles in 1.07

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I've got a major issue here so hopefully someone is able to help.

Basically all FDFmod vehicles cause a quick CTD in 1.07 with no game related warnings. RPT shows the following error with the usual ST point warnings:

Exception code: C0000005 ACCESS_VIOLATION at 00891EFC

graphics: D3D9, Device: NVIDIA GeForce 8800 GT , Driver:nv4_disp.dll 6.14.11.8122

resolution: 1280x1024x32

(list of addons go here)

Mods: CA;FDFmod

Distribution: 1465

Version 1.07.71750

Fault address: 00891EFC 01:00490EFC E:\ArmA 2\arma2.exe

file:

world: utes

Prev. code bytes: C0 D9 E6 FF 39 75 04 8B 43 04 8B 80 9C 00 00 00

Fault code bytes: 8B 78 10 75 25 8B 0D 18 2C BF 00 8B 01 6A 20 FF

Registers:

EAX:00000000 EBX:016FDF20

ECX:016FDEA0 EDX:00000000

ESI:00000000 EDI:00000000

CS:EIP:001B:00891EFC

SS:ESP:0023:016FA650 EBP:016FDE98

DS:0023 ES:0023 FS:003B GS:0000

Flags:00010246

Everything was fine in 1.05 but now only our infantry units and weapons work :confused:. I can see that there's another addon with very similar problems so maybe this is a wider issue.

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We had similar problem when we used a selections from array of sections in lods like shadow volume, hit points etc.

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Hmm, I'm not entirely sure what you mean. Can you be more elaborate? Strangest thing is of course that nothing was wrong in 1.05 :confused:.

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In cfgModels :

sections[] =
	{
		"cislo",
		"grupa",
		"side",
		"sektor",
		"clan",
		"clan_sign",
		"podsvit pristroju",
		"poskozeni",
		"L svetlo",
		"P svetlo",
		"zasleh"
	};

That selections must be in visual lods only. If you have one of them in Hit Points, Shadow Volume, Fire Geometry and others will have CTD.

We had CTD because was 2 selections with same name in visual and hit points lods.

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Thanks gms but I already found another solution. It seems that adding a simple face to memory and hit-points lods solves the issue for now. I have no idea what BIS changed in 1.07 but this definately is an issue and the fix I used is muddy at best.

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FYI, as I've posted elsewhere;

I discovered 1.07 does NOT like p3d files that contain only vertexes / points in the Resolution LOD(s). It CTD's

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