norsu 180 Posted July 15, 2010 I've got a major issue here so hopefully someone is able to help. Basically all FDFmod vehicles cause a quick CTD in 1.07 with no game related warnings. RPT shows the following error with the usual ST point warnings: Exception code: C0000005 ACCESS_VIOLATION at 00891EFCgraphics: D3D9, Device: NVIDIA GeForce 8800 GT , Driver:nv4_disp.dll 6.14.11.8122 resolution: 1280x1024x32 (list of addons go here) Mods: CA;FDFmod Distribution: 1465 Version 1.07.71750 Fault address: 00891EFC 01:00490EFC E:\ArmA 2\arma2.exe file: world: utes Prev. code bytes: C0 D9 E6 FF 39 75 04 8B 43 04 8B 80 9C 00 00 00 Fault code bytes: 8B 78 10 75 25 8B 0D 18 2C BF 00 8B 01 6A 20 FF Registers: EAX:00000000 EBX:016FDF20 ECX:016FDEA0 EDX:00000000 ESI:00000000 EDI:00000000 CS:EIP:001B:00891EFC SS:ESP:0023:016FA650 EBP:016FDE98 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010246 Everything was fine in 1.05 but now only our infantry units and weapons work :confused:. I can see that there's another addon with very similar problems so maybe this is a wider issue. Share this post Link to post Share on other sites
gms 0 Posted July 16, 2010 We had similar problem when we used a selections from array of sections in lods like shadow volume, hit points etc. Share this post Link to post Share on other sites
norsu 180 Posted July 17, 2010 Hmm, I'm not entirely sure what you mean. Can you be more elaborate? Strangest thing is of course that nothing was wrong in 1.05 :confused:. Share this post Link to post Share on other sites
gms 0 Posted July 17, 2010 In cfgModels : sections[] = { "cislo", "grupa", "side", "sektor", "clan", "clan_sign", "podsvit pristroju", "poskozeni", "L svetlo", "P svetlo", "zasleh" }; That selections must be in visual lods only. If you have one of them in Hit Points, Shadow Volume, Fire Geometry and others will have CTD. We had CTD because was 2 selections with same name in visual and hit points lods. Share this post Link to post Share on other sites
norsu 180 Posted July 18, 2010 Thanks gms but I already found another solution. It seems that adding a simple face to memory and hit-points lods solves the issue for now. I have no idea what BIS changed in 1.07 but this definately is an issue and the fix I used is muddy at best. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 19, 2010 FYI, as I've posted elsewhere; I discovered 1.07 does NOT like p3d files that contain only vertexes / points in the Resolution LOD(s). It CTD's Share this post Link to post Share on other sites