Ish 11 Posted July 10, 2010 Hi, how do I include more large buildings into the town generator module in OA? The mosque is included as an example of buildings to be placed in the middle of a town, on the BIS wiki, but how do i include several large buildings into a town with the module. Share this post Link to post Share on other sites
victim913 10 Posted July 10, 2010 I remember seeing one a video cllip of the makers of the game showing how to do that. Try searching google or go to the games website. It was a preview of what OA was and he showed how to use it and make the city bigger. I think he even had a way to make the city viewable on the map. Or maybe it was zargabad after the first clip. try arma2 town construction module tutorial. I will need it too soon Share this post Link to post Share on other sites
Murklor 10 Posted July 10, 2010 (edited) What I'm guessing is that you want this: houseClasses = <array>; - List of building classes. Example: this setvariable ["houseclasses, ["Land_House_C_2","Land_House_C_3","Land_House_C_3_dam"]]; Default value: Majority of expansion buildings http://community.bistudio.com/wiki/Town_Generator Just need to know the config names for the larger buildings and you should be able to make a town limited to them. You probably want to have several smaller cities surrounding the large building one in order to make it look like the "downtown" of a large town. Edited July 10, 2010 by Murklor Share this post Link to post Share on other sites
Ish 11 Posted July 11, 2010 I just wanted to get rid of that Shantytown feel. Thanks! Share this post Link to post Share on other sites
mugaben 10 Posted July 14, 2010 Anywhere to find these config names? :) Share this post Link to post Share on other sites