lNTRUDER 26 Posted July 5, 2010 (edited) Hi all! I'm hereby releasing another coop mission for Operation Arrowhead: CO10 Feruz Abad Push Description: The town of Feruz Abad needs to be cleared of all enemies. The local militia have established a stronghold in the town and have recently been launching several deadly attacks on coalition forces. This has to come to an end. Your secondary objective is to take out two weapon caches in the town area. HQ only have a rough idea of their location so you need to search high and low. Air support is on stand by should you run into heavy resistance. Changelog: v.0.80 -fixed random spawn of weapon caches, they will now spawn in 4 different locations each -implemented wolffy.au's "cB Random House Position and Patrol" script for improved replayability. Now it's 'house-to-house' kicking in doors if you want to clear the town -changed the probability of presence for several enemies and vehicles for an improved random experience -added enviromental sounds; dogs barking, local style music etc. -added civilians in and around the town (so remember those ROEs!) -added custom loading screen + campaign style fade in -added empty cars/trucks/motorcycles to be used for transport if Humvees are destroyed -replaced one of the CROWS Humvees with the GPK version -fixed tasks not being checked when completed Credits & thanks: Armaholic - you know why :D BIS for almost a decade of fun! karlalfred for play testing and feedback (and others!) wolffy.au for his cB Random House Position and Patrol script www.army.mil for the loading screen pic Download link (v.0.80): CO10 Feruz Abad Push Have fun! :cool: / ]NTRUDER Edited July 13, 2010 by ]NTRUDER link Share this post Link to post Share on other sites
scottp 10 Posted July 6, 2010 Would it be possible to add more cashes? and randomize their locations each mission load to give this more replayability? Share this post Link to post Share on other sites
lNTRUDER 26 Posted July 6, 2010 I'm on it scott. Thanks for the feedback :) Share this post Link to post Share on other sites
kylania 568 Posted July 6, 2010 We've played this several times now, and never have found a weapon cache. Anyone else had that problem? Also, if you take out the SPG9s before calling in Air Support you get like 20 minutes of FANTASTIC Apache flybys! I was on overwatch and looking down on some guys sniping from the hill next to the outpost and an Apache came up over the ridge line RIGHT in front of them. Dust flying everywhere as it accelerated right over our heads. Also found out that a vehicle flying that close to you actually disrupts your aim! Way fun. heh Share this post Link to post Share on other sites
Watooce<TZW>1438093588 10 Posted July 6, 2010 Took us about 20 mins of searching to find the Cache Share this post Link to post Share on other sites
cooldude09 10 Posted July 6, 2010 Are the caches randomized ? if not is it possible to make them random for replay value? Share this post Link to post Share on other sites
Kaiza 10 Posted July 9, 2010 Spent an hour searching for the caches but could not find any. Marked off almost every house in the village. Was otherwise cool. Share this post Link to post Share on other sites
lNTRUDER 26 Posted July 9, 2010 (edited) That's some good work you put in Kaiza. But the two caches are not indoors... :P Plus I will add other nice new features for replayability :) Cheers! Edited July 13, 2010 by ]NTRUDER untruth Share this post Link to post Share on other sites
lNTRUDER 26 Posted July 13, 2010 (edited) So I just released the latest version of my mission: Changelog: v.0.80 -fixed random spawn of weapon caches, they will now spawn in 4 different locations each -implemented wolffy.au's "cB Random House Position and Patrol" script for improved replayability. Now it's 'house-to-house' kicking in doors if you want to clear the town -changed the probability of presence for several enemies and vehicles for an improved random experience -added enviromental sounds; dogs barking, local style music etc -added civilians in and around the town -added custom loading screen + campaign style fade in -added empty cars/trucks/motorcycles to be used for transport if Humvees are destroyed -replaced one of the CROWS Humvees with the GPK version -fixed tasks not being checked when completed Download link in 1st post. Thanks in advance for playing and leaving feedback :) / ]NTRUDER Edited July 13, 2010 by ]NTRUDER link Share this post Link to post Share on other sites
ck-claw 1 Posted July 13, 2010 As you know ;) Just had a quick go at the mission- great fun mate! :) Great town setting in a valley with being able to attack from all sides! Never had any probs with finding the caches-ya just have to search a bit! Well Done! :) Share this post Link to post Share on other sites
jeza 5416 Posted July 13, 2010 Yup me claw and the guys had a good laugh on that went very well with 7 people, look forward to your next release, hopefully you'll join us for that as well :P Share this post Link to post Share on other sites
kibot 2 Posted July 14, 2010 (edited) -wrong post, soz. Edited July 14, 2010 by kibot Share this post Link to post Share on other sites
lNTRUDER 26 Posted July 14, 2010 Yup me claw and the guys had a good laugh on that went very well with 7 people, look forward to your next release, hopefully you'll join us for that as well :P Nice to hear you enjoyed it Jezaa! Stay tuned for more adventures :) @ck-claw Cheers mate :p Share this post Link to post Share on other sites