DC380 10 Posted July 7, 2010 Agree that the iron sights M203 is horrendous in it's zero. I'm surprised that the AKM has the ability to change the zero yet the many other weapons with iron sights that have the same ability IRL don't. Would be a nice feature to choose your zero on those weapons also and perhaps have to ability to pick the zero on the CQB version (for personal pref) in the mission loadup stage. Also has anyone noticed that the iron sights Mk16 seems to lose its zero after shooting on full auto. It starts to shot high? weird! have not done extensive testing. Also would be great to have a ironsight for the grenade launcher that in actually functional (AA 3 style) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 7, 2010 Because it's 7.62 instead of 5.56. However I'm surprised that the normal nonscoped M240 can't be zero'ed, but the russian scoped PKP (none are part of OA) can be zero'ed. I don't have a clue how the PKP scope "works" though. Share this post Link to post Share on other sites
TimRiceSE 10 Posted July 7, 2010 (edited) Um... what? Outside of SOF and the 75th Rangers... no? what part of "In a game, in an alternate reality, in the future" doesnt give creative liscence for the SCAR to be standard issue? You know, its pretty funny. If the standard issue in OA was the M4 / M16 series, some people (probably the same ones?) would bitch and whine that its just the same as in ArmA2.... Edited July 7, 2010 by TimRiceSE Share this post Link to post Share on other sites
frederf 0 Posted July 7, 2010 Those people are idiots. A sim game takes its cues from reality. Being right is much better than being new. A convincing environment is 70% of the enjoyment of the series. The downside of the SCAR implementation is that BIS spent all that time working on new "fantasy" weapons to the complete detriment of the M4/M16s. Do M4/16 ACOG rifles have the backup feature enjoyed by the RCO versions of the SCAR? No, because only the new work got the good treatment. Where's the PVS-14 sight? Share this post Link to post Share on other sites
Elric de Melnibone 10 Posted July 7, 2010 Those people are idiots. A sim game takes its cues from reality. Being right is much better than being new I simply disagree with that statement. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 8, 2010 (edited) The downside of the SCAR implementation is that BIS spent all that time working on new "fantasy" weapons to the complete detriment of the M4/M16s. They weren't fantasy by the time of implementation afaik. Do M4/16 ACOG rifles have the backup feature enjoyed by the RCO versions of the SCAR? No, because only the new work got the good treatment. I think it's great actually ;) If you want realism, you add the old M4/M16s if you don't want that NVG compatibility with backups sights (it's still a single lens NVG which would be impossible to sight well with without other aids - you try putting your chin at the buttstock. Well, at least I hope they make it like this in the future, right now they are compatible... Grr... My mistake... Where's the PVS-14 sight? Invisibly mounted on every dot sight on the new "fantasy" rifles? Edited July 8, 2010 by CarlGustaffa Share this post Link to post Share on other sites
andromedagalaxe 10 Posted July 8, 2010 does weapon zeroing actually model anything in game? I mean, it seems as if you just press a button to change the zeroing and viola, your weapon is suddenly zeroed Share this post Link to post Share on other sites
frederf 0 Posted July 8, 2010 It kicks the bullet around via script after it leaves the barrel AFAIK. That's how all the community ones worked as far as I know. It's hard to notice because the angle change is less than a degree. The community M203 sight adjustment was very noticeable as your 203 round would come out and kick high into the air despite obviously being level. I guess in reality a click of sight adjustment should move the sight and not the barrel thus you would actually see the crosshairs move and then you'd have to move the whole weapon to put crosshairs on target again. This would be more accurate technically but probably take a deep code rewrite and not a simple bandaid like deflecting rounds mid-flight. Share this post Link to post Share on other sites
andromedagalaxe 10 Posted July 8, 2010 I guess in reality a click of sight adjustment should move the sight and not the barrel thus you would actually see the crosshairs move and then you'd have to move the whole weapon to put crosshairs on target again. This would be more accurate technically but probably take a deep code rewrite and not a simple bandaid like deflecting rounds mid-flight. Yeah, this is what I meant. I expected there to be some adjustment to the sights or better yet, an animation. This is a simulator, after all, but they can't do everything. The other thing I wondered is if you have a scope that it zeroed for 300 and you change the zerioing to say 500, the scope lines would no longer correspond to round numbers for ranges such as 600 and 700m... Share this post Link to post Share on other sites
frederf 0 Posted July 9, 2010 Any scope that has markings for distance is not one that you would change the zero on, at least in the US inventory. I think the SVD is another story. The ACOG or ELCAN for example is a "set and forget" style sight. The sights for rifles such as the M24, M107, etc. are simply graduated in milliradians/ MoAs so there's no official correlation between the lines and what ranges they relate to. So yeah, if you change an M40s sight to the "700m" mark using the BIS method and then your hold over or hold under offset for all ranges changes, but that is exactly reality and working properly. Of course in reality most rifles that have BIS sight adjust aren't adjusted in 100m increments but rather in angular increments and the shooter knows what angle adjustment corresponds to what range. There are a few of the weapons that should have adjustments in distance as opposed to angle but they are few and far between. The CROWS weapons like MK19 and M2 shouldn't even be manual. The range adjusting is primarily automatic with a rangefinder built into it. A Stryker ICV (MK19) shouldn't have to fiddle with range adjustments as the correction is done based on measured range to hit on the crosshairs. Share this post Link to post Share on other sites
Crap Game 0 Posted January 9, 2017 I put this here as for some reason I cannot start a topic on the forums. PKP Scope Fix-Incorrect Reticle Any chance of the PKP Scope getting fixed? The scope is supposed to be a 1P78, and if it is, the reticle has been wrong the whole time. The current reticle has no way to judge distances like the PSO scopes and others. The scope used to zero, but I am fine with it not zeroing, and also with it not being able to be used effectively at night. I have read it might be a PO3 scope, but again the reticle is still not correct. I hope something can be done as it is a popular light MG in Arma 2 Epoch. It is easy to fine correct designs from web searches. Please rectify soon as the current scope is difficult to use now. The correction is a bit overdue. Share this post Link to post Share on other sites