ardvarkdb 104 Posted July 1, 2010 BIS, Would it be possible to release a new mlod of the head proxy? The new heads look much better and it would help with headgear creation and new face testing for updating old units. Thanks! Ardvarkdb Share this post Link to post Share on other sites
rstratton 0 Posted July 1, 2010 dont need an mlod to use a p3d as a proxy Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 1, 2010 (edited) You are correct, you do not need the mlod, but it is a pain to have to place a proxy and then a piece of headgear, load bulldozer, see where it clips or doesn't fit, guess on where exactly you need to make an adjustment, rinse, repeat over and over when a simple mlod of the head could allow you to get the placement and size right in one simple step. It would also allow for new soldier models to have proper neck layouts to match the head proxies. Edited July 1, 2010 by ardvarkdb Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 2, 2010 Can you not load it as a proxy as rstratton suggested and use '\View\Show Proxy Objects\' to show it in the viewports? The proxy needs to be selected when you use show proxy objects Admittedly I've not done it with a binarised BIS model, but I've used it to position crew proxies so the animations fit around the vehicle, without faffing about with buldozer. Share this post Link to post Share on other sites