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[asa]oden

co51 Frontline

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Hi karmalauja,

I can only recommend you the 'Frontsector' version as that one is already stripped down to company level and has no air activity. If that one is laggy there's really not much to do.

Current versions are offlien as I just noticed the ai commander don't issue order to the platoons (Frontline version efter frontsector release) - will update asap (could be a ded.server issue only, time will tell).

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seems intreseting but when will you release a SFP version? *rolls eyes*

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hi Oden

i haven't seen that you had create " "front sector" version ..... this is perfect for my computer thank a lot

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This is completely awesome. But can either Oden or someone else add in a spot where I don't have to be a Platoon/squad leader. I want to be just a grunt taking orders rather than giving them. And what about the coop people that wanna play in the same squad?

Edited by JB1528

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This is completely awesome. But can either Oden or someone else add in a spot where I don't have to be a Platoon/squad leader. I want to be just a grunt taking orders rather than giving them. And what about the coop people that wanna play in the same squad?

Besterest idea ever :p

Said and done, todays update regarding ai movement/order also includes 'grunt slots' for Frontsector series of the mission (now both Frontline and Frontsector are 51 slot missions).

Edit:

regarding 'coop people that wanna play in same squad', the mission original concept was/is "group coop" where you're supposed to help eachother out as seperate teams - only SF had players in same squad. I've noticed this isnt a too popular game style but I still promote it.

Edited by [ASA]ODEN

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Hmm, any plans for a Duala Version using a combo a the Afrenian and Molation and USMC/russians? that would own

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Do you plan to continue updating this mission? It's easily one of the best SP missions created but it still has some HUGE bugs. Like the pile of dead medics that keep dieing and respawning every 5 seconds at the base.

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Hi JB,

I have made some updates regarding respawn, could you d/l pack again and verify you have the latest one? If so I'll take a look at the respawn issue again (yes, I had some annoying bugs there that just wouldn't go away so I will not be surprised if there still are).

With only me and my son as betatesters bugs will pass through so your feedback is very valuable, thank you (especially long-term effects regarding ai).

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Is it incompatible with any mods? Because when I tried the newer versions, the AI never gives out any orders, I was just sitting there for 10 minutes doing absolutely nothing. I had GL4, ACE2, ACE2_X, JTD, etc. activated when I played.

I just tried it again with no AI mods activated. Only CBA, JTD, and RUG, and still nothing happens. The games been running for about 15 minutes and not a single order has been given.

Edited by JB1528

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mm noticed the reincanation of this morning have a ai commander failure.

Currently working on an update, looks good now but please wait a while before downloading the newest.

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Ok, frontline pack updated.

Should be a pretty agile ai commander now and JIP should work (again duh! atleast from my 3 computers over here but I gotta hand it to BIS they really managed to create THE most unforgiving dev.environment I ever dug into)

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I've been playing your latest version and it's pretty good.

I can see your a bit frustrated, but I hope you keep going with this (like you have with this release), it's been pretty fun, just the right length for a busy person like me to get some action.

I've modded many of your missions to use addons for my personal use and it's pretty easy to work with your organized code.

anyway thanks for this.

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Hey Oden, i really love your missions, still playing warfare and this a lot. But why did you deleted the new version? I just wanned to update but now its gone... ?

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sad news from Oden Warfare Pack thread

ODEN;1744334']Sorry guys but you need 1.05 to run this. BIS has been so kind to change basic stuff such as returnvalues etc to new structures rendering most things useless and I definately do not have the time or committment to search through uncommented BIS code with shitty indentations and readjust the function calls.

At least they got rid of one mission developer.

:(

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