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galzohar

ACE co 30 Kirbulim - Random and scaleable mission on Quesh Kibrul

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Overview:

In this fully scaleable mission you will need to destroy 2 ammo caches inside of Quesh Kibrul. Inside the city there are many insurgent patrols as well as sentries on rooftops and 2 suicide car bombs that will not stop for anything until you are blown into little pieces, as well as random civilian and civilian cars who don't always know what is or isn't dangerous, but will react when they are taking fire, as after all they don't want to die.

Features:

- Scaleable - Disabling the AI slots will result in an appropriate number of enemies for the number of players.

- Random, especially with lower player counts - Probability of presence, variety of possible enemy starting positions as well as randomly deleting enemies based on number of players results in mission that is never really the same, yet the enemy positioning/behavior makes sense every time (as well as Arma 2 and UPSMON allow, of course).

- AI on rooftops (yes, even on non-enterable buildings) so you have to look up as well!

- Parameter option for day/night - Night will swap gear accordingly so grenadiers have some flares and only team leaders are equipped with nightvision (and enemy will have limited nightvision as well). In any case this is a full moon night so visibility should be decent even without nightvision.

- Suicide car bombs - Will chase you and try to blow you up once you are detected. Will fear nothing and will explode as soon as they see enemies within the blast radius or anything goes wrong.

- No respawn (group respawn is set so you can spawn into friendly AI if any of those are enabled), uses BIS first aid system and you have a medic and a hummerbulance available.

- Realistic custom loadouts and hummvees loaded with realistic amounts of extra ammunition.

- End screen showing mission score when you lose (more than 1/2 your men are dead) or win (both caches destroyed), so that you can compare your performance between different playthroughs.

- Proper briefing with photos of objectives.

Technical notes:

- It is best to leave the AI enabled on player slots and disable the rest of the AI, so that if a player disconnects mid-game his unit does not get automatically killed. Enemy count is determined at mission start based on number of bluefor units, so enabling AI to use them as respawn/JIP slots will also increase the enemy count ending up making the mission harder rather than easier.

Known issues:

- No JIP unless you leave an AI slot enabled for the JIP player. This is required in order to make the mission scale for any number of players, since the enemy count is determined at the start of the mission.

- Due to the fact an ammo crate may block the explosion of a satchel charge and thus "protect" the 2 other crates, make sure you place the satchel charge about 1 meter away from the central crate to ensure all 3 crates are destroyed.

- Sometimes car bombs chase you outside of the city, no idea why that happens as the trigger they use is clearly only covering the city. In any case this isn't a game breaking issue.

- At night AI ignores lighting/flares - BIS issue.

- Enemy vehicles sometimes drive into walls, and if it's the suicide car bomb and it gets wrecked, it will explode as well - BIS/island issue.

- Killing suicide car bomber will result in negative score. It was required to set them as friendly so friendly AI cannot be used to tell the difference between a suicide car bomb and a civilian car. In any case this will not count as a civilian kill for the final score calculated at the end of the mission.

Armaholic (v1.00):

http://www.armaholic.com/page.php?id=10782

Filefactory (v1.00):

http://www.filefactory.com/file/b2139hf/n/ace_co_30_kirbulim_v1-00.queshkibrul.pbo

Rapidshare (v1.00):

http://rapidshare.com/files/399623870/ace_co_30_kirbulim_v1-00.queshkibrul.pbo.html

Enjoy, and good luck!

Edited by galzohar

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Sounds good,with a proper briefing and a clear presentation.

Will give it a shot ;)

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Thanks, off to try once I'm a bit more sober.

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Great... I took a shot yesterday alone.... , nice idea with the suicide cars:-)

Possibility to make it sp?

I mean, should it work with AI controlled Squads?

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Yes, it would work, but the mission won't scale (unless you delete the units in the editor) and units not under your command will have no waypoints. Easiest way to play it by yourself is hosting it in multiplayer and disabling all the slots. If you want full SP (and actually have a chance to win) you would have to edit it. All scripts are SP/MP/dedicated compatible, and will work even if you delete units in the editor.

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