WWIII 10 Posted June 8, 2010 Hi, I think i seen this before, but forget where to find it, is it possible to respawn all the team to respawn point when one of the team player is killed. Share this post Link to post Share on other sites
Fuzzy Bandit 10 Posted June 8, 2010 I don't really understand. It sounds like you're saying that if 1 member of the BLUFOR team dies, respawn all 20 members of the BLUFOR team... Share this post Link to post Share on other sites
WWIII 10 Posted June 8, 2010 i mean only the players in my group, so that players must play in team work, Share this post Link to post Share on other sites
shuko 59 Posted June 8, 2010 Add a "killed" eventhandler to player units, make it either do setpos or setdamage to the units in the group of the killed unit. Share this post Link to post Share on other sites
WWIII 10 Posted June 9, 2010 i am not good at scripting, can let me know the how to do this script Share this post Link to post Share on other sites
icebreakr 3159 Posted June 9, 2010 I have another suggestion that I use for coops: I create a "bunker" loaded with weapons&ammo. Sandbags and wires surround it so players cannot exit. Main doors open via trigger unitcount if there are more than 3 players inside the bunker. Bunker doors automatically close after 10 seconds. Doors can be also opened from outside by a single player. Share this post Link to post Share on other sites
davincy81 10 Posted June 9, 2010 you could use "setPos getMarkerPos" to beam all other team member to the respawn marker?! Share this post Link to post Share on other sites
MichaelGER 10 Posted June 9, 2010 Whats about this? Write it in to the init of each unit. I think setPos is better than setDamage because I think the killed eventhandler will trigger if you use setDamage 1, but thats not needed. _killedhandler = this addEventHandler ["killed", {{_x setPos (getMarkerPos "respawn_west")} forEach (units group _this)}] I havent tested it so please reply of there are syntax errors. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 9, 2010 You might want to put a delay in there so they don't all get warped the instant the guy eats lead. Make it the same time as the respawn time and it should work pretty nicely. Share this post Link to post Share on other sites